Video Game Trivia 8. Part 1: www.funnyjunk.com/channel/videogames/Video+Game+Trivia+1/DbzsGQo/ Part 2: www.funnyjunk.com/channel/videogames/Video+Game+Trivia+2/
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User avatar #8 - clockworkseven **User deleted account** (08/02/2013) [-]
stickied
Here's the video of the speedrun:
"Half Life in half an hour. Half-Life in Half an Hour
User avatar #6 - clockworkseven **User deleted account** (08/02/2013) [-]
stickied
ATTENTION READERS:

I have decided to take the weekend off from the Trivia comps so that I can catch up on the next series.

I will resume next Monday as normal.


HOWEVER you can still submit your own trivia for the next parts, and I will be very glad for them!
User avatar #248 - penguinicus (08/03/2013) [-]
town= Denial because nobody believes the moon will actually kill them
Swamp= Anger because the deku father can't think through his own rage
Mountain= Bargaining because Darmani would do anything to save his son
Bay= Depression because Lulu can't even speak due to her grief
canyon= Acceptance because the knights of Ikana Canyon accept their death and move on
User avatar #250 to #248 - clockworkseven **User deleted account** (08/03/2013) [-]
You hit it dead on.

Thumb for you.
#247 - anonymous (08/03/2013) [-]
WAT IS WRNG WIT TE WRD BEATED
#246 - fuckoatmeal (08/03/2013) [-]
**						***********					 rolled a random image posted in comment #42 at ... **
** *********** rolled a random image posted in comment #42 at ... **
User avatar #242 - blackrosedying (08/03/2013) [-]
I've done the first one before, it was pretty ******* awesome. However, I was able to still jump on the pole and finish the level. It maaaay have been because I was playing the All Stars version though.
User avatar #243 to #242 - clockworkseven **User deleted account** (08/03/2013) [-]
I meant if you were to look behind the castle you wouldn't be able to finish the level due to the flag going off the screen.

I should've been more specific, sorry.
User avatar #244 to #243 - blackrosedying (08/03/2013) [-]
Naw, its all good dude. But yea, that would make it pretty hard to finish since you can't go back haha.
User avatar #237 - doobles (08/03/2013) [-]
Admin is a ****** .
User avatar #238 to #237 - clockworkseven **User deleted account** (08/03/2013) [-]
How did you type "admin" without it becoming "my filthy item daddy?"
User avatar #245 to #238 - RoyalNightmare (08/03/2013) [-]
It's possible that it's because he's Draven, and Draven follows no silly filters.
User avatar #240 to #238 - doobles (08/03/2013) [-]
admin
User avatar #241 to #240 - clockworkseven **User deleted account** (08/03/2013) [-]
He must've gotten rid of the filter.
User avatar #239 to #238 - clockworkseven **User deleted account** (08/03/2013) [-]
Hm, I guess addy got rid of the filter.

Nevermind.
#235 - hhopdrivepuffin (08/03/2013) [-]
MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaa
MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaa
User avatar #233 - KingBoo (08/03/2013) [-]
And here I stupidly thought that TF2 was Based off of Team Fortress Classic.. I am so dumb.
#236 to #233 - clockworkseven **User deleted account** (08/03/2013) [-]
The development went kinda like this.

Inb4 ms paint skills off the charts.
#253 to #236 - jackknapp (08/04/2013) [-]
Is that little drag between Invasion Leaked and TF2 Released when it was reworked from serious to a more cartoony look? Just curious as to why that's there.
#257 to #253 - clockworkseven **User deleted account** (08/04/2013) [-]
The graph isn't 100% accurate.

This new version is a little more accurate, though.
#230 - mcfc (08/03/2013) [-]
Did you know you lost the game?
#231 to #230 - clockworkseven **User deleted account** (08/03/2013) [-]
Comment Picture
#228 - DangerToManifold (08/03/2013) [-]
number 1. False, you can end the level by jumping onto the other side of the flag pole.
User avatar #227 - jewsburninindaoven (08/03/2013) [-]
I have done the top one several times, you have to do it on a level with the pully platforms and get it to go way up.
#226 - baragon (08/03/2013) [-]
"beated"
"beated"
#224 - anonymous (08/03/2013) [-]
In Majora's Mask it is a canyon. Not a valley.
#221 - eyeballfrog (08/03/2013) [-]
The half-life one was done in like 180 segments. He reloaded the game every ~20 seconds to get the perfect input for that time, then strung together the input files to look like a continuous movie. Now, there's nothing wrong with doing that, but it's very different from playing the game through without reloading.

