Blastoise with the Unreal Engine 3. this is what Blastoise (or any Pokemon) would look like with the new Unreal Engine 3 Enlarge if needed.. Okay, listen up. I was planning on doing a Minecraft clone, but if you guys want, let's do this. I'm a C++ programmer, I'm not an expert by far, but I'm a prett
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Blastoise with the Unreal Engine 3

(Enlarge)
Blastoise with the Unreal Engine 3. this is what Blastoise (or any Pokemon) would look like with the new Unreal Engine 3 Enlarge if needed.. Okay, listen up. I was planning on doing a Minecraft clone, but if you guys want, let's do this. I'm a C++ programmer, I'm not an expert by far, but I'm a prett

this is what Blastoise (or any Pokemon) would look like with the new Unreal Engine 3

Enlarge if needed

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Submitted: 08/25/2012
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Comments(232):

[ 232 comments ]
What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #27 - Fgner (08/26/2012) [-]
Okay, listen up. I was planning on doing a Minecraft clone, but if you guys want, let's do this. I'm a C++ programmer, I'm not an expert by far, but I'm a pretty adept programmer and I'd say intermediate. If we can get a group of programmers and artists together, I believe without a doubt that this game would be made. PM me and we can start the plans, I'll probably make this in my spare time even if you guys pussy out. I'm already planning it, I'll use the Irrlicht engine for C++. Again, PM me if you are interested in helping. I want this **** to happen.

P.S. I know I posted this on top comment too, sorry for the double post.
#28 to #27 - drmcninja (08/26/2012) [-]
It sounds like fun, but then I realized I'd rather be playing Minecraft than imitating it.
User avatar #29 to #28 - Fgner (08/26/2012) [-]
I'm sorry, allow me to clarify. Make a real game of Pokemon as the one described above. Change it a bit to avoid copyright laws and it would work. Especially appealing to those who hate the fact that Pokemon hasn't actually changed more than "add more Pokemon and one or two features" since the first 2 generations.

P.S. Making a clone is making a game similar. The idea was a dwarf-fortress/minecraft game that had a top down view to strategically manage resources and units and then you could go into a FP mode at any time and play like Minecraft/Minetest. I already worked out some bleeding-edge algorithms to manage memory and rendering more efficiently than minecraft by about 2 fold. Saving precious resources to manage my AI and extra loaded chunks for Out-Of-Sight updates. It's fun if you are a programmer. By your response I can tell you're just another moron.
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#41 to #29 - eventide **User deleted account** has deleted their comment [-]
User avatar #49 to #41 - Fgner (08/26/2012) [-]
When/if I get a Tumblr set up I'll send you a link so you can follow us. If I ever charge for the game, I'll make sure you guys all get free copies! ;]
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#222 to #49 - eventide **User deleted account** has deleted their comment [-]
#58 to #49 - frostynipzzz (08/26/2012) [-]
dude i have no idea at all how to program but if you start it up i'll gladly donate message me and let me know this sounds great
User avatar #59 to #58 - Fgner (08/26/2012) [-]
Starting to build a group with a couple people who messaged me. I might actually end up working on two projects. The "Pokemon" one and this Minecraft/dwaf fortress game. I'll keep you updated!
#60 to #59 - frostynipzzz (08/26/2012) [-]
if you guys need some startup money im only 15 but i have a job so i can donate 100 here and there whenever you guys need it after you get a team together and everything
User avatar #61 to #60 - Fgner (08/26/2012) [-]
Thanks man! I would hate for you to throw money at a lost cause, but I'll try my best to get this working, even if I'm on my own! Just so I know how to prioritize my projects, which one would you go for, the Pokemon remakes or the minecraft/dwarf-fortress game?
#62 to #61 - frostynipzzz (08/26/2012) [-]
the pokemon one because that seems awesome but you might want to change some stuff because if it gets popular you might get in trouble for copyright
User avatar #63 to #62 - Fgner (08/26/2012) [-]
Haha, yeah we already started talking about that. I'll make a blog for you, so you can give us some input!
#239 to #63 - frostynipzzz (01/22/2013) [-]
sooooooooooo you ever do anything with that?
User avatar #240 to #239 - Fgner (01/22/2013) [-]
The team I had together dissolved (of course none of the artists were capable and the one other programmer had conflicting minds - oh and the other guy was useless and just wanted to mooch as a "public relations" guy), unfortunately. I've been working at it on my own for a while, so I'm trying! But i'm not an artist, just a programmer and an ideas man. So for now, it's in my project book for when I get a new team together. Sorry for the disappointment thus far. I'm also in school, so the game has been put lower on my priorities.

