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#67669 - gameshredder ONLINE
Reply +2
(01/30/2015) [-]
Commission I've been working on for the past month.
#67695 to #67669 - nickypickle
Reply 0
(01/30/2015) [-]
are you... orc-krem on tumblr?
#67696 to #67695 - gameshredder ONLINE
Reply 0
(01/30/2015) [-]
No.

I don't have a tumblr.
#67679 to #67669 - thegrohltroll
Reply 0
(01/30/2015) [-]
I like it, love the colouring. Pay some more attention to the faces, the girl seems kinda downy. The bodies could use some more work, they kinda look stiff.
But I like it
#67668 - commentorman
Reply 0
(01/30/2015) [-]
Is there a tutorial guide on how to shade a crystal? It seems very complex..
#67665 - anon
Reply +1
(01/29/2015) [-]
How do I motivate myself? How do you guys do it? I can't force myself to practice for very long and I dunno why. I want to be a good artist, I want to be able to draw Valkyrie Cain and Ahri and Koom Valley and some original shit I churn out from my mind but in order to get anywhere near that I need to practice, and I need to do it for YEARS until I'm even close, like I enjoy drawing but I don't enjoy failing and I simply can't motivate myself to stop procrastinating and start doing shit that will get me where I want to be

&bitching
#67687 to #67665 - animebewbseveryday
Reply 0
(01/30/2015) [-]
This is something i stuggle with, and if its just a hobby just make sure to practice every other day. Learn anatomy, perception etc every one starts out shit and they just get less shit. If you want art as a carear then ask your self, do i want to practice drawing 5 hours a day every day for a week or work in a job i dont want to be in?
#67688 to #67687 - anon
Reply 0
(01/30/2015) [-]
it's not the result, it's getting there that's the block
#67689 to #67688 - animebewbseveryday
Reply 0
(01/30/2015) [-]
Something that helps me is the improvment. I drew 100 hands over 3 days as that challange thing and thought they looked shit, but when compared to my old hands their less shit. Just something that helps me going, posting your work on a blog also helps, or here. Kinda makes you want to keep going
#67691 to #67689 - anon
Reply 0
(01/30/2015) [-]
this isn't the friendliest place for complete amateurs
#67690 to #67689 - compared
Reply 0
(01/30/2015) [-]
An excellent comparison indeed. I believe comparing things is the key to real motivation.
#67692 to #67690 - anon
Reply 0
(01/30/2015) [-]
and what if you don't see any improvement?
#67694 to #67692 - compared
Reply 0
(01/30/2015) [-]
It's the comparing that matters not the improvement.
#67693 to #67692 - animebewbseveryday
Reply 0
(01/30/2015) [-]
You will, it just takes time. /ic/ usually says take 2 years solid studying to get to a profesional level
#67700 to #67693 - adunsaveme
Reply 0
(01/30/2015) [-]
That's quite a long time
I've heard ten years
#67709 to #67700 - animebewbseveryday
Reply 0
(01/31/2015) [-]
2 years to actually be on a decent level to succeed i should say. You will always be learning, just at that point they dont return to ic as its a fucking ses pool
#67729 to #67709 - adunsaveme
Reply 0
(01/31/2015) [-]
I don't even know what ic is or how it's relevant
#67730 to #67729 - animebewbseveryday
Reply 0
(01/31/2015) [-]
4chans art board sorry
#67658 - thirdjess
Reply +2
(01/29/2015) [-]
Atlas
#67656 - kingdaniel
Reply 0
(01/29/2015) [-]
How do you make these kind of effects? Does anyone have a tutorial?
#67663 to #67656 - tepidteal
Reply 0
(01/29/2015) [-]
It's something you've got to play around with. Make duplicate layers, change the mode sets, blur the heck out of it, change the values, etc.

This is something I made with just three duplicate layers with blur and different modes set to them. This is what I prefer out of it, but yeah, it's something you've got to play around with and find out what you like.

