Upload
Login or register
Anonymous comments allowed.
#1 - anon
Reply 0
(08/21/2013) [-]
If only the ******* balancing the game weren't clearly biased as ****.
#3 to #1 - DingoJ
Reply +40
(08/21/2013) [-]
the classes are completely balanced, though some combinations are powerful, just how much depends on the individual skill of the player
#158 to #3 - anon
Reply 0
(08/22/2013) [-]
I can't believe you aren't kidding. No, the classes aren't all perfectly balanced, open your ******* eyes. For example, the Pyro's flamethrower has less than 5 times the DPS compared to the Heavy's minigun, it also has less DPS compared to almost every other non-melee weapon in the game. Justify that.
#169 to #158 - terowrath **User deleted account**
Reply 0
(08/28/2013) [-]
Well, his minigun has a far as hell range and moves pretty quick.
#151 to #3 - tehubernation
Reply 0
(08/22/2013) [-]
Except for the Mini-sentry.
#75 to #3 - wliia
Reply 0
(08/22/2013) [-]
Which is exactly why you always see 2 pyros 2 engis a spy and a heavy in competitive 6v6?
#111 to #75 - endospore ONLINE
Reply 0
(08/22/2013) [-]
Competitive play is enitrely different. You also don't ever see anything but the base weapons in competitive play, but there are some unlockables clearly better than the base weapons. Tf2 was designed completely for casual play with no competitive scene in mind.
#48 to #3 - kampi
Reply 0
(08/22/2013) [-]
Hey bro, long time no see!
Still having a use of the avatar, I see?
#162 to #48 - DingoJ
Reply 0
(08/23/2013) [-]
yes thank you, i love it long time
#28 to #3 - fireemblemrox
Reply +11
(08/22/2013) [-]
I think the pyro's a bit on the weak side. :c
#33 to #28 - Hreidmar
Reply +2
(08/22/2013) [-]
It really depends on the situation. In midfights pyros aren't that great and generally our team's (I play highlander competitive) pyro stays near me and whoever I'm healing, just to deter jumpers and scouts/spies. However, in areas which aren't too open, pyros can be scary. The Axtinguisher is a REALLY nasty surprise when you walk around a corner. Also, Soldiers and demos can be unpleasantly surprised by a good pyro.
#12 to #3 - TheAdolfHitler
Reply +11
(08/22/2013) [-]
I disagree.

I personally think the heavy is really overpowered.

When I play as him, it does not take me much effort to capture control points or get a high amount of kills.
#19 to #12 - davidteninch
Reply +1
(08/22/2013) [-]
Go against a good solly, he'll just keep popping around corners, draining your health until you die.   
   
It's even worse if I have the Black Box, then you're ******.
Go against a good solly, he'll just keep popping around corners, draining your health until you die.

It's even worse if I have the Black Box, then you're ******.
#15 to #12 - anon
Reply 0
(08/22/2013) [-]
You must play on servers where there are no good spies or snipers. Heavies die in seconds if someone knows what they're doing.
#21 to #15 - Zeigh
Reply +2
(08/22/2013) [-]
Even after a few minutes of playing you should realize that heavies are just big billboards.
Especially if you get the drop on them.
#31 to #21 - gorillaztwentyfour
Reply +1
(08/22/2013) [-]
agreed, they're bullet magnets on servers with experienced players.
#115 to #31 - rdobet
Reply +1
(08/22/2013) [-]
Basically the heavy's entire purpose is to just be a bullet magnet. Without a medic he's mostly just there to be a tank. With a medic he's basically a walking target unless the map's really narrow.
#4 to #3 - anon
Reply 0
(08/21/2013) [-]
Exactly, the only unbalanced part of TF2 are random crits. I hate them so very much..
#9 to #4 - SirSheepy
Reply 0
(08/22/2013) [-]
There are plenty of no random crit servers.
#5 to #4 - DingoJ
Reply -7
(08/21/2013) [-]
actually having a little luck play in that can either make or break your life is fun in my opinion, makes sure to keep some extra balance in there too
#89 to #5 - anon
Reply 0
(08/22/2013) [-]
random crits are more likely if you've been playing well recently.
so it makes the good better.
#2 to #1 - demcupcakes
Reply 0
(08/21/2013) [-]
what here is unbalanced