This is why I didn't want you to donate anything! Lost cause from the start, although I'm still trying!
#241 to #240 - frostynipzzz (01/23/2013) [-]
allright well if you get it up and running let me know maybe try asking around on some programming message boards
#64 to #63 - frostynipzzz (08/26/2012) [-]
allright sounds good
User avatar #30 to #27 - Mattyowl (08/26/2012) [-]
The market has literally been "mined" out for Minecraft clones.

Trust me, being unique and original with your ideas is better than copying someone else's. I'm an amateur Java coder myself, and I find that creating ideas for potential games is the best part.
User avatar #32 to #30 - Fgner (08/26/2012) [-]
But yeah, I start my ideas with a base concept at first. For instance one of my projects started off as a game of life, but I turned it into a program that randomly generated terrain, then spawned a number of bunny objects with numerous properties as well as predators and did a much more organic game of life. They ate according to terrain type and needs, starved, could mutate, had entire gene sets (I researched the genetics of rabbit fur colors. A, B, C, D, and E genes were coded accurately.) with parental genetic inheritance. It was fun as Hell.

I call things clones though because otherwise I have to give away my ideas as well as explain what it really is, since nothing is quite like it. And I'm lazy and busy programming.
User avatar #33 to #32 - Mattyowl (08/26/2012) [-]
Fair enough, I guess. You have got everything sorted out and you know what you are doing. Do you plan to monetize the game in any way? My advice would be to create an independent site - or maybe even a Tumblr, with a donation box.

That is what I plan on doing after learning Java a bit more thoroughly.
User avatar #34 to #33 - Fgner (08/26/2012) [-]
Didn't plan anything out like that yet. I was just writing code to my hearts content. I'll probably start a Tumblr or something and just blog about my programming in general, not just one project. Probably add that donation idea as well.

Well you ever wanna programming buddy, I'm here. Although I'm mainly a C++ programmer.
#35 to #34 - Mattyowl (08/26/2012) [-]
Nice.
I wish you the best of luck on your project.
User avatar #31 to #30 - Fgner (08/26/2012) [-]
I'm sorry, allow me to clarify. Make a real game of Pokemon as the one described above. Change it a bit to avoid copyright laws and it would work. Especially appealing to those who hate the fact that Pokemon hasn't actually changed more than "add more Pokemon and one or two features" since the first 2 generations. It was my bad that I made this comment sound like asking for help with my program. But I meant this kind of "Pokemon" game.

Second: It isn't a clone at all. It's completely different. The idea was a dwarf-fortress/minecraft game that had a top down view to strategically manage resources and units and then you could go into a FP mode at any time and play like Minecraft/Minetest. I already worked out some bleeding-edge algorithms to manage memory and rendering more efficiently than minecraft by about 2 fold. Saving precious resources to manage my AI and extra loaded chunks for Out-Of-Sight updates. Trust me, it's not a clone in any way shape or form. I even went so far as to replace the polygonal system with a Voxel-based system to cut my CPU and GPU load when manipulations occured (such as micro blocks) and to allow shapes other than blocks to be available.
#42 to #31 - swaki (08/26/2012) [-]
Tell us the tumblr or whatever you're gonna post it on when you start please. This sounds awesome.
User avatar #47 to #42 - Fgner (08/26/2012) [-]
Sure thing!
User avatar #52 to #27 - AsianSeaFood (08/26/2012) [-]
I'm into programming but I don't know where to start. I'm a senior in high school. What's the difference between C++ programming and java programming and stuff like that? Are there more different types of programming out there? If you have a link to a site I can look at, be it a wiki-how or a forums post, anything would help me out as I would like to pursue this as a career. c: Thanks in advance
User avatar #113 to #52 - msvegeta (08/26/2012) [-]
The different types are called languages
User avatar #53 to #52 - Fgner (08/26/2012) [-]
PM me, I know exactly where you are, and God knows I wanted some one to help, so I'll help you!
#101 to #27 - hewenttojareds (08/26/2012) [-]
okay i want to help (since i want to work in the Video Game industry) but i want to know your plans and apparently were not making Pokemon but our own versions?

