FPS then and now, what happened?. might have to expand. FPS THEN FPS NOW Limited amount of healthpacks per level - Infinite health regeneration Complex level de FPS then and now what happened? might have to expand THEN NOW Limited amount of healthpacks per level - Infinite health regeneration Complex de
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FPS then and now, what happened?

FPS THEN FPS NOW
Limited amount of healthpacks per level - Infinite health regeneration
Complex level design - Nothing but linear corridors
Lots of secret rooms to be found - Almost no secrets to be found
Fast and intense gameplay - Slow and "realistic" gameplay
Dying takes you back at the start of the level - Checkpoints every five meters
Epic boss battles at the end of each episode - Few or no boss battles at all
Huge amount of enemy variety - Enemies are nothing but generic grunts
Colorful and varied environments - Brown and bloom
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Views: 18181 Submitted: 04/19/2012