WTF is wrong with gaming industry??!!. Awesome Witcher series example in comparison with disgusting gaming industry. NOT MINE - BIG RESPECT TO THE CREATOR ( Fou witcher games
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WTF is wrong with gaming industry??!!

 
WTF is wrong with gaming industry??!!. Awesome Witcher series example in comparison with disgusting gaming industry. NOT MINE - BIG RESPECT TO THE CREATOR ( Fou

Awesome Witcher series example in comparison with disgusting gaming industry.
NOT MINE - BIG RESPECT TO THE CREATOR ( Found On Imgur/gaming)

THE
CD PROJEKT RED
THE ORIGINAL
Int
The first Witcher game, developed by co RED, was released in
2007 exclusively for PC It was based on a series of books by Polish
Author Andrzej Sapkowski
There was no console release There was no DRM There wasn' t a
reliance on an existing franchise to sell the game They didn' t spend tens
of millions of dollars on advertisement campaigns They didn' t even sell
off portions of their game as preorder bonuses or DIE
The game was relatively buggy, but it was a unique & refreshing
experience
It didn' t need to clear A million sales in a week to be considered
successful It sold well enough for to make a second Witcher
game
ASSASSINS or KINGS
IN. It
A( \ SEINS was Tet
TCHER
in 2011 later, on IS important] released their second game in the
series The Witcher 2 Assassins of Kings l was initially a PC game, but
a Xbox 360 version was released the following year
They were gaining momentum There was a console release The
graphics were ridiculously impressive at the time The gameplay had
improved as had the production values
There still wasn' t any DRM They didn' t spend tens of millions of dollars
on advertisement campaigns They still weren' t selling off portions of
their game as preorder bonuses or DLC, in tact, all updates and DLC
were free
One year after the games release it was announced that they had sold
I 7 million copies
The total cost of the game was around 10 million dollars To put that into
perspective, Call of Duty Modern Warfare 2 had a development budget
of around million marketing budget of million To put some
more perspective on that
WSE
SIDE GUESTS
PDQ. EDITI
DFI Pi I‘ Garry PM Prim Currey LOW
In 2008, launched its own Digital Distribution service Its focus
was on older games (that would run on newer operating systems) which
they would deliver without any DRM
Eventually The Witcher 2 hit the store and it gained even more
popularity Not everyone wanted to have Steam installed in order to play
their copy of The Witcher 2, and here was their solution
After a while newer games began to appear, and there was still no DRM
in sight
DRM solves piracy like a bag of concrete solves hunger: _.
Guillaume
we COT director
WILD HUNT
Grip; ' in rrenier'
In an 5 is years later. we IS important] the third installment of The Witcher will
be released
Now have some serious money to play with The game itself will
cost at least 15 million to make with a 25 million dollar advertising
budget There will be a console release In fact, it will only release on
newer consoles
There still isn' t any DRM They have now earnt enough to spend a
sizeable amount on advertising They still aren' t selling off portions of
their game as preorder bonuses or DLC, in tact, all updates and DUI will
be tree,
In conjunction with what we can already expect from a Witcher game,
here' s what we' been told [and in some cases shown)
It looks amazing More so than any other Next gen game with budgets
that pale in comparison
It has an open world without any loading screens
it IS "35 times larger" than the previous Witcher games
You can now travel by horse and boat
It will take hours to finish, with a main quest and of
side quests
Responsive dynamic environments and varying experiences with
monsters between day and night
GET TO THE BLOODY POINT
If I had to summarise why I bothered with telling you all of this, be
with the following [I' ll explain laterr
WHAT
IN THE Jit) Will
is wrong with video game development?
As a long time gamer I' played more video games than any one person
probably should I was gaming when only nerds play video games' and I
continue to game in this billion dollar industry
I get why a lot of choices are made I do A lot of them make sense to me
I understand that publishers are often making the important decisions i
understand ‘it' s a business Well, are a business
Today,
they have one of the most ambitious ridiculously good looking games on
the horizon
They also have a reputation for being customer driven It feels like they
have gamers in mind, nosiest projected profit margins We get given
whole products, not pieces of them with varying price tags And some
times we even get buggy games, but those can be fixed You know what
can' t easily be fixed?
RUBBISH. LIKE. THIS.
W i -I C AWESOME
DRM, a short development cycle, bad writing, bad story, DUI packs, the
reuse of maps and the sigh " It doesn' t make for a
great RPS
So here we have a AAA" game developed by a AAA" studio published by a
AAA' publisher and the result is a with less features and
gameplay mechanics than its predecessor Yet a small studio in Poland
can create something incredibly more interesting and engaging to play
with a FRACTION of the resources available to them
LAST WISH
CD PROJEKT RED"
What happened toasst experiencing a game that you already paid for in
ls entirety without having to worry about every single thing being
monetised?
Why is it that giants like EA, Ubisoft, Activision, Eidos, Maxis [the list really
does go uni why IS it that they can make hundreds of millions of dollars yet
gamers expect nothing more for their money with each yearly cycle of a
game? Why is l that can do so much more with so much less, yet
the bigger companies put very little effort into their rehashes and they' re
still successful?
Why do people care about AAA' publishers and developers bottom lines
as if it personally affects them somehow? They re a business? Good for
them Why should you have to pay through the nose for everything when
there are good guys out there who have a better understanding of what
you should get for your money?
hes proven you don' t you don' t need to monetise every single little
thing to survive or to develop state of the art games and technology
They' done the opposite quite successfully for a while now
At this point I should probably assert that I have no affiliation with
whatsoever, and it' s a shame I can only reference them as the one big
does everything right in my eyes I' m insta gamerbro
thinks a lot of people could learn from these guys, and credit should go
to where it' s due
TL; DR Look at in 2007 and look at them now We' re leaving too
much room for greedy business practices where there needn' t be any
...
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Views: 45685 Submitted: 06/06/2014