Also, I knew that guy. He was a dick and a major asspie.
#254 to #221 - jackknapp (08/04/2013) [-]
Tis called a segmented run.
#220 - fabulousness (08/03/2013) [-]
Wow....did you know gameing, only with grammatical errors.....yay
User avatar #234 to #220 - weinerdick (08/03/2013) [-]
gaming.
#249 to #234 - fabulousness (08/03/2013) [-]
Lol how ironic XD
User avatar #217 - dongers (08/03/2013) [-]
the half life speedrun is segmented, that isnt very impressive, what is really cool is that recently new glitches where found out in the speedrunning community in legend of zelda ocarina of time was beaten in less than 20 minutes, if you want more info on it then go to You need to login to view this link
User avatar #205 - gammajk (08/03/2013) [-]
Actually, I'm pretty sure the concept for Team Fortress 2 came from Team Fortress Classic.
User avatar #211 to #205 - truekiller (08/03/2013) [-]
That's cool and all, but has anyone ever been as far as even change until want to look more like
User avatar #213 to #210 - gammajk (08/03/2013) [-]
Doesn't change the fact that Invasion's concept was from Team Fortress Classic.
User avatar #214 to #213 - clockworkseven **User deleted account** (08/03/2013) [-]
True, but the development cycle went kinda like this-

TFC => Invasion => TF2
#218 to #214 - thatnerdyguy (08/03/2013) [-]
Now there's something I didn't know.
User avatar #215 to #214 - gammajk (08/03/2013) [-]
...that's what i said.
User avatar #223 to #215 - clockworkseven **User deleted account** (08/03/2013) [-]
In that case-

woops.
User avatar #225 to #223 - gammajk (08/03/2013) [-]
There was also Team Fortress: Brotherhood of Arms in there somewhere
#198 - warioteam (08/03/2013) [-]
I DONT UNDERSTAND WHY PEOPLE COULDNT SEE HE HITS THEM WITH HIS HAND
EVEN THE CARTOON ANIMATORS GOT IT RIGHT
#255 to #198 - jackknapp (08/04/2013) [-]
Put more red circles bro I don't know what you're focusing on in this picture.
User avatar #197 - malific (08/03/2013) [-]
I have to dispute two of these.

1) In the original Super Mario, yes you can jump over the flag. But the screen stops scrolling before the flag is no longer visible so all you have to do is jump on it from behind to end the level. I know this because I've done it myself multiple times.

2) Team Fortress 2's concept is based off a game called... wait for it... Team Fortess. Which was a mod like Counter Strike for the original Half life. This is quote obvious considering every class in Team Fortress in represented and nearly identical to itself in Team Fortress 2, and the game play between the two is 100% identical.

User avatar #201 to #197 - warioteam (08/03/2013) [-]
I thought he meant that the game was originally planned to be "Invasion" and that they just remade it so both sides are human, as opposed to human vs. alien.
User avatar #203 to #201 - malific (08/03/2013) [-]
That would work, but it's not what it says. It says the concept is based off a game called Invasion. Which it's not. Invasion may have become TF2 but the concept still started in TF.

It's like saying Half-life 2's concept is based off all the Half-life 2 data that was destroyed when they got hacked.... no the concept of Half life 2 comes from Half life 1.
User avatar #200 to #197 - clockworkseven **User deleted account** (08/03/2013) [-]
1. www.youtube.com/watch?v=OQ9LOCf1bJQ

2. Invasion was a team-oriented game that would be a spiritual successor to TF. The info got leaked, so Valve decided to turn it into a sequel to TF2. They took all the coding and artwork from Invasion and used it to make TF2.
Source: the official TF2 wiki.
User avatar #202 to #200 - malific (08/03/2013) [-]
But the CONCEPT still came from TF classic. "Spiritual successor to TF."
User avatar #204 to #202 - clockworkseven **User deleted account** (08/03/2013) [-]
Yeah, but if Invasion wasn't created then we wouldn't have TF2.

Think of TF2 as a big puzzle, Invasion was just a really big puzzle piece.
User avatar #206 to #204 - malific (08/03/2013) [-]
Then you should be saying "TF2 was originally going to be a game called Invasion" not "The concept for TF2 is based on a game called Invasion."

The first statement is true, the second is false.

See I'm getting so riled about this because I played TF classic when it came out. And I remember waiting YEARS for TF2 because it was being talked about constantly back then.
User avatar #209 to #206 - clockworkseven **User deleted account** (08/03/2013) [-]
wiki.teamfortress.com/wiki/Invasion

Allow me to read this straight from the wiki article:

Invasion is the Team Fortress 2 pre-release design concept.
#196 - anonymous (08/03/2013) [-]
( ͡° ʖ ͡°)
#194 - Keithazoid (08/03/2013) [-]
When I was a kid I found that Easter Egg in Jedi Knight by mistake. if you were to try and shoot Max he just wouldn't die. Instead he would chase you all around the area shooting at you until you died.
User avatar #219 to #194 - fizzor (08/03/2013) [-]
I remember when I first discovered that apartment, took me a few tries to get inside but I eventually nailed it with Force Speed, and boom, there's Max, minding his own business. Of course, at the time I was like 8 years old, and so the best idea that came in to my mind on how to deal with him was to shoot him. Little **** dropped me in a matter of seconds with his Bryar Pistol. ****** .
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