original: www.davidbalyeat.com/wp-content/uploads/2013/06/Autumn-Bench.jpg
#67661 to #67656 - kingdaniel
Reply 0
(01/29/2015) [-]
>>#67657, >>#67659, I've just made something similar.
#67662 to #67661 - kingdaniel
Reply +1
(01/29/2015) [-]
>>#67657, >>#67659, Also made this one
#67659 to #67656 - sunnyrain
Reply 0
(01/29/2015) [-]
vscocam is a good app to edit photo's
#67660 to #67659 - kingdaniel
Reply 0
(01/29/2015) [-]
No, I wanna LEARN how to make it in Photoshop. not some preset shit.
#67666 to #67660 - sunnyrain
Reply 0
(01/29/2015) [-]
I go to a grapic design school
try this tutorial website www.lynda.com/
all the shit you want to learn its here
#67657 to #67656 - thirdjess
Reply 0
(01/29/2015) [-]
Depends on the photo. Turn the saturation down and the lightness up in photoshop, or try that rainbow gradient in a big circle on another layer and set the layer to soft light.
#67643 - logickid ONLINE
Reply 0
(01/29/2015) [-]
I want to make this kid my mascot, and I suck 100% shit at drawing, anybody want to draw for me?
I want to make this kid my mascot, and I suck 100% shit at drawing, anybody want to draw for me?
#67654 to #67643 - alleksi
Reply +2
(01/29/2015) [-]
mascots are for faggots
#67638 - tepidteal
Reply 0
(01/29/2015) [-]
Can someone link me to a digital colouring tutorial that I could use for practice?

I really need to start working on making drawings on my computer.
#67634 - hakujin
Reply +7
(01/28/2015) [-]
So i recently draw this, I just got some nice pens within the last month and I starting to try and use them for shading and outlining, before last month I've pretty much only used paper and pencil my entire life.

there are only a couple shades, so it's a little hard to get it exactly how I want it, but does the shading look good?I think the lineart is pretty solid.

She's supposed to be my character from dark souls 2, since I was drawing in-between summons i figured I might as well draw her
#67655 to #67634 - eatcawk
Reply 0
(01/29/2015) [-]
FUCK YEAH another darksouls 2/artist. we can be friends <3
#67664 to #67655 - adunsaveme
Reply 0
(01/29/2015) [-]
I will join you one day
#67653 to #67634 - zekonos ONLINE
Reply +1
(01/29/2015) [-]
I really like it, and I'm not really an expert on anatomy or anything, but the hips seem a bit oddly placed. Other than that though, I think it looks really great!

Shading looks good, lines look good. Great job!
#67632 - trisketthebiskit
Reply 0
(01/28/2015) [-]
its coming along. this is the main protagonist for a series im working on right now. still haven't decided on a name if anyone wants to suggest any or wants to know more about the series
#67682 to #67632 - tepidteal
Reply 0
(01/30/2015) [-]
Which program are you working on?
#67725 to #67682 - trisketthebiskit
Reply 0
(01/31/2015) [-]
manga studio 5
#67732 to #67725 - tepidteal
Reply 0
(01/31/2015) [-]
I see that MS5 has layers, so try to use them. Like have the model set for one layer, background to another, etc. There's some space around the character that could be cleaned up.