our we doing everything from scratch and make our own region and ways to capture the "Pokemon" or are we doing a knock off were we use Poke Balls and stuff but using our own Pokemon

and i am really interested in this project
User avatar #217 to #101 - Fgner (08/26/2012) [-]
4:00 - 5:00 (New York Time) I'll be calling everyone via Skype for the team to start discussing everything. Send me over your Skype address so I can invite you in!
User avatar #215 to #101 - Fgner (08/26/2012) [-]
Well we have to avoid copyright. Plus it's a 3D world now, so many of the same features aren't compatible. It's going to be completely from scratch and it's no longer "regions" persay. We were thinking about having a predefined "type" map, then using procedural generation to create land around all non-major zones. Every playthrough would have a new map but, of course, all major locations would be the same. More interesting, but less taxing on the hardware (store chunks of data as a single seed value, rather than store the entire polygonal mesh).
I haven't thought about the capturing yet, but we've only been thinking for a ocuple hours.

Just PM if you want to join up! I'll be back in about 6 hours and I'll introduce everyone and we'll start this thing going!
#107 to #27 - anon (08/26/2012) [-]
I hope this project doesn't end up in the depths of Oblivion like the Pokemon FJ Version
User avatar #214 to #107 - Fgner (08/26/2012) [-]
Just poke me and my team with a stick every so often and we won't die!
User avatar #112 to #27 - msvegeta (08/26/2012) [-]
my brother mrvegeta might be interested, he's an awesome programmer. C++ too
User avatar #119 to #112 - mrvegeta (08/26/2012) [-]
I'm all about originality, of course I wouldn't
User avatar #219 to #119 - msvegeta (08/26/2012) [-]
FINE


you'd end up doing all the work anyway i guess...
User avatar #145 to #27 - odonnell (08/26/2012) [-]
Im good with art work, I've never tried 3D characters though, only AutoCAD 3D Presentation models. I'm sure if I was to download a 3D model maker and look at a tutorial I'd pick up on it though considering how complicated the UI looks.
User avatar #216 to #145 - Fgner (08/26/2012) [-]
4:00 - 5:00 (New York Time) I'll be calling everyone via Skype for the team to start discussing everything. Send me over your Skype address so I can invite you in!
User avatar #212 to #145 - Fgner (08/26/2012) [-]
Yeah, just use Blender (free) or if you feel like a pirate (modo 601, Max, Maya)!

