its exactly the same.. you can lose to 2 and win to 2, while in the orignal you lose to 1 and win to 1.. they are both 50% - 50%... its the same thing...
not exactly, since there are more options than normal, and it's for 2 people, the more options (even though it is as you say 2 to 2) makes your chances greater than 50%.. I can't remember the equation, but I'll give you an example on this math, that makes it a bit clearer .. you got a dice, you got a 16,6% chance to hit a 6, considering your previous statement, the chances if rolled another time would still be 16,6% since we now have twice the number of sides, and the 6 counts for 2.. but wouldn't you agree that your chances of hitting a 6 is better with 2 throws, than just 1?
ok, got the formula now..
every unit has 2 they can defeat, so firstly we calculate the first one they can.
we got 5 possible moves, where as 1 can hit (for now) which means that 4 is a miss..
so first we got 4 / 5 chance (or 20%)
now they have 1 more they can hit, that's 4 / 5 chance again..
4/5 * 4/5 (4*4 and 5*5) = 16 / 25
which means that 16 times out of 25, you will miss..
that means that (25-16) 9 times out of 25 you will hit..
which means that you have (9*4=36 and 25*4=100)
so you have a 36% chance of hitting your opponent opposed to the original 20%
What you mean to say is that it would be less likely to draw, otherwise the win and loss ratios are the same 1 to 1 as in the original version. In fact, you could interpret it as being worse off because in the original there is a (2/3) 66% chance you wont lose while in this version there is only a 3/5 (60%) you wont lose. Alternatively you may think you are better because in the original there is a 33% percent chance to win but in this version there is a 40% chance to win.
yeah, for someone to have an advantage or disadvantage, they need something the other player doesn't have like the first move or a handicap or the bad controller etc, but the chance of tying went to 33% to 20%.