Because fuck you. That's why.. What if it's because you aren't a sentient being. You're life is entirely about hunting and killing your opponents. You never actually experience the fulfillmen
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User avatar #1 - psychopsychedelic (05/24/2013) [-]
What if it's because you aren't a sentient being. You're life is entirely about hunting and killing your opponents. You never actually experience the fulfillment of living a life that is not centered around brutal slaughter. When you look in a mirror, you see nothing. Because the character feels nothing, knows nothing, does not think for itself, and is incapable of anything but killing. Mirrors stand as a reminder that you are not human, you are just a soldier.
#34 to #1 - anon (05/25/2013) [-]
you could just be a vampire...
User avatar #22 to #1 - ibschmitty (05/25/2013) [-]
or EA is lazy
User avatar #4 to #1 - lordlolland (05/24/2013) [-]
3deep5me
User avatar #17 - anomypingas (05/24/2013) [-]
High Tech fps game engine, still can not shoot through a 0.2mm iron fence with an m98b
#20 - royoten (05/25/2013) [-]
Even Duke Nukem 3D had working mirrors
User avatar #24 to #20 - CaptalnPlanet (05/25/2013) [-]
and duke nukem forever
User avatar #6 - apokalyptonaut (05/24/2013) [-]
Postal 2 has working mirrors
User avatar #7 to #6 - ifuckbabies **User deleted account** (05/24/2013) [-]
Yea, and that game is old as ****
User avatar #8 to #7 - Nitsuin (05/24/2013) [-]
So is Mega Man X bitch shut the **** up.
User avatar #9 to #8 - ifuckbabies **User deleted account** (05/24/2013) [-]
What? I didn't even insult Postal 2, you moron.
Postal 2 is and probably always will be one of my favorite games.
God damn ******* .
User avatar #10 to #9 - Nitsuin (05/24/2013) [-]
I never made any claims of you insulting anything.
I merely commented that Mega Man X is old as **** as well.
I did indeed insult you without reason, but that happens.
User avatar #11 to #10 - ifuckbabies **User deleted account** (05/24/2013) [-]
Wow, you are an ass hole.
User avatar #12 to #11 - Nitsuin (05/24/2013) [-]
At random times I am, don't worry I still respect you.
User avatar #13 to #12 - ifuckbabies **User deleted account** (05/24/2013) [-]
I respect you too, but i hate myself for it, because i do not want to respect you.
User avatar #14 to #13 - Nitsuin (05/24/2013) [-]
It comes with the territory.
#25 to #14 - anon (05/25/2013) [-]
You may be an asshole. But by God you sure as **** carry it well.
User avatar #38 to #25 - Nitsuin (05/25/2013) [-]
Aw thanks.
#5 - nexuiz (05/24/2013) [-]
That is because all of them break within 5 seconds of the game starting. It's not practical to program them to reflect.
That is because all of them break within 5 seconds of the game starting. It's not practical to program them to reflect.
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#28 to #5 - breymac **User deleted account** has deleted their comment [-]
#16 - freesixty (05/24/2013) [-]
Well we know it's not a technical issue so i guess its just laziness.
User avatar #23 to #16 - KayRed (05/25/2013) [-]
Yahztee Corshaw once said that "state of the art" in the video game industry is catching up to valve.
#26 - anon (05/25/2013) [-]
Maybe its just a picture of a toilet
User avatar #30 - aftercafe (05/25/2013) [-]
or maybe you're just a ghost.

Call of Duty: Ghosts
User avatar #39 to #30 - anotherponyaccount ONLINE (05/26/2013) [-]
Or Vampires
User avatar #19 - bossguycumsplash ONLINE (05/24/2013) [-]
its simple you're a vampire.
User avatar #27 - Ryukenblaze ONLINE (05/25/2013) [-]
There is no such thing as a "functional" mirror in 3D fps games.
To make a mirror that works in one, you have to position a camera that projects onto a texture. That is VERY system intensive if you have more than a couple mirrors per level.
User avatar #29 to #27 - HarvietheDinkle (05/25/2013) [-]
You can't set it up in a way similar to the way Portal worked, and disguise it as a mirror?
User avatar #31 to #29 - Ryukenblaze ONLINE (05/25/2013) [-]
Think about portal, you only had Two portals (mirrors) in a level at any time
User avatar #33 to #31 - HarvietheDinkle (05/25/2013) [-]
Yes, but the only difference is that here you don't control these "portals" and instead they are positioned far enough, at least, so that whenever you get near to the next one the first two portals disappear and new ones appear near you.

This is all theoretical, of course. And assuming that you can't do more than two.

Also see the comments below about other games having mirrors.
User avatar #35 to #33 - Ryukenblaze ONLINE (05/25/2013) [-]
Duke Nukem was a 2d sprite based game, not quite "true" 3D, and due to how cameras work in game engines like unreal, they are spawned at level spawn and have to project the entire time. Since they are not geometry, they are not subject to clipping
#32 to #31 - rockyshand (05/25/2013) [-]
Actually there was a maximum of four in portal 2's co-op. But Valve is keeping a tight seal over their portal technology.
User avatar #37 to #27 - Shramin ONLINE (05/25/2013) [-]
Duke Nukem Forever did it.
and that game was ***** .
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