Thanks for the help buddy! I'll PM you with some details later in the day. (In about 6 hours)
User avatar #150 to #145 - odonnell (08/26/2012) [-]
Also heres some things you could think about for avoiding the copyright laws
>Changing names of Areas and Pokemon
>Change the overall map layout
>Add some new pokemon
>Add some new features
>Only getting attacked in the grass would probably need to change, but considering it'll be 3D you could have a random spawning rate for the whole map, or like Borderlands when they come out of skag nests etc.
User avatar #211 to #150 - Fgner (08/26/2012) [-]
A.K.A. Make a new game. Yeah, don't worry, they'd have to try and say "how dare they make a monster-capturing RPG!?" to get us.
#154 to #27 - arthasthegreat (08/26/2012) [-]
you know how big this sounds, AND BOY THIS WILL BE BIG,if we acomplish that is
User avatar #164 to #27 - attifyon (08/26/2012) [-]
Come to VG Board or Pokemon board. You should be able to recruit some people.
I can also try and make some music for the game.
User avatar #165 to #27 - attifyon (08/26/2012) [-]
Also, a game that supports multiplayer where you can actually play as the pokemon, but still be able to command other pokemons would be very interesting.
#194 to #27 - EdwardNigma ONLINE (08/26/2012) [-]
Never been that huge a pokemon fan but by god, I would ******* play the **** out of that.
User avatar #209 to #194 - Fgner (08/26/2012) [-]
I'd agree, never been a big fan myself, but I've always felt like it could make an amazing game later.
#69 to #27 - ravyen (08/26/2012) [-]
Aaaaand what about copyrights?
User avatar #72 to #69 - Fgner (08/26/2012) [-]
Well obviously changing the names and such. That's a given.
#77 to #72 - ravyen (08/26/2012) [-]
So it wouldn't really be Pokemon?
User avatar #80 to #77 - Fgner (08/26/2012) [-]
No, of course not. But the only real way to describe it atm would be as a Pokemon clone but way better
#81 to #80 - ravyen (08/26/2012) [-]
But we don't want a Pokemon clone... Just a Pokemon game. But in a sort of Bethesda format.
User avatar #84 to #81 - Fgner (08/26/2012) [-]
That's exactly what me and my buddy are working on now. But we can't give you exactly Pokemon, but with this major change, no one would be giving you Pokemon anymore.
User avatar #143 to #69 - odonnell (08/26/2012) [-]
Copyrights usually don't come into play unless profit is made from it. A free to play game usually isn't confronted. Also considering it was made through a group on funnyjunk, unless we were to consider some advertising plan, it would most likely stay within the funnyjunk community.
User avatar #65 to #27 - iceeyboi ONLINE (08/26/2012) [-]
me (Level Design and 3D environment Artist) and some other guys (Programmer, 3D Artists) are working on a project called "Specimon", which is a 3D MMORPG... due to copyright issues everything will be renamed. we are currently using Ogre3D and adapting it to a suitable game eninge
User avatar #185 to #65 - mhden ONLINE (08/26/2012) [-]
Quick question . When you say RENAMED .
You mean all pokemon will be called something else but will look the same ??

It would be lovely if the game supported mods .
Like "unofficial" files been able to change their names .
ETC .
User avatar #67 to #65 - Fgner (08/26/2012) [-]
I tried Ogre3D but never really enjoyed the API as much as Irrlicht. No clue why. Anyway, how are you guys doing on that?
User avatar #70 to #67 - iceeyboi ONLINE (08/26/2012) [-]
well I am the Lead Developer and I just got back from a 1 month vacation so it's all been pretty much on hold this summer but I am hoping we can kick it back in gear soon (probably when those who go to school have fallen into their schedule).

well I enjoy Ogre3D very much, but you could also use UDK, Cryengine 3 or hell even Source for it ( our Lead Programmer hates Source (well I too hate fact that they're still holding onto BSP when most engines have moved to XML formats) and he prefers Ogre3D over anything else
User avatar #74 to #70 - Fgner (08/26/2012) [-]
Sucks that you've been on hold so long though. How far have you guys gotten on the project?
User avatar #71 to #70 - Fgner (08/26/2012) [-]
I hate Source.
User avatar #75 to #71 - iceeyboi ONLINE (08/26/2012) [-]
Source would be an amazing engine if they'd move to using XML formats (they'd have ro rewrite the netcode and all but hell they've done that 3 times already..)

