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#25
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tacoperson ONLINE (12/14/2015) [-]
I always hated how pathfinder has you roll for stats. I never liked how no matter how powerful you get in dnd you can always die just by failing a roll, and now I can get ****** over by bad rolls before I even play. Honestly the one thing that puts video games before tabletop gaming in my eyes is that if you do well it's because you performed with an adequate amount of skill, not because you rolled a die and it said 1.
on a side note are there any good dice-free tabletop games? Is such a thing even possible?
on a side note are there any good dice-free tabletop games? Is such a thing even possible?
Well, I dont think theres any inherent "dice less" systems that I can think of, but I know of two where the propabillity of you ******* up a roll is extreamly small.
In both World of Darkness and Shadowrun, you usually have somewhere between 5 to 10 dice to anything you're trying to do, and if just 1 of those comes up a "success", you're effectively succeeding at what you're trying to do. You might not do so with flying colors, but atleast you're still succeeding. Since you have so many dice, you usually end up rolling about the same number of "successes" between attempts at the same thing. Thats just statistics.
Additionally, you dont roll for stats in either of those systems, and especially in Shadowrun, you can make pretty much whichever dude you want.
In both World of Darkness and Shadowrun, you usually have somewhere between 5 to 10 dice to anything you're trying to do, and if just 1 of those comes up a "success", you're effectively succeeding at what you're trying to do. You might not do so with flying colors, but atleast you're still succeeding. Since you have so many dice, you usually end up rolling about the same number of "successes" between attempts at the same thing. Thats just statistics.
Additionally, you dont roll for stats in either of those systems, and especially in Shadowrun, you can make pretty much whichever dude you want.
Pathfinder doesnt roll stats for the most part. Most people, atleast on the PbP forums, use point buy.
#66 to #56
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tacoperson ONLINE (12/14/2015) [-]
yeah that makes pathfinder redeemable. I don't see why anyone would have you roll for stats. I ended up rolling ****** stats the time I had to and I had to sit there in envy with other people who lucked out and got the good **** . It's honestly just a terrible way to do it overall.
That being said I still like gurps the most. So much customization. So much realism. I don't even care if you have to roll a d6 every ten seconds to make sure you don't have a brain aneurysm.
That being said I still like gurps the most. So much customization. So much realism. I don't even care if you have to roll a d6 every ten seconds to make sure you don't have a brain aneurysm.
Pathfinder does NOT have you roll for stats.
You either roll, or 10 point buy, or 15 point buy, or 20 point buy, 25 point buy, etc etc.
If everything is a life or death situation your GM is bad.
This just sounds like you had a trash GM and nothing else.
You either roll, or 10 point buy, or 15 point buy, or 20 point buy, 25 point buy, etc etc.
If everything is a life or death situation your GM is bad.
This just sounds like you had a trash GM and nothing else.
#32 to #27
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tacoperson ONLINE (12/14/2015) [-]
ah I only did pathfinder once, I didn't know there were other ways of doing it.
It's not all life or death situations, it just always bugged me that when you DO get in life or death situations you're one unlucky roll away from dying. You can figure out how to defeat some ultimate evil, run in for the final battle, slip on a banana and die.
The main thing is not everything in life is luck, so why is everything in dnd luck based?
It's not all life or death situations, it just always bugged me that when you DO get in life or death situations you're one unlucky roll away from dying. You can figure out how to defeat some ultimate evil, run in for the final battle, slip on a banana and die.
The main thing is not everything in life is luck, so why is everything in dnd luck based?