Piracy. . Piracy is not Theft, It' s Piracy a handy little guide) PIRACY: Theft HEMIDES the Original. Piracy make a MPT.. OP has pirated this image
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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #54 - gobnick (04/20/2012) [-]
**gobnick rolls 77** look at these dubs i pirated!
#71 to #54 - sandwicheater (04/20/2012) [-]
Nice try asshole, I rolled those dubs last week. Give me all your thumbs.
#265 to #71 - ftwunicorn **User deleted account** has deleted their comment [-]
#13 - samuraicrack (04/19/2012) [-]
OP has pirated this image
#266 - TheRollingBones (04/20/2012) [-]
Sure, that wouldn't hurt you, but it would hurt all the car company that spend thousands of dollars developing and manufacturing the car in the first place. Don't get me wrong, I pirate stuff, but I don't think it's completely right.
#276 to #266 - silvet (04/20/2012) [-]
You just restored a little faith in humanity in me. Honestly, pirates aren't always bad. I dont AGREE with you, but at least you recognize what your doing isn't right, and frankly that's all I can ask. You realize the situation, and you make a decision at least knowing what you're doing.  You're a good man.

You just restored a little faith in humanity in me. Honestly, pirates aren't always bad. I dont AGREE with you, but at least you recognize what your doing isn't right, and frankly that's all I can ask. You realize the situation, and you make a decision at least knowing what you're doing. You're a good man.
User avatar #347 to #276 - TheRollingBones (04/21/2012) [-]
'preciate it, buddy. Thumb for you
User avatar #23 - thanksgivingturkey (04/20/2012) [-]
Imagine your content gets stolen, but it's still there in the morning.
#288 - kitsunemochalite (04/20/2012) [-]
Comment Picture

#118 - anon (04/20/2012) [-]
Piracy is more like: "Imagine you sold something, but you didn't recieve any money for it".
#30 - alanthewhite (04/20/2012) [-]
**alanthewhite rolls 195,472,135**
Let's say I made a loaf of bread. I spent a good 5, maybe 6 hours making just a single loaf of bread. But the thing is, this is really tasty bread that I spent a lot of time and effort just to make. The ingredients cost a lot of money, so the bread is going to be rather expensive, but that's because the ingredients were so expensive.

Now let's say you, anon, came up to me and copied my bread. It's not stealing, you just copied it. I still have bread, and now, you have some too. But now, I made my bread for nothing. I do not need to eat this bread, and I specifically made it so that it could be sold in order for me to get money. Now I have lost money because you, anon, have copied my bread.
User avatar #311 to #30 - GoodGood (04/20/2012) [-]
although i agree.. i'm not gonna stop.
#44 to #30 - rileybr (04/20/2012) [-]
Wait a sec,you're using a ****** pic and the other guy is a thief?
User avatar #55 to #30 - thephantur (04/20/2012) [-]
I'm going to use video games as an example:

I'm new to town, have never heard of you and have never tried your bread. You came out with a new formula for your amazing sourdough bread. The thing is, I have no clue if it will suit my taste or not, it could be that I just waste my time and money by buying your bread.

So, I come to your store, copy your bread, and taste it. It tastes horrible so I throw it out and no one loses anything. If it tasted amazing, well, I'll be sure to come back for more of your bread, hell, if I enjoyed it enough I might throw my copied bread out and buy the real deal.

Not only that, but when you sell your bread, YOU are also making copies and giving it out. You end up not losing anything since you still possess it.

Furthermore, you're making the assumption that we will buy your bread anyways. Maybe I see that prices are too high or I just don't want your bread enough, maybe I'd rather get a muffin instead. I would never buy your bread unless I could get it for free. So, you end up losing nothing from me anyway, I just get your bread for free despite not wanting it in the first place.
User avatar #58 to #55 - alanthewhite (04/20/2012) [-]
**alanthewhite rolls 449,281,588**
I lose time, effort, and money spent on ingredients every time you copy my bread.
When people sell things, they never expect it to be bought, they only hope.
I do not need the bread. I need the money.
I lose money every time you copy my bread.
That is counterproductive to the very definition.
User avatar #61 to #58 - thephantur (04/20/2012) [-]
You don't lose the money, you just don't gain anything.

