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#221 - jitterz
Reply +2
(02/04/2013) [-]
Comment Picture
#219 - anbieter
Reply -4
(02/04/2013) [-]
********, it's a Project in the Unreal Engine 3
#234 to #219 - tyraxio
Reply +1
(02/04/2013) [-]
Oh really? I thought OP build a time machine and moved himself 10 years forward in time (brought his laptop, of course) and went to the local GameShop (because GameStop just didn't really sound clingy after the massive "Stopper" incident in 2017) where he bought the newest Pokémon game, which just so happened to not require that high recommendations, took a screenshot, travelled back in time and posted it on Funnyjunk for thumbs.
Oh really? I thought OP build a time machine and moved himself 10 years forward in time (brought his laptop, of course) and went to the local GameShop (because GameStop just didn't really sound clingy after the massive "Stopper" incident in 2017) where he bought the newest Pokémon game, which just so happened to not require that high recommendations, took a screenshot, travelled back in time and posted it on Funnyjunk for thumbs.
#226 to #219 - notstill
Reply +2
(02/04/2013) [-]
No **** sherlock
#210 - angeloidsforte
Reply +1
(02/04/2013) [-]
If i am correct then this was done in UDK. Considering the background.
#215 to #210 - imalex
Reply +2
(02/04/2013) [-]
far cry 3
#139 - themilk
Reply +2
(02/04/2013) [-]
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#136 - osboom
Reply +2
(02/04/2013) [-]
There is a fan-made 3D version already,
funnyjunk.com/funny_pictures/4332024/3D+Pokemon+Co-op+and+awesome/

I haven't played it yet, but you guise can always try it...
#125 - Marker ONLINE
Reply +2
(02/04/2013) [-]
This image has expired
The only problem with the new games I have is that I foresee the battle system taking too long just so Gamefreak can show off the 3DS features.

For example, this is a prerelease screenshot of the start of a wild battle in X and Y. Zooming in on the Pokemon's face when encountering it? My god, the battles are going to be filled with unnecessary animations that make them take 3 times as long.
#132 to #125 - jjamesgordon
Reply +1
(02/04/2013) [-]
There'll always be the option to turn the animations off. I always turned battle animations off on the originals when I was power levelling in the wilds.
#134 to #132 - Marker ONLINE
Reply 0
(02/04/2013) [-]
Still, this is an example of just showing off because they're putting a main series game on a new system.
#135 to #134 - jjamesgordon
Reply 0
(02/04/2013) [-]
Yeah. That's my worry with remakes in general. Like, everyone was ******** themselves wanting a remake of Final Fantasy VII when the PS3 came out. The game was already 90+ hours, and that was just with the storyline. They'd have added so much unnecessary **** just to show off the capabilities of the machine, that the game would have taken forever to even get out of Midgar.
#137 to #135 - Marker ONLINE
Reply 0
(02/04/2013) [-]
I still want remakes of Rub and Sapphire.
#138 to #137 - Marker ONLINE
Reply 0
(02/04/2013) [-]
Ruby*
#122 - Pompano
Reply 0
(02/04/2013) [-]




They're getting there with the new games coming out in October.
#123 to #122 - Pompano
Reply 0
(02/04/2013) [-]




Shot of the gameplay.
#131 to #123 - draukenkind
Reply +2
(02/04/2013) [-]
pretty nice
#67 - donmegamuffin
Reply +2
(02/04/2013) [-]
I'm certain this was done using UDK...
#34 - jordoguy
Reply +2
(02/04/2013) [-]
Is that Far Cry 3's map ?
#55 to #34 - anon
Reply 0
(02/04/2013) [-]
no it's foliage map from the Unreal engine development kit. it contain a technical demonstration of new feature added recentlly to the UDK3
#31 - Plagus
Reply +2
(02/04/2013) [-]
mfw
mfw
#15 - speedyonbiscuit
Reply +2
(02/04/2013) [-]
That is not at all what it will look like, it's a made by a fan with the unreal engine.   
   
Soooo, this will only happen if gamefreak starts using the unreal engine
That is not at all what it will look like, it's a made by a fan with the unreal engine.

Soooo, this will only happen if gamefreak starts using the unreal engine
#28 to #15 - SiegK
Reply +1
(02/04/2013) [-]
#199 - owmowmow
Reply +1
(02/04/2013) [-]
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#191 - anon
Reply 0
(02/04/2013) [-]
We could have Pokemon look like that right now. This is how '******* games will look in 10 years. Nintendo just sucks,
#204 to #191 - sketchE
Reply +1
(02/04/2013) [-]
nintendo has never focused on graphics. theyve always been about the games. they kind of snubbed hardcore gamers with the wii but it still had some great games on it like brawl. the WII U although dorky shows they care about the gamers and are trying to make up for lost time.
#164 - dapape
Reply 0
(02/04/2013) [-]
If it takes till im 31 for pokemon to look like that I might as well just end my life now
#167 to #164 - Hreidmar
Reply 0
(02/04/2013) [-]
You're never too old to play games, mate. So long as you don't let them get in the way of your responsibilities, but that should be the case at every age.

