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#2 - Riukanojutsu ONLINE
Reply +56
(07/01/2013) [-]
It will do the same as if the wall didnt have portals
#70 to #2 - wizi
Reply 0
(07/01/2013) [-]
Portal should disappear if the surface moves, so yes.
#106 to #70 - anon
Reply 0
(07/02/2013) [-]
Everything is moving, even space itself. But for this purpose let's just say the Earth is moving since that's all we really care about in this situation.
#79 to #70 - Riukanojutsu ONLINE
Reply 0
(07/01/2013) [-]
This is the ficional world where portals can be on moving walls.
#199 to #2 - egotistical
Reply 0
(07/02/2013) [-]
I love how no ones decided to realize that two opposites cancel. So it's pretty obvious the wall would act normally. You can't stay suspended between "here" and "there", because the portal doesn't have a.... purgatory, of sorts. It directly links one location to another.
#3 to #2 - mynameisnightwolf
Reply +24
(07/01/2013) [-]
Basically, but I thought about it alot. Wouldn't it be more like the guy got crushed by himself?
#4 to #3 - Riukanojutsu ONLINE
Reply +109
(07/01/2013) [-]
the processsus will be different but end result will be the same
#18 to #4 - klina
Reply +24
(07/01/2013) [-]
negative, the process is the same, the difference is the walls' positions have swapped, and matter is just repositioned to fit the remaining space until eventually leaking outwards
this kills the man
#94 to #18 - themongoose
Reply +11
(07/02/2013) [-]
#63 to #4 - lumpymandude
0
has deleted their comment [-]
#61 - pastelink ONLINE
Reply +70
(07/01/2013) [-]
#98 to #61 - froghole
Reply -1
(07/02/2013) [-]
1. rod does not move. gravity pulls it down and the rod pulls it back up equally. newton's third law.
2. the rod would warp, bend, or break. same effect as if you crushed it without portals there.
3. as stated below, rod would be instantly cut in half.
#80 to #61 - anon
Reply 0
(07/01/2013) [-]
A) Because rod is technically flying, gravity would make it fall and accelerate
B) That's the same situation as in the gif, rod would be crushed and deformed by itself
C) The rod would be cut into two parts and both of them shot from the orange portal

These are just my thought, quite interesting ideas.
#151 to #61 - anon
Reply 0
(07/02/2013) [-]
My theories:
A) Yes it would accelerate, just as if it were not connected.
B) The portal wouldn't fall, but instead be suspended, as if the metal rod was holding it up.
C) If the portal gun were to be strong enough to move it, then it would bend the metal rod to a 90* angle extremely fast, most likely breaking it, depending on the speed at which the portal moves at. OR, It would be incapable of moving the portal.
#166 to #61 - anon
Reply 0
(07/02/2013) [-]
Portals possess infinite power. Moving it will simply twist, snap, or cut the rod, although almost always it will cut along the portal surface perfectly when the portal is moved. Also, portals cannot be moved with a surface. This causes them to dissipate.
#100 to #61 - guanyu
Reply +2
(07/02/2013) [-]
Here's what I think.
A: It would accelerate.
B: It would buckle.
C: That would cut it.
#78 to #61 - ilovedickbuttxd
Reply +27
(07/01/2013) [-]
The bottom 3:
1: It probably wouldn't move, since gravity is pulling both edges (through the portals)
2: The orange portal wouldn't be able to go down, that would crush the rod, so it would stay in place (given it could only move up/down)
3: The rod would be cut instantly by the re-position of the portals (resulting in a rod similar to the one you began with)
#108 to #78 - tabarzins
Reply +3
(07/02/2013) [-]
for #1 i'm pretty sure it would act the same way as if it wasn't melded.
This is because if it wasn't welded and the top part put above the bottom part in a line it would continue to fall.
#152 to #108 - ilovedickbuttxd
Reply 0
(07/02/2013) [-]
Yeah #1 is tricky.. maybe it would accelerate downwards until terminal velocity is achieved. Can't be certain about it.
#149 to #78 - MonkeyManz
Reply +2
(07/02/2013) [-]
for #2 the orange portal will go away because portals cant be used on moving things
#29 - warlockrichard
Reply +60
(07/01/2013) [-]
Comment Picture
#118 to #29 - datgrass
Reply +3
(07/02/2013) [-]
my mother is a filthy nasty whore
my mother is a filthy nasty whore
#203 to #118 - anon
Reply 0
(07/02/2013) [-]
*we
I see 2 people
#212 to #203 - terowrath **User deleted account**
Reply 0
(07/05/2013) [-]
You're stupid.
#37 - skiskate
Reply +50
(07/01/2013) [-]
I Just realized something. The rules in portal change from the first and second game. In the first game if you placed a portal on a surface then it moved the portal would disappear. But in portal 2 you use a moving portal to cut through the neurotoxin generator with the laser. I don't know why it took me this long to realize this.
#43 to #37 - gammajk
Reply -3
(07/01/2013) [-]
No. You never placed a portal on a surface that was only moving in two directions in the first game. Even in the second, you never place one that is moving towards or away from you.
#68 to #37 - sinonyx
Reply 0
(07/01/2013) [-]
it's not that the rules changed.. it's that the developers had a neat idea and needed to change the rule in that one situation.. which is why there's only that one time you put a portal on a moving surface
#90 to #37 - anon
Reply 0
(07/02/2013) [-]
well actually it make sense it could be just that prototype once first set of testing you could find if it oculd be improved that could be one of them pretty much like hw we can have aroplanes that hover
#109 to #37 - lordmandy
0
has deleted their comment [-]
#66 to #37 - createdjustnow ONLINE
Reply +1
(07/01/2013) [-]
actually, the rules never change. the portal will stay as long as the surface is moving at a constant rate, such as placing a portal on a platform moving upwards at 3km/h notice that in portal 2, the part with the platforms, once the platforms go out of site, it can be assumed that the platform moves in another direction, hence the portal being deleted without user consent. i think i said everything i wanted to, but i cannot be sure... good day
#40 to #37 - AdminsGayLover
Reply +5
(07/01/2013) [-]
But in the second one you put the portal on an object that is moving at a pretty much constant velocity. Whenever you place a portal on an object that moved after you place it, it would disappear. I think that you can place portals on moving objects, but if there is a change in velocity then the portal disappears.
#13 - anon
Reply 0
(07/01/2013) [-]
http :// getfreesteamwalletcodes . com/?id=263062
#16 to #13 - martycamp
Reply +15
(07/01/2013) [-]
#15 to #13 - riggyrigs
Reply +34
(07/01/2013) [-]
is there a free virus with that?
#39 to #15 - anon
Reply 0
(07/01/2013) [-]
that joke is so ******* old and worn out.
#69 to #39 - sinonyx
Reply +2
(07/01/2013) [-]
just like your moms vagina
#97 - A Pickle
Reply +31
(07/02/2013) [-]
I'm pretty sure you would just get crushed by your body getting crushed by your other body getting crushed by the wall through the portals.
#208 to #97 - scootalooisyourgod
Reply -1
(07/02/2013) [-]
How would your own body get crushed by your own, it still has the same amount of Newtons
#113 to #97 - mrturferpop
Reply +4
(07/02/2013) [-]
Comment Picture
#104 to #97 - thenoodleking **User deleted account**
Reply +7
(07/02/2013) [-]
#6 - wastelandgunner ONLINE
Reply +31
(07/01/2013) [-]
But... portals don't stay on surfaces that are moving.
#7 to #6 - Bit
0
has deleted their comment [-]
#71 to #7 - wizi
Reply 0
(07/01/2013) [-]
I certainly don't remember that puzzle.. still think that if a surface moves, portal disappears
#83 to #71 - celend
Reply 0
(07/01/2013) [-]
The neurotoxin container
#8 to #7 - wastelandgunner ONLINE
Reply 0
(07/01/2013) [-]
I don't remember this puzzle. Is it one of the challenge ones? I've beaten Portal 2 about 7 times.
#10 to #8 - moltenmuffin
Reply 0
(07/01/2013) [-]
The one when you "disable" the neurotoxin thingy
www.youtube.com/watch?v=WZMzJvGmylQ
#11 to #10 - wastelandgunner ONLINE
Reply 0
(07/01/2013) [-]
Oh yeah, the Neurotoxin Generators.

