Painting. Source:4chan subscribe for more The Sims 3 is a 2009 strategic life simulation video game developed by The Sims Studio and published by Electronic Art washington superbowl usa bruno mars Leeds Festival Man City Vs Chel Transformers 4 Sinkhol
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Painting

 
Painting. Source:4chan subscribe for more The Sims 3 is a 2009 strategic life simulation video game developed by The Sims Studio and published by Electronic Art

Source:4chan
subscribe for more

The Sims 3 is a 2009 strategic life simulation video game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. The Sims 3 was released to game consoles and smartphones on October 26, 2010, for PlayStation 3, Wii, Xbox 360, Android, iOS, and Nintendo DS. The Windows Phone version was made available on the Windows Phone Store on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of its launch titles.[2] It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.

The Sims 3 was a commercial success, selling 1.4 million copies in its first week.[3][4] Critics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic.[5] The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling PC games of all time.[6]

The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are placed on one continuous map. The developers stated that "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of "rabbit-holes". Players aren't allowed to go inside the majority of city buildings; instead, the Sim will disappear inside for a certain amount of time—a feature known in video games as a "rabbit-hole"—while the player is given several choices on what happens inside using a text-based notification.

The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while a wish to "Have a Baby" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem.

lg Anonymous '/ 43/' 13( Wed) 00: 52 No. 21 791 0436 Replies:
File: '-( 62 KB, 227x221, 1376932299586. png) IE]
Every time I play the sims, I start my family with a "painting goblin".
I make him/ her morbidly obese with green skin. I make sure to give him the following traits:
alikes to be alone
alikes art
mates the outdoors
The first thing I do once I have enough money, is build a small room in the basement, send him down there, and then remove the stairs. I
set him up in a tiny little area with only an easel, a toilet, a refrigerator, a bed, a shower, and a trash bin.
All he does all day is paint. That' s it. He paints and paints and paints and paints.
Eventually his paintings become very good and worth a lot of money. Every few minutes I go downstairs and sell whatever painting he has
finished, and then I return to playing the game.
My family always ends up feeling blessed because of their fortune, and they never find out about the horrible secret living beneath their
home.
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Views: 63314 Submitted: 03/03/2014