Never heard of Chronicles of Elyria?
check out this post giving you a basic rundown:/channel/Elyria/Chronicles+of+elyria+...
Combat Skills; a character’s ability to fight
•1H and 2H weapons
•Thrown and ranged weapons
•Tactics such as two-weapon fighting, and sneak attacks
Survival Skills; a character's ability to survive in the wilds
•Finding food and water
•Navigating your way through the wilds
Gathering Skills; a character's ability to gather and process raw materials
•Identification and handling of organic materials (e.g. plant and animal byproducts)
•Identification and handling of inorganic materials (e.g. metals and gems.
Deviant Skills; those less savory, riskier skills that may aid in surviving more urban areas
•Stealing, including pickpocketing and purse cutting
•Crafting false identities
Crafting Skills; a character's ability to produce goods
•Creating consumables such as food and drinks
•Creating armors and weapons
•Creating furniture and fine jewelry
Bardic Skills The skills of the academic and the performer - information and discovery
•Performing music to embolden their allies
•Reading ancient languages
•Copying and writing books
Beneath the top level of each skill tree there are secondary and tertiary skills which are referred to as Parent Skills. For example, below the Combat tree there is Melee, Ranged, Thrown, Defensive, and Tactics. Each of these is a Parent Skill which contributes to the successful execution of skills above.
In an attempt to discourage endless grinding Chronicles of Elyria will institute a system of diminishing returns called "rewarding for failure." If you attempt a skill that is too easy for you, such that you can never fail, you won't learn anything and will never improve. In contrast, if you attempt something just beyond your current skill level, you’ll see a lot more character growth. After all, we learn a lot more from our failures than we do from our success.
Skills Mastery in Chronicles of Elyria is divided up into tiers with a percent mastery for each tier. The tiers are broken down as follows:
Novice (0% - 29%)
Apprentice (30% - 39%)
Journeyman (40% - 49%)
Expert (50% - 59%)
Artisan (60% - 69%)
Renowned (70% - 79%)
Master (80% - 89%)
Grandmaster (90% - 99%)
The percentage mastery reflects how proficient you are with a specific skill but also inversely reflects the percentage of people who will attain a specific skill tier. In other words, based on the amount of time it takes to level a skill, you can expect distribution of mastery across a server to look like the following:
Novice: 100% of all people can achieve Novice in any given skill
Apprentice: 70% of all people are likely to achieve apprentice in a skill
Journeyman: 60% of all people will achieve journeyman
Expert: 50% of all people will achieve Expert
Artisan: 40% of all people will be Artisans
Renowned: 30% of all people will achieve Renowned
Master: 20% of all people will achieve Master
Grandmaster: 10% of all people will achieve Grandmaster
Legendary : 1% of all people will achieve Legendary
You should also note those skill tiers carry across reincarnations and it will, in general, take a lifetime to become a Master, multiple to become a Grandmaster, and several to become Legendary.
All skills in CoE require a minimum amount of training in order to perform. Attempting a skill with a skill rating of 0% will always result in failure. To attempt a skill for the first time it'll be necessary to first receive training. There are a number of ways and places in which to receive training.
In most cases it's possible to gain the minimum necessary training to begin practicing a skill simply by reading a book about it. In fact, in most cases, given a full encyclopedia on a subject, it's possible to raise a skill all the way to Apprentice. Beyond that, it requires specific, rare texts to raise your skill in this manner.
Characters with the Scholarship skill can teach you other skills they know. This is generally an interactive process requiring both people to be online, however, sufficiently skilled characters can teach others via their OPC. To continue to gain knowledge through formal teaching, it's necessary the teacher have both sufficiently high Scholarship skill, and sufficiently high proficiency in the skill they’re trying to teach. In this way, it gets harder and harder to find good teachers the better and better you become.
In addition, they often say the best way to learn is to teach, and while that’s not 100% true here, teachers do develop their skills while teaching, in the same way they did before as the student.
Having a skill above 0% allows you to gain some skill points simply by observation. Being near someone performing a skill enough times will result in a passive knowledge transfer. However, root-level skills cannot be advanced beyond Apprentice via observation alone.
Once your skill goes above 0% you can begin practicing most skills on practice equipment. In the case of combat skills this will often be practice dummies. For other types of skills there are specific practice tools available which, through repeated use, can help slowly advance your skills. It’s assumed people will use these practice tools while offline via their OPC. Practice tools cannot be used beyond Journeyman skill level. One important thing to note, we believe “time = money.” As a result, practicing crafting professions that would normally consume natural resources in other games does not do so in Elyria.
Thanks for sitting through my spiel until the end. Be sure to leave a thumb so that we can get more people aware about CoE, and get more people on board with an FJ guild.
Be sure to check out the Elyria website to see all of their progress, this post is only just a taste.
If you're going to sign up, I'd GREATLY appreciate it if did so with my friend code. It earns me a small amount of points that I could use to help kickstart our FJ guild.
Friend Code: CA6F70
If you have any other questions on how the game is planned to work, feel free to ask.