This game clearly states that it is T.... I thought all games that were T didn't have drug references?!?!.. what game is this again it looks so familiar lol dafug ROM
Upload
Login or register
Hide Comments
Leave a comment Refresh Comments (8)
> hey anon, wanna give your opinion?
asd
User avatar #1 - roodtyboots
Reply 0 123456789123345869
(03/28/2012) [-]
what game is this again it looks so familiar
User avatar #2 to #1 - creepermurderer [OP]
Reply 0 123456789123345869
(03/28/2012) [-]
Runes of Magic
User avatar #3 to #2 - scarfaceguy
Reply 0 123456789123345869
(03/29/2012) [-]
used to hardcore play this...imo wow is better, at higher levels you either have to put in a disgusting amount of time to farm, or just fork over money for cash shop items
#4 to #3 - creepermurderer [OP]
Reply +1 123456789123345869
(03/29/2012) [-]
Yeah, but nerds like me have the discusting time to BOT the game.  Also, this game is free.  And I agree, WoW is much better, but Guild Wars 2 is going to blow them both out of the water.
Yeah, but nerds like me have the discusting time to BOT the game. Also, this game is free. And I agree, WoW is much better, but Guild Wars 2 is going to blow them both out of the water.
User avatar #5 to #4 - scarfaceguy
Reply 0 123456789123345869
(03/29/2012) [-]
there have been too many "wow killers" to keep track of, i feel GW2 will just blow over like the rest of them
#6 to #5 - creepermurderer [OP]
Reply +1 123456789123345869
(03/29/2012) [-]
Go and watch a video on it.  GW2 is going to re-invent the MMORPG genera.  There is this normal play style now a-days that World of Warcraft invented.  The static world and huge walls of text that nobody ever reads.  All the RPG's have been trying to "copy" WoW, but none have actually gotten it.  What the developers at AreaNet are doing is taking the norm and asking themselves "What is wrong with this system?".  Basically, they figured it out.  The world is not static.  In traditional MMO's, an NPC will tell you that goblins are invading their home village, but in reality, the goblins are just sitting in a field picking daisies because everyone in the world has to be able to do the quest.  If you don't help, nothing will happen.  There is also the problem that every character's story is exactly the same.  They each have the exact same background and history.  This generally leads to no replay value and being bored with the game quickly.  "Level grinding" and "farming" are two things that have defined this genera, along with end-gamer's with stated gear mauling the other players in PVP.  In GW2, however, all of that is different.  If you don't help the NPC's defend their village, it will get pillaged.  Dynamic events that can change the world go either way, and you actually have a personal story that is different from everyone else's.  With the thousands upon thousands of things that YOU can do to change the multi-player world around you, and the non-static events that are controlled chaos in the world of Tyria, NPC's that do need your help, and no level-grinding or farming madness; AreaNet is revolutionizing the way we see MMORPG's, and it is certainly going to blow WoW out of the water.  Thank you sir and have a nice day.  For more info go watch the Yogscast playthroughs, or TotalBuiscut.   
   
GW2   
 [url deleted]   
   
YogsCast   
 [url deleted]    
   
TotalBuiscut   
 [url deleted]
Go and watch a video on it. GW2 is going to re-invent the MMORPG genera. There is this normal play style now a-days that World of Warcraft invented. The static world and huge walls of text that nobody ever reads. All the RPG's have been trying to "copy" WoW, but none have actually gotten it. What the developers at AreaNet are doing is taking the norm and asking themselves "What is wrong with this system?". Basically, they figured it out. The world is not static. In traditional MMO's, an NPC will tell you that goblins are invading their home village, but in reality, the goblins are just sitting in a field picking daisies because everyone in the world has to be able to do the quest. If you don't help, nothing will happen. There is also the problem that every character's story is exactly the same. They each have the exact same background and history. This generally leads to no replay value and being bored with the game quickly. "Level grinding" and "farming" are two things that have defined this genera, along with end-gamer's with stated gear mauling the other players in PVP. In GW2, however, all of that is different. If you don't help the NPC's defend their village, it will get pillaged. Dynamic events that can change the world go either way, and you actually have a personal story that is different from everyone else's. With the thousands upon thousands of things that YOU can do to change the multi-player world around you, and the non-static events that are controlled chaos in the world of Tyria, NPC's that do need your help, and no level-grinding or farming madness; AreaNet is revolutionizing the way we see MMORPG's, and it is certainly going to blow WoW out of the water. Thank you sir and have a nice day. For more info go watch the Yogscast playthroughs, or TotalBuiscut.

GW2
[url deleted]

YogsCast
[url deleted]

TotalBuiscut
[url deleted]
User avatar #7 to #6 - scarfaceguy
Reply 0 123456789123345869
(03/29/2012) [-]
believe me i'd love for GW2 to ********* wow, i am sick of it (not enough to quit). It's just that i've been promised the world before (SWTOR, Rift, etc) and wound up with a cheap twist on the standard MMO formula.

I'll definitely be playing GW2, but i'd just like to actually start it before i get my hopes up for a true "wow killer"
User avatar #8 to #7 - creepermurderer [OP]
Reply 0 123456789123345869
(03/29/2012) [-]
alrighty :D