but Specimon on Cryengine3 would probably be awesome (would take a lot more time as attention to detail would increase substantially) and it only allows for Windows compiles while Ogre allows Linux, Windows and Mac OS X
User avatar #78 to #75 - Fgner (08/26/2012) [-]
I'd figured they would have done that migration before they started their Linux port?
User avatar #83 to #78 - iceeyboi ONLINE (08/26/2012) [-]
well CS:GO use BSP, but maybe when HL3 arrives they finally moved on ( when it's released sometime in 2020)
#48 - emomonster (08/26/2012) [-]
Any Pokemon will look like Blastoise?
User avatar #10 - HookaMan (08/25/2012) [-]
WHY ISNT THEIR A ******* POKEMON RPG/SANDBOX GAME DAMMMITTTTTTTT
User avatar #21 to #10 - Ouronlysaviortwo (08/26/2012) [-]
Pokemon is an rpg...
#15 to #10 - maximusboy ONLINE (08/26/2012) [-]
i always imagined a pokemon game that wasnt turn based and instead was action but it still held most factors for pokemon games (the 4 moves, rndom incounters in grass ect)
it would be 3d and sandbox. when you encounter a pokemon the screen gets a cool effect like all pokemon games but instead of a rpg game there is a sort of arena or closed space with obstacles or something based on where you encountered the pokemon. you get to play as your pokemon :D there would be the standard "attack" and you get something like a mana bar(it would be pp) and cooldowns so you cant spam moves. maybe you could have more then 4 moves but they have to be categorized like 4 attacks, 2 status effects, ect. you could pause the game and use items (sorta like in skyrim) or you could set hotkeys on the dpad and only be able to use 4 items in 1 batlle or something. as for double battles there could be a bot playing for you and you can switch control of pokemon or maybe even play with friends!. back to encounters. they could be like in mario&uigi bowsers inside story where you actually see the monsters and if they see you they go after you. spawning/ roamin areas would be only in grass or something and the rates for rare pokemon would be the same. now for trainers maybe there could be a mini map and show a player as a dot and their field of view. if they saw you they would chase you or just battle you like in regular pokemon. maybe you could have pokemon out and following you. i could see some problems like with size of pokemon but like with heartgold just make them to a suitable size. i could also see problems like sending a seaking into a land landbattle. you could add a water area so it makes sense but it wont work for every where (volcanoes ect). i guess you caould add a small pond the size of the pokemon following them wherever they move. for capturing maybe you could actuall... wait for it... CAPTURE POKEMON THAT FAINTED gasp*. but pokeballs could still fail.gonna cont.
#16 to #15 - maximusboy ONLINE (08/26/2012) [-]
but if you missed the pokeball while the pokemon was fainted you couldnt try gain. everythigng else would be the same i guess (hms,tms,gym leaders). maybe you could even customize the look of your character with different clothes and stuff. maybe there was even a co op where you and a friend had a story mode together with only double battes c: this is all a dream but ive thought hard about this for years
User avatar #24 to #16 - HookaMan (08/26/2012) [-]
I agree completely... even if it was a bit cartoony... and very "Nintendo" (Not dissing)... It would be Epic... **** I'm popping a fanboy Boner just thinking about the Potential... lol
User avatar #26 to #15 - Fgner (08/26/2012) [-]
Okay, listen up. I was planning on doing a Minecraft clone, but if you guys want, let's do this. I'm a C++ programmer, I'm not an expert by far, but I'm a pretty adept programmer and I'd say intermediate. If we can get a group of programmers and artists together, I believe without a doubt that this game would be made. PM me and we can start the plans, I'll probably make this in my spare time even if you guys pussy out. I'm already planning it, I'll use the Irrlicht engine for C++. Again, PM me if you are interested in helping. I want this **** to happen.
User avatar #38 to #26 - Fgner (08/26/2012) [-]
No takers?
#43 to #38 - funnymonkeyz (08/26/2012) [-]
I could try I guess. I'm 16, so I'm young, but 4.0, so not a dumbass. I can art well enough, been taking art classes for a long time, and I know the basics of java script, html, etc. As I said, I could try.
User avatar #46 to #43 - Fgner (08/26/2012) [-]
I'm 17. I've found that age isn't important in programming. A good implementation can come from a potato around here.

But yeah, PM me, we can start getting set up!
User avatar #66 to #46 - bothemastaofall (08/26/2012) [-]
I'm working on a similar concept right now, but not pokemon. Look out for it in 2 years
User avatar #114 to #15 - msvegeta (08/26/2012) [-]
I always imagined it super smash bros style
#167 - kaarvaag (08/26/2012) [-]
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYE SYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESY ESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYE SYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES

I'm terribly sorry if there's a user with the name Yes
User avatar #180 to #167 - heartlessrobot (08/26/2012) [-]
He'd have only gotten 1 notification.
#184 to #167 - akmini (08/26/2012) [-]
Mfw i live in a place called kårvåg
Mfw i live in a place called kårvåg
#188 to #184 - kaarvaag (08/26/2012) [-]
I was there once,14 years ago!
I was there once,14 years ago!
User avatar #189 to #188 - akmini (08/26/2012) [-]
kårvåg, norway? :o
#191 to #189 - kaarvaag (08/26/2012) [-]
Jupp
#193 to #191 - akmini (08/26/2012) [-]
If you lived in a hut, it was my aunt who rented it :D
#198 to #193 - kaarvaag (08/26/2012) [-]
I cant really say I remember it. It was a huge family thingy, and I was 3 years old at the time
User avatar #201 to #198 - akmini (08/26/2012) [-]
ahh
#8 - waffies (08/25/2012) [-]
*Blastoise walks gently through the foliage*
....