People who want the product will buy it, those who never wanted it won't. Those who don't want it, can just pirate it and play around with it, taste it a bit, but wouldn't buy it regardless.

Those who want it might buy it just to test it, see if they like it. If they do, they'll come back and buy the actual bread and any other delicacies you might have.

Some people don't have the money to pay 60 dollars for a loaf of bread, so they copy it and have something to eat instead of starving of boredom.

There's also a problem with service. Those who live in your town will buy it because they can just cross the street and get it. But the people in the town a few miles away will have to wait days for your bread to reach them and pay more because their currency is different. It's not convenient and, if they really want it, they'd rather just copy your bread from a friend.

Needless to say, there are those who pirate and never look back. But if your product is good enough, people will pay right off the bat, and people will taste your bread and then vote it worthy before purchasing it.

In the end, you don't lose anything, you just don't gain anything from the people who would never buy anything from you in the first place due to inconvenience or having never tried your product. The others will come around to paying you for your bread anyways.

Also, for music, a ton of money comes from live concerts and advertisements and such.
#63 to #61 - anon (04/20/2012) [-]
i can't believe retards like you really exist

it's true in music that things come from concerts and all

but where's the money for the company that produced your pirated copy of deus ex

or, since you love bread so much, where's the money for the shopkeeper selling that bread you copied

User avatar #64 to #63 - thephantur (04/20/2012) [-]
Promotion. Pass it on via word of mouth. Not to mention many of us end up buying the games after we get a true feel for it/buy products from the company later on down the road because we enjoyed their other products.

Mass Effect 1 I pirated. Loved it, ended up buying 2 and 3.

Pirated DA:O, loved it, bought it. Pirated DA2 hated it, deleted and never tried again.

No one loses anything, I ended up paying for all the games I liked and I got a few friends to buy Mass Effect too.

In the end, someone who'd never have bought any of the games ended up buying 3/5 of the games tested and a further 2 more were sold via word of mouth who might end up buying more from the company later on.
#68 to #64 - anon (04/20/2012) [-]
price of all 3 MEs: $60 per

what you played: all 3

what you paid: $120

what you got: $180

you lost them out on $60. you haven't truly made anything back for them until you buy the game you pirated
User avatar #69 to #68 - thephantur (04/20/2012) [-]
They didn't lose anything. If I had never tested out the first Dragon Age game,, I wouldn't have bought it at all. They'd have never gotten the 120 dollars from me. In total, I gave them 120 dollars and 2 more customers. Without testing it, they'd never have gotten both.

Plus, I got ME 1 and 2 when they were both 30 dollars. So I paid 90/120 dollars.

I'd say that's a great deal for them. Allow a person to test a game and become a customer for life. Played one game, ended up buying it and 2 others as well as getting 2 others to potentially buy more than 1.

I'd say pirating is akin to the Humble Bundle. Many indie developers who would never get noticed get the rep they deserve. People pay very little for their games, enjoy it, and end up purchasing later games by the same people. People then tell their friends to try this game out, they try it, they get hooked, etc...
#74 to #69 - anon (04/20/2012) [-]
you're not seeing the bigger picture

let's take this ratio of yours, where you paid 90/120 bucks

now, let's expand it. I'm going to guess there were at least 300 who pirated the same way you did

do the math and all you pirates paid 27,000/36,000 dollars

you made them lose $9000 just by not paying for the first copy (all the pirates, I mean)

now, let's expand this picture further. I'm going to keep being generous and say that only 100 people pirated all 3 without paying

so, pirates altogether paid 27,000/48,000 bucks, if you look at it from the generous view I've given you

you know how nuts that is? with that much money, $21,000, you could buy licenses for new modelling programs, potentially pay for new employees, and more

also, finally, add on sales tax, and how much they REALLY get from all that, they probably keep about 80%, which is a lot, but I don't feel like doing the rest

just a few thoughts for you
User avatar #86 to #74 - thephantur (04/20/2012) [-]
That's saying all those people would have bought it in the first place.