#67734 to #67732 - trisketthebiskit
Reply 0
(01/31/2015) [-]
i know, and i used layers the character line work set to one and color and shading to theirs and fore ground and background have their own as well as for the space around the character i cleaned it up and am in the process of adding details and more background objects. but thank you for the advice its appreciated
#67644 to #67632 - guardianatreyu ONLINE
Reply 0
(01/29/2015) [-]
Looks both generic and like a mash of characters seen before.
#67647 to #67644 - trisketthebiskit
Reply 0
(01/29/2015) [-]
really? which characters?
#67648 to #67647 - guardianatreyu ONLINE
Reply 0
(01/29/2015) [-]
I dunno, it just feels that way to me.
#67649 to #67648 - trisketthebiskit
Reply +1
(01/29/2015) [-]
well your feedback is helpful thank you. maybe i should add some different defining features besides the arm
#67650 to #67649 - guardianatreyu ONLINE
Reply 0
(01/29/2015) [-]
Try studying other characters in order to avoid making him too generic or like a copycat of someone else.
#67652 to #67650 - trisketthebiskit
Reply 0
(01/29/2015) [-]
i mean i know where your coming from i just dont know many characters with very similar features i think the arm being prosthetic but usable has been dont but not quite how it is in the plot as for his clothes i figured partial armor and clothing would help set him apart
#67633 to #67632 - eatcawk
Reply 0
(01/28/2015) [-]
looks okay... but his hand just looks so unnatural and stiff....
#67640 to #67633 - trisketthebiskit
Reply 0
(01/29/2015) [-]
which one the one made of stone?
#67641 to #67640 - eatcawk
Reply 0
(01/29/2015) [-]
yes
#67642 to #67641 - trisketthebiskit
Reply 0
(01/29/2015) [-]
stone tends to be that way ya?
#67645 to #67642 - eatcawk
Reply 0
(01/29/2015) [-]
ok
#67646 to #67645 - eatcawk
Reply 0
(01/29/2015) [-]
but why is he holding his hand in supination? its unnatural for humans to hold their arms like that for no reason.... idk man just looks odd.
#67651 to #67646 - trisketthebiskit
Reply 0
(01/29/2015) [-]
it was supposed to be like that to show off the inner workings like the blue highlights if it was just by his side it wouldnt be totally clear what the deal was with it but thank you for the constructive criticism much more helpful than just saying it sucks maybe a different position for the arm would suit him better
#67631 - trisketthebiskit
0
has deleted their comment [-]
#67630 - shadowfireball
Reply 0
(01/28/2015) [-]
So I have this huge stack of wood I want to do something with, and I thought maybe this board could help with ideas
#67788 to #67630 - mrsexmuffins
Reply 0
(02/02/2015) [-]
>Google how to whittle
>Whittle the fuck out of that wood
>Get hella good cause you got all that wood to use
>???
>Profit
#67789 to #67788 - shadowfireball
Reply 0
(02/02/2015) [-]
while i do want to learn to whittle i dont think i should use this wood for that
i should probably use a cheaper/softer wood to learn on
and i think that would take way too long....
#67637 to #67630 - twondai
Reply 0
(01/29/2015) [-]
a wooden dildo that you can remove pieces so that it's the right length
#67639 to #67637 - shadowfireball
Reply +1
(01/29/2015) [-]
That would be a bit difficult without a lathe
Also I don't know if the sealer I have is body safe
#67635 to #67630 - tarfyki
Reply 0
(01/28/2015) [-]
make a deconstruct-able sculpture. Like, carve them all as one piece, and then when its done, have them all slightly seperated
#67636 to #67635 - shadowfireball
Reply 0
(01/29/2015) [-]
That's a great idea, sadly tho not one I can do. Also I don't know how that would sell
#67619 - zaggystirdust
Reply 0
(01/28/2015) [-]
Can anyone recommend the best kind of drawing tablet for a beginner?
#67627 to #67619 - inuyuru ONLINE
Reply 0
(01/28/2015) [-]
A bamboo is a good starter. It's complicated enough for experienced artists and simple enough for beginners. If you've got 80 bucks, go for it.
#67620 to #67619 - citruslord ONLINE
Reply 0
(01/28/2015) [-]
This is my standard recomendation for first time tablet buyers.
www.amazon.com/Huion-H610-Pro-Graphics-Drawing/dp/

Wacom is a more common/popular brand, but this is the tablet with roughly equivalent specs to the one above from them. store.wacom.com/us/en/product/CTH680/
Wacom is a bit like Apple, sure it's nice, but way overpriced.
#67612 - zekonos ONLINE
Reply +1
(01/28/2015) [-]
Okay so this one goes out to all the art experts on this board.

I want to know if my drawing method is good.

I kinda have a hard time seeing a picture in my head and essentially tracing it onto paper (is that what really good artists do?), so instead, I essentially come up with a vague snapshot of what I want and then assemble into the finished product.

Right now I'm just trying to understand form. Not so much detail.

Picture is a drawing I did in maybe 10 minutes using the "assemble" method described above. Is this a bad habit, or should I keep practicing this way?
#67628 to #67612 - majinooo
Reply +1
(01/28/2015) [-]
Going off what the other guy said about chicken scratch, depending on how you actually compose the entire picture scribbling can actually look good and give it a certain feeling. Stan Lee and John Buscema said that if done properly scribbling can help to flesh out a character.
And about tracing you're idea, I think that's what every artist wishes they could do. The best thing I figured is be very loose in the beginning to just put something on paper and you can continue to refine it into what you actually wanted.
And lastly I hate drawing things as cubes first and then erasing and all that but one thing I will strongly suggest is to measure the body about 6.5 heads down for the average height and maybe one or two more for heroic and bold characters to make them stand out.
#67621 to #67612 - alleksi
Reply 0
(01/28/2015) [-]
Some artists see what they want to draw on the paper and just draw it. Some artists don't necessarily see anything on the paper so they'll just try different things and see what works. Some artists just "feel it out", they just start drawing and see what comes out of it.

