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Am I the only one that felt like Bioshock Infinite was massively overblown? It's not a bad game, but it's pretty far from the 9/10 and 10/10 it gets from reviewers and players alike. I'd give it a 7 or an 8 if i'm being generous, good for one playthorugh but not much else.
I agree. With Bioshock 1 (maybe 2), my first reaction was "I have to play this again on a harder difficulty and find everything!" - Infinite was more of a "I played it, it was fun, good ending, ok let's get the DLC so we can head back to Rapture!".
Infinite based itself more on the action I think, and it was really the ending (last couple of chapters) that saved it.
I didn't understand why people made it out to be this fantastic game in terms of "OH IT MADE YOU THINK, IT WAS JUST SO MINDBLOWING WOW"
No, no it wasn't that mindblowing.
The game was pretentious garbage. It completely reeled on some randomly generated premise that Bioshock has parallel universes, something that was entirely plucked out of the asses of the devs at the last minute to sound like this intense grand scheme that was planned from the beginning. It wasn't.
You don't have to think that hard to realize Infinite doesn't deserve any amount of the accolades it received, and when you play the original demo that came out years before it's entrance, you realize the Developers actually went straight for something completely mediocre and hinged it on that sole "mindblowing ending", rather than actually keep consistent and develop a game that legitimately deserved 10/10s across the board.
Well for for the first time in almost forever, someone finally made a game that was meant to make you think, but not piss you off while trying to figure it out
like basically all of the Assassin's Creed games.
As for some of the questions on here, I don't have all of the answers, but I have some.
Booker and the AD thing on his hand. You don't exactly see a clothing store nearby, so I doubt he would be able to buy gloves. Also he gets stabbed in the hand with the AD mark, and it later gets wrapped so they couldn't see that. Even though a lot of people knew who he was already.
For Elizabeth's powers, I believe it was explained in the game when she was taken from Booker and lost her finger. Something about being physically in two universes at the same time did it. I think.
For Booker always having to die, you have to understand that in all of the universes, he still dies. Booker is always going to die.
The New York thing. For one, 1980's and why using Zeppelins? Not sure about that. But I do know that there was no real good defense against them...have you seen the technology Columbia had? They had rocket launchers, semi-automatic and fully automatic rifles, a giant metal bird that had a mind of its own, people who basically had ******* superpowers, and people who were half man and half machine. That was all 1914. Imagine how powerful they would be in the 1980's.
For Elizabeth becoming fully aware of everything. I believe that when the siphon was destroyed, she was able to reach her full potential in just one moment, and I believe when she had complete control of her full capabilites, everything just seemed to hit her at once and everything started to make sense in just one moment, that's how powerful she is without the siphon.
The rest I'm not too sure about, some of it is just simply the development of the game, even though they kinda did work on the game for a really long time, so they could have fixed all that.
I despise sounding like a 'gaming was better back in my day!' person.
but that's exactly what I am going to do.
I also hate long walls of text. but again, what the hell.
Bioshock Infinite shows IMO that modern gamers are starving for something to challenge them, both in story and gameplay. Imagine a game like Deus Ex being released today, I honestly don't know if modern gaming markets would be able to handle that.
After gaming went mainstream and became a way to cool down, people stopped wanting to go 'deep' with story and just... chill. Thus, 'popcorn' games were made to fill this demand.I call them popcorn as they are light, fluffy, but leave you hungry for more. CoD for instance. for all the hate it gets, it is still pretty fun, but the story is pretty light. If I am tired from a long day of work, I don't want to think hard about ethical dilemmas like in Spec Ops: The Line, I wanna shoot something. That is not necessarily a bad thing at all. Doom didn't have all that much of a story either, but it was loads of fun.
But as time has gone on, popcorn games have flooded the market. Bioshock blew the minds of modern gamers in the same way a bigmac would blow the mind of a north korean. We are starving for a good story and good gameplay to finally reunite.
also **** multiplayer ********. I never liked LAN parties, so why should I be forced to play Co-op.
Great explanation on modern gaming, but have you by any chance read any videogame books? the halo ones get pretty interesting if you enjoyed the games they go hand in hand.
"light and fluffy" because they leave you wanting more.
simple but excellent description of modern gaming.
Most. i think, Is Fallout New Vegas considered modern or is it dated?
I try not to be too biased and avoid nostalgia goggles.
But when Deus Ex, System Shock 2, and Half Life came out ~3 years of each other, it starts to get hard to not reminisce.
I'd say 60% which is well over the majority.
If it was 80% then i'd go crazy.
your opinion is in conflict with my opinion
I agree completely. I just felt like the story wasn't anything special and neither was the gameplay.
I agree. I enjoyed the setting and the art style, but the gameplay was so repetitive. I'd say an 7/10 is a good rating for it.
well you are not forced to like just because the reviews are good. I personally liked the game just because of the ending and the art style, the gameplay was generic but thats just my opinion.
You liked it for the ending?
I liked it for the atmosphere that music provided tbh.
yeah I liked I loved the atmospere too but the ending was mindblowing with all the lighthouses and everything and in my opinion that was cool.
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