Hello fellow dice-rolling brethren! I come today offering a story of bravery, boldness, and the tale of my first encounter with the villain most feared by any tabletop RPG player: That Guy, given the position and power of the DM.
Backround: A few weeks ago I started making plans for spring break, and my roommate offered that I visit him for a few days on the vacation. Just my luck, his group of friends were planning to wrap up a two-year long campaign that week since he'd be home, and he asked if I'd be interested in joining. Being the socially capable, fun-loving, and outgoing person I am, I said yes in order to avoid responsibilities and talking to too many people for at least one day on my break. I rolled up a character, got in touch with the DM to hammer a few things out, and was basically good to go. Midterms passed, I flew out and my roommate picked me up at the airport with one of his friends, who was also in the game.
Then I started hearing the warnings: this DM, though he's been good at writing the story, is very prone to railroading, and will frequently tell the players they can't do something because it went against the story he'd planned and he's the DM and he says so. He had also constructed a system of large-scale combat so convoluted that no one has bothered to try comprehending it, but assured us we would be using it for most of the encounter(s) we fought. He'd also incorporated a large and unbelievably broken system of homebrew items and powers for the players and his monsters (which, by the way, were almost all based off old godzilla monsters; I would have been more approving if he hadn't broken them all to hell with stupid powers). Last, and perhaps most annoyingly, I was informed that his BBEG was prone to the ball-busting habit of "vanishing right before the killing blow was dealt." As a DM myself, I grew more reserved in my judgement of the game, the prospect of fun seeming to shrink in the distance. Nevertheless, I looked forward to the session, as I had been forever-DM'd by my college group and wanted to spend some time as a player for once.
The night before we were going to play, all the players met up to talk strategy and discuss party tactics. I should also mention that this started out as an evil campaign for them, but in-game events unfolded that made them look like the good guys, more or less. The Party Consisted of:
- My roommate was playing the Rogue-Assassin.
- My roommate's friend playing a Cleric.
- His other friend playing a Paladin.
- A crossbow based Fighter, who was essentially Mister Torgue (DM ruled he could manufacture explosive crossbows that could fire something like five times in a round and almost never be reloaded, because that's not stupid).
- And Me, playing a Warlock with a good balance of melee and burny-spellcasting.
We were all max level and had been given the option to pick a few decent items to buff ourselves up; I, being new, was given a few more to make up for my lack of time with the group, and capitalized on this as much as I could. I was sort of being added to the group last minute, but we'd all coordinated to come up with reasons how my character would know the party, and these guys were pretty chill about it. We knew we had three major enemies in this session: a crazy vampire chick who the party hated, a sorcerer turned god who had a dragon fetish (BBEG), and my warlock patron, who the party hated, but my character REALLY ******* hated. Min-maxed to hell and hopefully prepared for what the day ahead held in store for us, we adjourned and met again the next day at around 11 o'clock in the morning. What followed was the most intense, frustrating, loud, tactful, strategic, and fun 14 hours of gaming I have ever had.
(I'll switch to greentext format to keep this as short as possible, but it'll still be pretty long.)