"IT'S SUPER EFFECTIVE!! CRITICAL HIT!!!"

**** yeah grass types!
#39 to #8 - pokemasterbaker (08/26/2012) [-]
Excuse me? I couldn't hear you over the sound of my bad ass Charizard. I like fire type Pokemon
#50 to #39 - waffies (08/26/2012) [-]
"The 4 day forecast predicts a guaranteed douse of rain throughout the area!"

IT'S A ONE HIT KO

feels bad man
#68 to #50 - pokemasterbaker (08/26/2012) [-]
This feel, were you prepared for it?
User avatar #36 - bakinboy ONLINE (08/26/2012) [-]
? unreal 4 is the new engine
User avatar #127 - herberto (08/26/2012) [-]
They need to make a pokemon game kinda like fable.
You pick a pokemon and just do missions and **** with it, and it's appearance alters depending on how good/evil it is.
Also you can level up your strength, health and magic (you'd have generic attribute based moves that are either physical or special).
For example you'd get Squirtle whose basic attack is to just tackle or headbutt the opponent. But much like how you'd use mana abilities you'd have a selection of a physical water attack (equivalent of waterfall) and a special water attack (equivalent of watergun, etc) and you can also pick stuff of different attributes just like how you can pick your spells.
On top of this you walk your pokemon back to your trainer and switch with 1 of the 6 that they have on them, each pokemon would obviously have completely different personalities (good/evil alignment).
There are obviously loose ends in this idea but I've thought it'd be cool.
#132 to #127 - camdonwin (08/26/2012) [-]
i want this now

pic related
User avatar #3 - scroul (08/25/2012) [-]
The new Unreal engine is unreal engine 4
User avatar #160 - mrnotsosafeforwork (08/26/2012) [-]
**mrnotsosafeforwork rolls 11** Honeydew squeal of joy
#174 - imusingdaforce (08/26/2012) [-]
oh my ******* god. HOW STUPID ARE YOU OP???!! HOW STUPID ARE YOU??!!
i cannot even comprehend the stupid in this post.
you not only repost, but you also repost about **** you don't even know about!
The "new" unreal ******* engine 3 was presented in 2004 you ******* retard. this is just a render of blastoise (and no other pokemon, just blastoise!) by a fan.
holy **** . i thikn i just got cancer.
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#176 to #174 - arampantoctopus **User deleted account** has deleted their comment [-]
#187 to #174 - hewenttojareds (08/26/2012) [-]
im sorry? and yeah i got it how the Unreal Engiene 3 is not the newest one also i didnt even know its a repost, then again whats not a repost i never said any other Pokemon but Blastoise i just said this is what it would look like, and thumb it it down i dont really give a **** and hell im pretty sure i am wrong my mistake
#195 to #187 - jinkazama (08/26/2012) [-]
You didn't know it was a repost?
People like you are killing the site
GO MAKE YOUR OWN DAMN CONTENT
#200 to #196 - jinkazama (08/26/2012) [-]
fag
#203 to #200 - hewenttojareds (08/26/2012) [-]
whoa you dont have to go that far
#207 to #203 - jinkazama (08/26/2012) [-]
You are replying with anime pictures. I have already beaten you in life. No need for me to rage :)
#208 to #207 - hewenttojareds (08/26/2012) [-]
yeah a lot of people have beaten me in life
#234 to #208 - anon (08/29/2012) [-]
you are awesome
User avatar #98 - knightofcheese (08/26/2012) [-]
They should make a pokemon game like this which includes free roam and every single region of pokemon at once. Call it pokemon rainbow or something. xD
#108 to #98 - sathrax (08/26/2012) [-]
mfw that kind of game would be only for pc and take up like 100 gig of space.
User avatar #110 to #108 - deathzor (08/26/2012) [-]
160GB ssd

