I've been thinking, maybe if we have enough players planning on joining, we could get a little FJ community going on in game instead of the Norhiem Kinship, which I've been advertising for a bit. Just wanna give a real quick poke to see what y'all think. For those who've already seen the introduction post, you can just ignore the rest of this one. It's basically the same thing with minor updates.
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What is Chronicles of Elyria?
CoE is shaping up to an incredibly unique and dynamic game.
Having earned $1,361,435 of a $900,000 goal on kickstarter, and currently has an increasing total of $2,399,095.
To give the bare basics of this game, there is no leveling in Chronicles of Elyria. It will contain a closed economy, finite resources, non-repeatable quests, and a fully destructible environment. It is the first MMORPG where your character ages as you play, and eventually succumbs to death.
Now, that's already a huge turnoff for a lot of people, and I respect that. But I ask that you read the rest of the post anyway. There's some good reasons why permadeath is in place. Plus, better to hate a game fully explained than not explained at all..
Dying is a natural part of life. Your character has a natural lifespan of 10-14 real life months, but this can be whittled down, or even cut short. There are 3 main states of "Death".
Unconscious: This is the most common stage, anything you fight can put you into this. Animals likely won't take it further than this, unless it's an evil creature. You can't see in this state, but you can still hear. Players trying to loot you will only be able to loot loose items. Like potions, and money.
Soul Walking: This is when whatever knocked you out, takes the time to perform a Coup de Grace on you. You're dead in the physical world, but you're spirit goes to a different realm. You must guide your spirit back to its body using a ghostly silver tether to lead you. While in this state, a looter can take a wider variety of items, things that are more strapped to you, such as a shield. This is a traumatic experience for your character, and actually shaves days off from your natural lifespan, based on your rank. Such as, if you're just some peasant, only 2 days will be shaved off. However, if you're an important character, such as the King, you may experience Permadeath in as little as 3 trips to the spirit realm. Fortunately, this penalty is only applied once per Elyrian day (2.5 hours) during peaceful times. But in the midst of War, this is expanded to 10 hours.
Having a family strengthens this silver tether, cause you have something special to live for. However, as you age, this tether gets weaker, until it's nearly impossible to see. If you can't make it back to your body in time, you'll suffer the next state of death....
Permadeath: Pretty self-explanatory. Don't you worry your pretty little head, there are on few ways to actually suffer permadeath. I recall examples being, old age, being crushed to death, drowning in deep waters, or not making it back to your body in time during soulwalking. While in this state, your body is up for grabs, people can even take organs from you. Fear not though, when you die, all of your progress isn't entirely "lost".
[big3]The Soul Lives On.
When you die in Chronicles of Elyria your character's Soul is sent to the Akashic Records. Once there, it can be put into a new body for another chance at life. You can have more than one Soul to choose from, too!
Any progress you made in the previous life, with skills and such, will be etched into your soul. So, lets say it takes 3 weeks to reach a certain skill level in Carpentry, once you die, and reincarnate; you'll be given an XP boost in that skill! Allowing you to reach that same skill level in a much shorter timeframe!
If you're also feeling a bit burned on losing your stuff, you can have children to pass your legacy onto! Just reincarnate as your child, and you'll be set.
Now, a bit of a controversial topic, is the fact that you have to pay to make another character. You could either be very active on the game for 3 months, and you'll easily earn enough Story Points to buy a "Spark of Life".
If you don't have the points for it, the fee is $30. I doubt most people would need to pay for a new life, but if you took a risk at permadeath early-on in life, and failed.... well... say goodbye to your character, and your money.
Let's talk roles.
Every job in a kingdom will need to be filled out by the players, luckily, there will be NPC-run kingdoms at the beginning. Giving people a starting point, so they're not just thrown into the fire.
When I say every job, I mean every one. A good example being, no automated mail system, so there needs to be a courier. You can ensure that jobs are upheld, via game-enforced contracts. So, you can contract a courier, something like "I entrust X with Y, and they will deliver it to Z; if successful, they earn M, if they fail, the penalty is B."
Making an Entrance.
If you don't have a Child, you have to choose between having a Family
or being a Ward of the State.
Each have their pros, and con
Your choice of Family is one of the most important decisions you could ever make. It determines your nobility, your wealth, reputation, and a lot of other important features like your genetics.
Your characters abilities and starting skills will also be determined by your family, race and region!
There are already a wide range of races, or "tribes" that can be chosen. From the tall Tundra-fairing Yoru, to the Dwarflike Mountain living Hrothi.
Along with these tribes, there's an even wider array of biomes to explore.
There will be a sort of "race system" in CoE. The races will be called "Tribes of Mann", and be split up based on location. So, Desert-Fairing kinsmen will be darker skinned, and resistant. Tribes of the North will be fair-skinned, and resistant to cold.
Additionally, there are rare genetic mutations. Albinism is one of them.
There's a chance during your character's customization that you may have one of these mutations, causing you to be more unique than your average John/Jane in the game.
When you're ready to enter the world, many opportunities will open in Elyria. Anything is possible if you work at it.
This is not your conventional MMO where you 'Choose a Class' and get pre-determined abilities at specific levels.
You define your character.
You shape the world.
Sometimes the hardest part of an MMO is not feeling in touch with your character, whether it be the limitations of your class choices not suiting you, or the limitations of the game itself preventing you to be that unique being that you are.
CoE expects to break all of that apart.
If that wasn't enough to interest you, then just keep reading on.
In Elyria, legends tell of beings who may have special abilities. Those who possess these.. 'talents' wield within them power to change the world. But for better or worse?
Some, but not many players may find themselves awakening such talents. Equipping them with what is thought to be a myth; magic.
Magic is feared in Elyria, due to it being vastly unknown and unpredictable.
You may one day find yourself underwater.. and that you do not need to come up for air.
Or that your pet cat may speak to you, and you understand it.
That you may be able to indeed, become your cat through shapeshifting.
Players who have awakened or discovered a darker talent however, may find themselves vulnerable.. or invulnerable.
If you have a talent, it is very likely that you may find yourself in a situation that may change everything drastically, and not just for you. You may have to abandon your home, friends, and neighbors to save your life, or theirs.
Against the World
Players affiliated with the darker side of the spectrum can commit atrocities. One such creature feasts on another player's soul, capturing it and transforming you.. into them.
Another atrocity is to rip one's soul from their being, placing it into a physical item. As long as their soul remains in the mortal realm, these beings are immune to death. However they will continue to age.. until they become a walking skeleton.
Against the hordes, you may also realize.. that not all things that die, stay dead.
In Chronicles of Elyria, it is possible to become a threat against all the other players, requiring multiples of people to take you down to restore balance.
If you've made it this far, I hope I've got you interested.
Now, I understand that this is a pretty hefty goal, but the game's already been in development for over a decade, now having a team of seasoned members of the game production industry. Additionally, they're very community oriented, and have been very open about the development of the game.
If you're going to sign up, I'd GREATLY appreciate it if did so with my friend code. It earns me a small amount of points that I could use to help kickstart our FJ guild.
Friend Code: CA6F70
Feel free to ask my questions about the game, I've read into it a bunch, just so I could help you nerds out.