Let's say Game A comes out. No one knows if it's any good.

50 people buy it outright of the 100 present. 25 don't want to buy it or won't buy it until they know they will like it. 25 have no clue the game exists.

The first 50 buy it and everyone's happy. The other 25 copy the games from one of the 50. They play it. 10 find it boring and bad and delete it. No one gains or loses anything here since if it weren't free, they wouldn't have bought it to try in the first place. The other 15 loved it. 10 ended up buying the games, replacing the pirated versions. They tell their 25 other friends about it, curious, 10 buy the game right away, the others pirate it and give it a test run. So, now, 90/100 people have played the game. We'll say 20 of the 40 new ones end up buying it, that's 40 new customers and 40 * 60 = 2400 dollars the company would never have gotten. Key word is "never". Those 40 wouldn't have bought it if they couldn't have tested it.

Now company A comes out with a new game, game B. Seeing how they enjoyed Game A so very much, now 90 people of the 100 buy it.

The key thing here is that many people would never buy a game because they don't know if they like it. 60 dollars is a lot of money. If I end up hating a game, that's 60 bucks gone.

Basically, the company goes from 50 fans who pay to 90. Word of mouth will keep spreading.

Using me as an example: I would never have bought Dragon Age or Mass Effect without trying it first. They would have lost nothing if I hadn't pirated it, but they end up gaining money because I did and ended up buying more from them.

You're seeing it as if I didn't Pirate I'd buy it. Not the case, if I never pirated it, I'd never have known if it was worth my money. I'd never have bout ME2, ME3, or DA:O.
#91 to #86 - anon (04/20/2012) [-]
so 90/90 people who play it buy it? no

also, the issue is, sure, you went on to buy me2 and me3, but think about all the people who didn't get me1 and the 30 bucks you got that company to lose. it adds up
User avatar #93 to #91 - thephantur (04/20/2012) [-]
No. 100 people try it, those who hate it don't buy it. Those who like it, there are those who won't ever buy the game, but many of us end up buying it and more.

The point is. If I never tried ME1, I'd never have gotten 2 and 3. They'd end up not gaining 90 dollars.

Also, they didn't LOSE 30 dollars from me not buying ME1, they just never gained it. But, let's say they do lose 30... they gained 90 from me anyways so it's still a 60 dollar profit they'd never have gotten if I never pirated in the first place.

Think of all the people that did what I did... it adds up.
#301 to #93 - deathsixgrim (04/20/2012) [-]
here is catch, there is legal way to try out game.
Rental for $2-5 depend where you rent from
Demo/trial - not always have but is free.
you can't justify piracy with this excuse.

And, it is a normal for person to risk their money on unknown thing. it can be a food, movie, car or computer. It don't limit to Video games. Reason we focus on video game because of internet. Internet just amplify what is already there.

User avatar #323 to #301 - thephantur (04/20/2012) [-]
Believe it or not, my budget is limited. I have no spending money aside from getting food and I'm in St. Louis attending college. Not really anywhere nearby for game rentals. On top of that, all my savings from summer jobs have gone towards my school supplies and my parents aren't giving me any money for "leisure". Thus, pirating.

It's also normal for people to want to save money and NOT risk things. I never risk anything unless I have a backup plan or chances are heavily in my favor.
User avatar #62 to #61 - thephantur (04/20/2012) [-]
I also have to add that piracy is huge for promotion. Everytime someone pirates, they'll pass on their findings via word of mouth on how good your product is. Word of mouth is and always will be the best form of advertisement.
User avatar #77 to #62 - darkoneten (04/20/2012) [-]
I dont trust you, pedobear
#126 to #30 - bloodyfox **User deleted account** has deleted their comment [-]
#34 to #30 - realyboredguy (04/20/2012) [-]
Thank you for pointing this out. It's stealing ideas and it's stealing work.
User avatar #322 - soorensen (04/20/2012) [-]
Imagine a repost getting reposted, and its still there when you close your eyes and open them again.
User avatar #283 - galkawhm (04/20/2012) [-]
Personally, I thought Extra Credits has the right idea about Piracy. Basically, if a game is no longer available, or never has been, pirate away.