done.
#124 to #110 - sathrax (08/26/2012) [-]
and just how much ram would you need to even run it
User avatar #128 to #124 - deathzor (08/26/2012) [-]
oh I'd say 16-32gb for starters. depends on how optimized the engine is.
#223 to #128 - sathrax (08/27/2012) [-]
Lmao. That would be brutal. I guess it'd be worth it though. my comptuer only has 20 gig of ram anyway.
User avatar #224 to #223 - deathzor (08/27/2012) [-]
That's overkill on a scale not seen in this world.
User avatar #106 to #98 - Twikki (08/26/2012) [-]
Pokemon Prism. Travel the entire Pokemon world with areas based off of the real world.
User avatar #123 to #98 - thefurey (08/26/2012) [-]
I've been working on this for 3 years now. Its a first person perspective, with pokeball in hand. I only have included the original 151 pokemon and it follows the story of the indigo league. It's a 3D world with free roam, but sticking to the story is how to advance, but you can catch any pokemon, level it up and use it anywhere; against other trainers, in gyms. Pikachu is your starter Pokemon and follows you outside its pokeball. If you turn around, its always following you closely. You stumble across Misty and Brock just as in the Indigo League and they follow you and help you, again, just like the indigo league. I dont want to skew too much from the main story because I want it to feel like you ARE Ash, and become completely engulfed in the game. I'm considering an online play with other trainers as well, but not until I see how this one does in singleplayer. I'm not completely sure about the rights I have to release it to the public though.
#137 to #123 - anon (08/26/2012) [-]
I want to have aggressive, loving sex with you right now. How long until it's completed?
User avatar #139 to #137 - thefurey (08/26/2012) [-]
im not quite sure. I know theres alot more to get right. I can guestimate about a year and a half. I don't want there to be any glitches in game, as it tears away from the feeling of engulfment and reality of the environment. I want you to believe you truly are out there and it really WILL become your home and world. If theres anything that takes away from the fact that it doesnt match reality or common physics, you brain will instantly remind you that it is not real life. To make a game successfully and properly, you must be the audience you wish to engulf. I am what you are. A dreamer. A lover. A creator. A trainer. A master.
User avatar #225 to #139 - deathzor (08/27/2012) [-]
You sir have won my heart. I wonder, can I be so bold to spread the message of what you're creating?
User avatar #227 to #225 - thefurey (08/27/2012) [-]
well to tell you the truth, this is the first I've really brought it up in public, and chose to do so merely because I knew it would not be seen very much and gather too much attention. (Point confirmed by the 2 thumbs) If you would like to spread the word, I would not object to that, only to give dreamers like us hope and eagerness for such a phenomenon to be released. I only ask that you do not lead these people back to this post for them to begin spamming me with questions and pestering me to move faster. A great game/experience = great time and preparation. Rushing will only cause the experience to not be as wonderful as we can imagine.
User avatar #229 to #227 - deathzor (08/27/2012) [-]
"I know of a person who is dedicating a nice chunk of their life to bring every region/pokemon to us in one game, with talks of online play, and it's going to follow the series to an extent."

sound alright?
User avatar #230 to #229 - thefurey (08/27/2012) [-]
yes. Only thing I see is that my intent was to only bring out the original 151 Pokemon and the Indigo League. But again... I suppose if it gathers enough publicity on its release, I could continue to the Orange and Johto leagues as well.
User avatar #231 to #230 - deathzor (08/27/2012) [-]
**** , my bad XD

yeah. do what you wish, it's your project and all. I (and many more people) can live with just 151 pokemon.
User avatar #232 to #231 - thefurey (08/27/2012) [-]
You know, I think you were onto something there. If I CAN combine all these worlds/leagues into one... (bunch of thoughts in my head right now, scattered words, my apologies) the newer pokemon will be in different regions to come, therefore, I might be able to release indigo league, then just have updates/expansion packs adding the new regions/pokemon. I owe you everything. Thank you so much
User avatar #233 to #232 - deathzor (08/27/2012) [-]
Yes! Expansions! region appropriate pokemon would be awesome too
User avatar #226 to #123 - knightofcheese (08/27/2012) [-]
I think it'd be cooler if it was a create your own character, rpg type game.
User avatar #228 to #226 - thefurey (08/27/2012) [-]
I was considering this for the online play only, only if the singleplayer becomes successful enough though.
#136 to #123 - Giachianeo (08/26/2012) [-]
I support you, sir. Keep going.
#91 - tealkangaroo (08/26/2012) [-]
it's beautiful    
   