I would recommend using simple shapes like cubes and cylinders for construction. You're getting the proportions somewhat down with the wireframe method but it lacks form. Watch some Proko videos or something.
#67614 to #67612 - eatcawk
Reply +1
(01/28/2015) [-]
im no expert, still a young learner, but heres some stuff: dont use scratchy lines, aka chickenscratch. go for longer, smoother lines, itll look smoother and better and take less time, most likely. get some anatomy studying going on, maybe try andrew loomis figure drawing for all its worth. really great book. this ones up to you: try using lighter lines, unless you plan on using a kneaded eraser or tracing over.
#67611 - answer
Reply 0
(01/28/2015) [-]
Does anyone have a photo-type guide or link to a guide on drawing mouths in different poisitions/angles? It's the last part of the head that I have trouble drawing
pic unrelated
#67615 to #67611 - mikimowse
Reply +4
(01/28/2015) [-]
Not mine, but does this help?
#67617 to #67615 - answer
Reply 0
(01/28/2015) [-]
absolutely! thank you
#67618 to #67617 - mikimowse
Reply 0
(01/28/2015) [-]
No problem! bro? If there's anything else you need don't hesitate to ask~
#67610 - scandinavianpedo
Reply 0
(01/27/2015) [-]
made this for my phone as a background, think it turned out kinda nice.

the phone crops the photo, so i did not bother to make it in center or make it pretty around the edges
#67604 - energytwinkie
Reply +3
(01/27/2015) [-]
designed one of my chatacters, he's doomed to have a terrible hair cut forever.
uneven, choppy, just the way he likes it

sorry for the lack of drawing, fibro is really making it hard but i try,
#67606 to #67604 - groulgarigon
Reply 0
(01/27/2015) [-]
It's wierd seeing you draw without color but refreshing as well. Though it seems you've caught the "bucket fill" virus. I'd stay away from that tool entirely to be honest. But it's nice to someone trying new ideas just to see what happens.
#67608 to #67606 - energytwinkie
Reply 0
(01/27/2015) [-]
i only do that to his black shirt
#67609 to #67608 - groulgarigon
Reply 0
(01/27/2015) [-]
And his hair~ ;A But yiss. Good job overall.
#67602 - energytwinkie
Reply +1
(01/27/2015) [-]
human gnar for a friend
(ik ik hands are shit)
#67629 to #67602 - anon
Reply 0
(01/28/2015) [-]
I really like the head.
#67601 - itisntthetie
Reply 0
(01/27/2015) [-]
anyone know the profile banner res?
#67622 to #67601 - alleksi
Reply 0
(01/28/2015) [-]
the gif in my banner is 500x114 which is around the right aspect ratio I think.
#67600 - groulgarigon
Reply +2
(01/27/2015) [-]
Let's talk hindrances.

For the few times I'm asked what I think holds an artist back when they try and "go pro" I often respond with the following: "I would have to say it's their unwillingness to 'steal'." And yes I will clarify that statement.

For many artists I know, they reach a point in the mid to late game of their career where they think, "Okay I've got the knowledge and imagination to draw stuff out of my head and even make it look good.. I shouldn't need to use other people's pictures anymore." Now while knowledge of subject matter is invaluable it is impossible to remember every single facet of, for example, the human form, in every pose, in every flex of the muscle or distortion of the form. And it is in these situations artists NEED reference perhaps even shortcuts that seem like cheating because it requires less work on the artists part. But that's how the concept art game works. You need to be willing to do most things that will cut your time by as much as possible to make yourself time efficient and give you the ability to refine your creation with the extra time you have.

So say you have this character you're working on and you can't quite get his anatomy right. Time goes by and you come across a picture with exactly the lighting you need at exactly the right angle and exactly the right lighting. A lot of beginners will write this off saying, "I can't use that. It's stealing!" And then proceed to draw it in exactly the same way but wound up wasting 4 times as many hours trying to do it from imagination. Your employer won't care if what you did was a copy of something you saw. He/she will only care about efficiency and quality of work. And if there's already that material out there and it will cut your time down, use it.

Now to clarify, if what you're doing is finding something and making a 1:1 copy of it on all levels and then adding a few details (which I'll call "the pokemon method") that is plagiarism, the bad kind of stealing. But if you are simply finding reference to give your creation those all important details that bring it to life, that is using the resources at your disposal.

If the game of concept art calls for you learning a 3D modelling program to make your rendering faster or for you to use something that already exists and taking bits and pieces from that to make your work better, then that's what you do. If the game changes then you change with it or get left behind.
#67623 to #67600 - adunsaveme
Reply 0
(01/28/2015) [-]
glad you didnt actually leave fj that one time meng
#67625 to #67623 - groulgarigon
Reply 0
(01/28/2015) [-]
I am too. Dark times those were. Fortunately a fellow artist who I massively respect was willing to lend a hand and talk me out of quitting for good. x)
#67626 to #67625 - adunsaveme
Reply 0
(01/28/2015) [-]
aw yiss