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#282 - palmtoyourface (04/20/2012) [-]
This image has expired

#16 - jonjohn (04/19/2012) [-]
**jonjohn rolled a random image posted in comment #17 at When 9Gag Texts ** MFW I see this reposted again. srsly guys. It's getting old
**jonjohn rolled a random image posted in comment #17 at When 9Gag Texts ** MFW I see this reposted again. srsly guys. It's getting old
User avatar #17 to #16 - jirichi (04/20/2012) [-]
Well, reposting it DOES emphasize its point...
User avatar #289 - liarsenic (04/20/2012) [-]
no. it's more like if you own a car shop and one guy comes in an buys a car and then copies that car to everyone else so you don't sell more cars and then you are broke.
#298 to #289 - anon (04/20/2012) [-]
finally! someone who understands! thank you! thank you!
#281 - bannanpojk (04/20/2012) [-]
I hate how people try to justify pirating. Shut up, it's stealing, stop deceiving yourself.
Now I'm not saying that I don't illegally download, cause I do.
But I'm sure as hell not walking around thinking I have a right to do so.
I do it cause I can't afford buying every game or movie that I want to experience and also cause I simply don't give a **** .
#284 to #281 - prisonerofreality **User deleted account** has deleted their comment [-]
#290 to #284 - frankiethekneeman (04/20/2012) [-]
It's not. It's copyright infringement.

Copyright: The right to make copies of something.

Imagine you make your money making and selling cars. Instead of buying from you, someone copies your cars and drives them anyway. They've stolen from you. Period.
#293 to #290 - prisonerofreality **User deleted account** has deleted their comment [-]
#295 to #293 - anon (04/20/2012) [-]
Heavy disagreement!

The actual production of a car is relatively cheap. The problem is that the design of the next car model costs a ******** of money. Let's say your company spends ten million dollars designing a car (Which is way less than it really costs). Each copy of this car costs you $14,000 to build. So, you decide to sell this car for $15,000. That's a profit of $1,000 per car. Therefore, you have to sell 10,000 cars to break even, let alone make a profit. So, when you copy that car, that's a potential $1,000 dollars lost by them.


Well, the car fulfills your need for transportation. So, if you couldn't pirate that car, you would probably buy a cheap/used car, or even a bike. So now, whoever you would have bought that used car/bike from is ****** out of some money. The point is, everything you buy or pirate fulfills a need, and you're usually screwing someone. But not always.
#299 to #295 - prisonerofreality **User deleted account** has deleted their comment [-]
#303 to #299 - anon (04/20/2012) [-]
Thanks. Also, your username reminds me of Prisoner Of Society by The Living End... Good song.
#318 to #303 - prisonerofreality **User deleted account** has deleted their comment [-]
#292 - Dallasg (04/20/2012) [-]
Theft- the generic term for all crimes in which a person intentionally and fraudulently takes personal property of another without permission or consent and with the intent to convert it to the taker's use (including potential sale). JUST SAYING, this doesn't say anything about depriving a person of the property, just taking without permission and consent... which piracy falls into.
#143 - anon (04/20/2012) [-]
Everyones comments below me... -_-
This FJ, not youtube, stop the pointless arguments
#53 - CreepyNeighbor (04/20/2012) [-]
Pig thing reminded me of this.
User avatar #28 - veryevilmen ONLINE (04/20/2012) [-]
Piracy. Imagine you make a car, it gets stolen, it is still there but you were not payed for designing and creating the car. That would be a more apt example.
User avatar #18 - gobnick (04/20/2012) [-]
well then, shouldn't it be called pirating someone's identity?
User avatar #12 - dunkleosteus (04/19/2012) [-]
One of the very first movies, (1899 I think?) which was made in france, (the movie is about people going to the moon or something) it was hugely popular in Europe. An American sent one of his men over to Europe and bribed one of the theatre owners to give him the film reel. When the actual creator of the movie arrived in America, planning to make a lot of money off his new movie found that everyone had already seen it. This is piracy.
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