ChroniclesOfElyria (259 subs)
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New to Chronicles of Elyria? Check this link out to get a basic rundown:
Most of these text blurbs and images taken directly from the Chronicles of Elyria Website: chroniclesofelyria.com
"First, the Cup-Flower Porcupine is a Primary Consumer that eats fungi, lichen, moss, and other small plants in the Tundra. The cute little rodent resembles porcupines in our world but with one important adaptation. Plants in the Tundra, such as the Arctic Poppy, tend to grow and flower fast, with cup-like petals as a way to capture and store heat efficiently. The Cup-Flower Porcupine's quills do similar, with flower-like appendages on the end that open instinctively. Not only does it help the little guy stay warm, but also serves as a form of camouflage. When stationary, he can lie down and make himself look like a small patch of flowers."
"The second animal this week is a secondary consumer and a predator of the Cup-Flower Porcupine. The Domino Fox is much like arctic foxes in our world but with a very specific adaptation - the addition of a domino mask allows them to dig through snow and ice looking for food, and also acts as a protective shield when attacking those prickly little porcupines."
"This week the Character Artists have been working on texturing and coloring of the equipment system, as well as improvements to our male model for the purpose of aging and body dynamics.
Seen here is a picture one of our artists put together that shows some different materials and colors, again giving you an idea of how customizable equipment in CoE will be. Pick your fabrics, pick your dyes, and get to work creating your own style."
"Several months ago we showed the aging and body dynamics video. This allowed us to demonstrate moving between a thin and heavy male, as well as a young and old male, but we didn't yet have the blend shapes in place to go from a thin old man to a heavy old man. Well, here ya go... Note, we cropped it to avoid having to paint another 'blur spot' over his private bits."
"In the A-pose in the image above you can see what the female looks like with 0% body fat and 0% muscle. In the third A-pose, you can see what the female looks like with 100% lean muscle and %0 body fat. In the fourth and final A-pose, you can see the female with 0% lean muscle and 100% body fat.
In reality, characters will very rarely be 0% or 100% of either, and will instead be a combination of the two. The female in the first A-pose is an example of one with both fat and lean muscle."
"First completed 3D model, of the mountable creature, the Ursaphant."
"Some concept art of the Ursaphant."
(Concept art: Dryas Elk)
(Concept of the new Otter Bear)
(Winter over New Haven)
"On December 12th we did a live Q&A on Twitch about the Biomes of Chronicles of Elyria. There were a lot of really excellent questions posed by the community in this reddit thread. For those of you that missed it, or just like to hear the sound of our voices, you can watch the recording with chat feed on Twitch.tv for a limited time, or on our YouTube channel forever.
I'm sure someone has already put this on a wiki page somewhere, but the list of Biomes that Souzou read during the Q&A is:
Deciduous Temperate Forest
Evergreen Temperate Forest
Grass and Shrub Savannah
Lower Montane Forest
Rocky Mountain Temperate Steppe
Tree and Shrub Savannah
Additional biomes that are totally unique to the world of Elyria may be added, so don't take this as an immutable list, okay?"
"To finish off this week's update I wanted to talk a bit more about how the world is built. I've talked about this on the forums before, but I don't believe it's made it into an update yet.
The different servers/worlds in Chronicles of Elyria are each procedurally generated, and each goes through a multi-step process during creation. First, we take the largest map size we want and break it up into tectonic plates. From there, we erode the plates, translating and rotating them and letting them collide with one another, forming convergent boundaries that form subduction zones, mountains, and volcanoes.
Once this is done, we have a basic outline of the continents and mountains. From there, we run height map generation algorithms on the continents in order to create a natural, realistic feeling terrain.
Next, we take large circles and overlay them on the map, each identifying major wind patterns which effect the pressure systems near and over the continents. When combined with the latitude/temperature, it allows us to create a humidity map, which is then used to determine the relative humidity in different regions.
From there, we take the topology of the map and the humidity, and we establish rivers, lakes, and rain shadows, as well as set the boundaries of the different watersheds / drainage divides.
Next, we take the locations of rivers and lakes, the distance from the subduction zones and mountains, and the elevation, and we use that to distribute soil types and to procedurally distribute metals and other natural resources across the map.
Now we have our biomes. The temperature is determined largely by latitude and elevation, and the humidity is set by the air pressure and the presence of rain shadows - areas to the east of large mountains where rain doesn't fall. From here, we can populate the biome with flora, fauna, and people.
With the knowledge of where trees, food, and water are, as well as the boundaries of the mountains, watersheds, rivers, etc. we can identify what the boundaries of the different domains will be. Kingdoms are generally divided by large topographic structures, such as mountains, large rivers, or biome changes. Duchies are almost always divided by biome changes. And finally, counties are generally separated by drainage divides, smaller rivers, or forests.
In the end, you get something like the following map. Please note, this map shows the biomes of the sample world we're working with. It also shows the borders of Kingdoms (in color) as well as Duchies (in black).
It should be noted that this isn't necessarily the complete world, and isn't the world at the beginning. This map shows the kingdom boundaries after expansion has occurred and travel overseas to neighboring continents.
Even still, it serves as a good example of the world you can expect to enter in Chronicles of Elyria.
And look...you can see where Titan's Steppe is on our test map."
If this post got you interested in the game, I'm glad.
We actually have a FJ town planned, we're going to be in the NA-East server, and will
All you have to do to join is to sign up to the website using my friend code.
Friend code: CA6F70
We currently have 28 members, our goal is 40. Leave a comment below when you're done signing up, and I'll PM you the link to the discord.