Source: a 43-year old who enjoys games.
#169 to #167 - dapape
Reply 0
(02/04/2013) [-]
I was actually trying to reference the fact that the content would probably look like **** in ten years
#171 to #169 - Hreidmar
Reply +1
(02/04/2013) [-]
Ah, I see. Well that's a bit optimistic of you... Technology in terms of graphics can't improve forever. We're probably already close to the best we can get in terms of video cards and displays, etc. We can do things that are technically better but we simply won't notice the difference past a certain point. So probably development in terms of graphics will slow down noticeably soon.
#174 to #171 - dapape
Reply +1
(02/04/2013) [-]
We'll see... I just remember playing Ocarina of Time, seeing those graphics for the first time and being like "Dayyum, this is as good as it gets."
#175 to #174 - Hreidmar
Reply 0
(02/04/2013) [-]
That's what I felt like playing Far Cry. (The original Far Cry, which by the way still is an amazing game.)
#176 to #175 - dapape
Reply 0
(02/04/2013) [-]
Ohohoho... Maybe in terms of looking real nice, but... I wont say anything else... :)
#178 to #176 - Hreidmar
Reply 0
(02/04/2013) [-]
To each their own opinions, hah. I strongly dislike games that others think are fantastic, and occasionally like games which somehow completely fall by the wayside.
#177 to #171 - admiralaverage
Reply 0
(02/04/2013) [-]
I disagree, there's an incredible amount of detail that games miss out on that could make games look better, and graphics cards and displays can always get better
#179 to #177 - Hreidmar
Reply 0
(02/04/2013) [-]
They can get better, but at some point, we stop noticing the difference. Right now, for example, I play Borderlands 2. I have a very decent machine, so I can run 16x rendering (I think that's the term... right?) But when I set it to 8x rendering there's almost no difference whatsoever on screen. Maybe one object in the distance is just a tiny bit blurrier than before.
#182 to #179 - admiralaverage
Reply 0
(02/04/2013) [-]
anisotropic filtering I think you mean.
the thing about borderlands is it's an art style, you don't need to make art have higher graphics than that. Physx on that game can need a reasonable computer to run.
Shadow effects and lighting in games are getting better all the time, displays that give better refresh rates, higher contrast among other things.
#185 to #182 - Hreidmar
Reply 0
(02/04/2013) [-]
I suppose so. I'll admit I'm very shaky on the technicalities of computers, it's just not my area. Just from personal experience in terms of games and videos, I don't see as much difference in the higher end of the performance scale. I don't see much difference between videos rendered at 1020P and 780P, for example. And from the little I've read on the subject, that's a function of the human eye. At some point, there are just too many details for us to process.
#188 to #185 - admiralaverage
Reply 0
(02/04/2013) [-]
I guess the way I'd look at is, if I look out of my window and say look at the park, never in a game have I seen anything that comes close to the depth and detail that you can see outside.
Trees often look flat in games or the leaves look like little black dots of outlines because they screen doesn't have enough pixels to show them properly.
#141 - dancokacole
Reply +1
(02/04/2013) [-]
and itll still use ****** attack effects
#147 to #141 - fisty
0
has deleted their comment [-]
#91 - dreamthrow
Reply +1
(02/04/2013) [-]
Achieved with CryEngine 3
#87 - markowuzhere
Reply -12
(02/04/2013) [-]
in 10 years nobody will care about them
#88 to #87 - anonymoose
Reply 0
(02/04/2013) [-]
People still care about pacman, why not pokemon. It's already survived a decade and a half.
#126 to #87 - Marker ONLINE
Reply 0
(02/04/2013) [-]
In 10 minutes nobody will care about you.
#127 to #126 - markowuzhere
Reply +1
(02/04/2013) [-]
Shhh.
#144 to #87 - distor
Reply 0
(02/04/2013) [-]
Comment Picture
#119 to #87 - lamaswithhats
Reply +1
(02/04/2013) [-]
TAKE THAT BACK!
TAKE THAT BACK!
#120 to #119 - markowuzhere
Reply -1
(02/04/2013) [-]
Comment Picture
#124 to #120 - lamaswithhats
Reply 0
(02/04/2013) [-]
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#83 - anon
Reply 0
(02/04/2013) [-]
*roll word*
#90 to #83 - Zyklone
Reply -1
(02/04/2013) [-]
i dont have enough fiber in my being to hate you properly
#96 to #90 - coolioplasm
Reply +1
(02/04/2013) [-]
I hate you more then you hate him, he didn't roll correctly, wow big ******* deal
#109 to #96 - Zyklone
Reply -1
(02/04/2013) [-]
thank you for understanding my ridiculousness.
ITS A HUGE ******* DEAL!!!

....oh wait you thought i was serious....
#110 to #109 - coolioplasm
Reply 0
(02/04/2013) [-]
WHAT'S THAT GOT TO DO WITH POKEMON
#82 - matthlord
Reply +1
(02/04/2013) [-]
Mfw I notice this was made in UDK.
#44 - whycanticaps
Reply +1
(02/04/2013) [-]
Medieval RPG based in the world of Pokemon? I'd play that