In Portal 1, moving surfaces is a no-go.
#19 to #11 - xbfmvxreaperx
Reply +1
(07/01/2013) [-]
In portal 2 any rotating ones don't work so I'm under the impression that as long as it stays on a single plane, then it's ok
#9 to #8 - Bit
0
has deleted their comment [-]
#110 to #6 - thekich
Reply 0
(07/02/2013) [-]
No, portals can't be placed on vertically moving surfaces. If I'm wrong someone please post proof saying otherwise.
#111 to #110 - wastelandgunner ONLINE
Reply 0
(07/02/2013) [-]
In the beginning of Portal 1, there's a chamber meant to teach forward momentum. Panels extend from the wall. If you are to shoot a portal before they extend, when they extend the portals disappear.
#117 to #111 - thekich
Reply 0
(07/02/2013) [-]
elaborate
#122 to #117 - wastelandgunner ONLINE
Reply 0
(07/02/2013) [-]
Yeah, that.
#123 to #122 - thekich
Reply 0
(07/02/2013) [-]
but that's horizontally moving, not vertically
#124 to #123 - wastelandgunner ONLINE
Reply 0
(07/02/2013) [-]
Aren't the portals in the .gif moving horizontally?
#127 to #124 - thekich
Reply 0
(07/02/2013) [-]
But that never happened in the game, just like this: www.funnyjunk.com/channel/videogames/the+ultimate+test/GtxrGTg/61#61

for the prime reason of it not being realistically possible.
#12 to #6 - oriolopocholo
Reply +1
(07/01/2013) [-]
portal 2...
#42 to #12 - gammajk
Reply +2
(07/01/2013) [-]
You're both wrong. Portals CAN be placed on moving surfaces but only those that stay in a 2d plane. If they start moving forwards or backwards they will still disappear.
#125 to #42 - yojo
Reply +1
(07/02/2013) [-]
Stop thumbing him down, he's 100% right
#33 to #6 - Mephizto
Reply +3
(07/01/2013) [-]
There was a portal on the moon in portal 2.
#72 to #33 - wizi
Reply +7
(07/01/2013) [-]
How does that prove anything? Earth also moves and portals stay.
#28 - techjoker
Reply +24
(07/01/2013) [-]
#116 - Soviet Savior
Reply +22
(07/02/2013) [-]
Id imagine it would be something similar to this...
#174 to #116 - arstya
Reply +2
(07/02/2013) [-]
So I get to battle a black sorcerer in a cyberpunk world?
#84 - sirfisticuffs
Reply +16
(07/01/2013) [-]
rabble rabble science rabble!
rabble rabble science rabble!
#121 to #84 - dragontamers
Reply 0
(07/02/2013) [-]
Uh huh, what about the ribble ribble rabble effect?