3d modeling. what do you thinkg? i made the blocks and background myself .. It reminds me of the movie Cube Portal companion cube
x
Click to expand
What do you think? Give us your opinion. Anonymous comments allowed.
+1
#36 - shteven **User deleted account** has deleted their comment [-]
+1
#32 to #31 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #8 - weedz (04/13/2011) [-]
im in tears of so much laugh
+1
#9 to #8 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #4 - megadestroyer (04/13/2011) [-]
what system did you use to make this?
+1
#7 to #4 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #10 to #7 - megadestroyer (04/13/2011) [-]
is it free or do i have to go on pirate bay and get it?
+1
#11 to #10 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #13 to #11 - megadestroyer (04/13/2011) [-]
thanks, what all can you do with it? i can see you can model, but can you animate as well?
+1
#14 to #13 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #15 to #14 - megadestroyer (04/13/2011) [-]
what else can you do in it?
+1
#17 to #15 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #19 to #17 - megadestroyer (04/13/2011) [-]
i see, very nice. is it easy to use or does it take a while to understand.
+1
#20 to #19 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #22 to #20 - megadestroyer (04/13/2011) [-]
okie dokie. thanks. do u have pics of other stuff you've made?
+1
#23 to #22 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #26 to #23 - megadestroyer (04/13/2011) [-]
how easy would it be to model something like a pokemon or a pokemon trainer?
+1
#27 to #26 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #28 to #27 - megadestroyer (04/13/2011) [-]
i see. i've been trying to use blender, which you can model, animate, and actually make a game engine and make games, but cant seem to get the hang of modeling, do you think this system would be a good start?
+1
#29 to #28 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #34 to #29 - megadestroyer (04/13/2011) [-]
k, thanks. im subbing and hope to see more of your stuff in the future.
+1
#35 to #34 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #1 - satanisthesavior (04/13/2011) [-]
How is the yellow one just hanging there at an angle? Other than the weird physics, looks awesome.
#2 to #1 - anon (04/13/2011) [-]
It is leaning against the green cube... retard...
User avatar #5 to #2 - satanisthesavior (04/13/2011) [-]
Unless there is a lot of friction or the cubes are hollow and weigh nothing, it should slide down and sit flat, not stay at an angle.


LERN2PHYSICS anon...
+1
#6 to #5 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #12 to #6 - satanisthesavior (04/13/2011) [-]
Shiny surfaces shouldn't have enough friction to keep the cube at that angle (assuming you weighted it properly). So unless the shiny floor has more friction than it would have in a realistic environment, the yellow cube should slide down the green one and lie flat.


And screaming weighted only proves my point. A heavier cube would have a higher tendency to sit flat, not less...
+1
#16 to #12 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #18 to #16 - satanisthesavior (04/13/2011) [-]
klol. I was only saying that in real life, that situation wouldn't have worked like that. You can set the physics to whatever you want in a computer program. :P
+1
#21 to #18 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #24 to #21 - satanisthesavior (04/13/2011) [-]
Must have gotten it just perfect then. Surfaces as smooth as the floor and the cube would not have enough friction to keep the yellow cube at that angle. So the only way that could happen is if the surfaces have higher-than-normal frictional properties.
+1
#25 to #24 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #30 to #25 - satanisthesavior (04/13/2011) [-]
Maybe, but I still think it is an error with the program giving too much friction to highly polished surfaces...
+1
#33 to #30 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #37 to #33 - satanisthesavior (04/14/2011) [-]
A reflective surface is a polished surface. Polishing makes it reflective...
+1
#38 to #37 - mrsmokeybean **User deleted account** has deleted their comment [-]
User avatar #39 to #38 - satanisthesavior (04/14/2011) [-]
That's what I was saying... lol
+1
#3 to #1 - mrsmokeybean **User deleted account** has deleted their comment [-]
 Friends (0)