god damn I'd save up for a sweet gaming pc if therre was ever a hd pokemon rpg like this
it's beautiful

god damn I'd save up for a sweet gaming pc if therre was ever a hd pokemon rpg like this
#73 - zerodate (08/26/2012) [-]
I saw this and I soiled my jimmies.
I saw this and I soiled my jimmies.
User avatar #25 - ImAWizard (08/26/2012) [-]
I'm throwing my money at the screen and nothings happening
User avatar #1 - exotic ONLINE (08/25/2012) [-]
I like the foilage
User avatar #146 - camdonwin (08/26/2012) [-]
Looks like this has turned into sort of a pokemon game brainstorming thread. so:

My favorite idea has always been to have the game how it is now, same gameplay with the awesome 3d in third person or original top down, EXCEPT, the battle sequences aren't turn based. In other words every time your pokemon fight, YOU control the pokemon, and fight the rival in real time. You could base it off of a non turnbased rpg such as League of Legends, or you could completely change the game and use mechanics from fighting games like streetfighter, mortal combat, or even super smash bros. but with the rpg element of pokemon.

the level ups and evolving work the same, you still get to carry 6 pokemon, you still gotta catch-em-all, you can level up and learn new moves, and still use healing / psn / brn / ice / slp ect. strategies.

Pros:
*It may revive the game, make it more fresh
*It brings a completely new audience to the game potentially expanding
*makes the game faster paced, more exciting
*no more falling asleep mid battle and draining your batteries
*makes the game more challenging, and makes you think on your feet, giving you split seconds to make a move instead of allowing you hours to calculate a decision
*Could be the first mainstream intense RPG/Fighter on the market (not sure someone correct me if i'm wrong)

Cons:
*makes it a completely different game, old schoolers and hipsters wont like it, they may lose money because its too different. I mean it changes a card game into an arcade fighter. So its a huge risk for them to take, lots of money at stake.
*It would take ages to make (3d models of 600+ pokemon)
*it would be really hard to do
*They would have to do a really good job for it to work, it would be more than just making more sprites/moves/gimmicks and new plotline. like every other game.
#148 to #146 - hewenttojareds (08/26/2012) [-]
i wish gameplay was like this

[url deleted]
User avatar #149 to #148 - hewenttojareds (08/26/2012) [-]
http:// www . youtube . com/watch?v=GaPLQWZA9OU
User avatar #152 to #149 - camdonwin (08/26/2012) [-]
holy crap this is amazing, and its not asking to change the basic fundamentals of pokemon. . . god i hope they make this.
User avatar #144 - manofparody (08/26/2012) [-]
Anyone got a 1960x1080 version of this? Really want it as my desktop.
#89 - CXJokerXD ONLINE (08/26/2012) [-]
Oh my god, why have they yet to make an online rpg pokemon on consoles and pc, with these graphics!?
#199 to #89 - jinkazama (08/26/2012) [-]
Because it would be **** .
You get to level 100, then what?
There is no gear to collect, no hidden moves. Legendaries would either be uncatchable or ruin PvP.
People would run out of **** to do and stop playing within a month or two.
#105 to #89 - thetruetroll (08/26/2012) [-]
Because Nintendo is scared of everything online. The Pokemon handhelds don't even say the words we want to unless its a name. Could you imagine that system applied to an MMO? Bah.
User avatar #93 to #89 - DrSalvador (08/26/2012) [-]
Because Nintendo only develops for Nintendo.
#102 to #93 - anon (08/26/2012) [-]
Comment Picture
#103 to #93 - anon (08/26/2012) [-]
Because Nintendo only develops for Nintendo?
User avatar #104 to #103 - DrSalvador (08/26/2012) [-]
Their own systems.
User avatar #135 to #104 - TopDawg (08/26/2012) [-]
Adding onto it, Nintendo consoles also make for **** graphics from what I know.
User avatar #221 to #135 - DrSalvador (08/26/2012) [-]
The WiiU is gonna change all that :D
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