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Back to the content 'Another Diablo post'
> hey anon, wanna give your opinion?
Well it's a huge sell out by Blizzard imo, reminds me a **** ton of Torchlight now, seems like a way for Blizzard to get cash only, they made the micro managing nearly non-exsisting, kinda like WoW to attract more people so they can get more money.
Unlimited identifying items and is done by right clicking the item in your inventory and then waiting a few seconds, infinite town portals which you open by pressing T or it's icon, talents you can swap all over the place all the time, it's not really a talent tree anymore where you'd have to unlock one ability or more to unlock one of the final abilities first or stuff like that.
Wizards have no mana, more a energy bar than anything. Playing through normal atm as a wizard, no mana potions, rarely ever use health potions due to monsters dropping plenty of HP which you just walk into to pick it up, same goes for gold now.
You have to be online to play in singleplayer.
I'm glad Diablo is here, I am going to play it, but to be honest, in the face of the more serious gamer and wow players, I'd say that they've done the same thing if not worse to Diablo in comparison of what they did to WoW.
MFW Realising all this.
Wait hold on a second... Companies operate with the purpose to make money???? HOLY **** REALLY??
There are some things you need to understand. 1. Unlimited identifying items is because you already had deckard cain in the first one that did it for you. Now your character can do it on the spot if needed without the useless scroll of identify. 2. Town portals were already necessary, so it was a waste of 2 inventory slots. This takes out the middle hand and gives it to you. 3. Your talent trees are there so everything isn't permanent. This way there is no "specific build" you must follow while leveling up so you can be the most "optimal" at max level. The whole "fun" factor comes in.
4. Having classes be different is a good thing. Witch doctor already uses mana, so giving the wizard something else makes your play though with your Witch Doctor a tad more different if you ever get to play him. 5. Of course there are no mana portions. You're using a build up/charge and dumping style of character. Build up resource and then use it.
5. I will give you the online single player, but with the Real Money Auction House and internet being an average household necessity, it really shouldn't be too big of an issue.
I'd say that most things they did with Diablo are really good. People just have their Rose Tinted glasses on and are looking at d3 with the eyes of d2 on, or at least the good parts of it. You just need to remember that d2 is NOT d3, and almost everything in d3 is for the better.
P.S. The fun shall start at the higher difficulty.
Normal - For the Story
Nightmare - Pay attention
Hell - Time to work
Inferno - You will die
My point is that this is no longer a game for the really hardcore player, sure it may still take some to make it though, but micro managing is completely obliterated. Also, identifying, seems completely redundant now, no scrolls or anything, just a 3 second wait or so, might as well remove the whole damn thing instead of leaving those insulting remnants.
Just seems much more brainless of a game to be honest. I am not just looking through the glasses of Diablo 2, I am also looking through the glasses of a WoW vet, from having to work your ass off, to something far easier. simpler, duller..
And Real Money Auction House, if that thing really makes you spend real life money on in game items, and if Blizzard gets a profit from it, it's a greater insult than what WoW has become.
There is something called "hardcore Mode." If your character dies it dies. Forever. Not restorable. So yeah, i'd say that's pretty much for the hardcore player right there. I played d3 at midnight, and today at school when trying to play d2, i couldn't do it. D3 is so much better with the little things.
Also, any argument with the real money auction house being unfair if blizz gets a profit is stupid. It's like a stranger giving you a box that spits out unlimited potential for free items to sell, but you have to give him 15% of what you make.
Player reaction - ZOMG THAT'S SO UNFIAR WE EARNED IT BLAH BLAH
Blizz reaction - We gave you unlimited potential to make real money... and we ask for 15%.
That seems fair to me
You're beginning to seem rather.. Lacking to me.
Hardcore mode is not just something for hardcore players, that's a idiots thoughts. Just because they called it Hardcore mode doesn't mean **** that it's for hardcore players.
It's quite easy to tell that you are one of those to embrace these changes because you were unable to plan ahead or actually do anything than run forward and point the gun and shoot. You wouldn't defend what they've done otherwise
Blizzard just wants money for us while we play after buying the game, just like WoW. I'm not saying it's unfair, I'm saying Blizzard are some cheap sons of bitches.
And you know what company who did it much better, Valve. You put alot of effort and hard work into creating something and get the chance to rewarded and even maybe get a job, Blizzard, pure luck.
Forgot that you also no longer have any armor requirements than level, no stats to put either, and in terms of being lazy, your equibment can even increase the lenght of which you can automaticly pick up gold and health from the floor.
Why the derp? o:
idk i like hearing stuff like this lol its food for thought
Imo, more looking forward to Torchlight, mainly due to the open modding though, but still.
I know now not to hype about a Blizzard game, ever. I'd love if they paid those who make their cinematics to make some two hours movies, that I'd ******* pay tons for.
Back to the content 'Another Diablo post'
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