OH, THE PAIN!. . The game' s control setup is its most terrifying element. The left analog stick moves you forward, back, and skates right and left, while the r
x
Click to expand

OH, THE PAIN!

The game' s control setup is
its most terrifying element.
The left analog stick moves
you forward, back, and
skates right and left, while
the right analog stick turns
you and can be used to look
up and down." I
Alien Resurrection (PSX) Review
Gamespot, October 2000
...
  • Recommend tagsx
+803
Views: 28383
Favorited: 42
Submitted: 08/22/2014
Share On Facebook
Add to favorites Subscribe to worldatarms submit to reddit

Comments(138):

 
What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #37 - warriormonk (08/23/2014) [-]
pshhh. that movement system will never catch on.
#24 - flashlight (08/23/2014) [-]
This rocked on PS1 with Quake 2 and Command & Conquer
User avatar #89 to #24 - burgerfart (08/23/2014) [-]
This guy is playing ghost on a ps4 with mouse and keyboard.. Mouse and Keyboard with PS4 (The dirty and easy  way)
#84 to #24 - deathchain (08/23/2014) [-]
For hat it's worth, the SNES has one too.
User avatar #96 to #84 - swagfagit (08/23/2014) [-]
MARIO PAINT *******
User avatar #88 to #84 - phoenix grinder (08/23/2014) [-]
and it was fantastic
User avatar #79 to #24 - thatguyontheright ONLINE (08/23/2014) [-]
I forgot the PS1 had a mouse
#70 to #24 - helterskeletor (08/23/2014) [-]
Where were these when i was younger?
Where were these when i was younger?
#53 to #24 - captinchikin (08/23/2014) [-]
Going against a bunch of joysticks with that is cheating man
Going against a bunch of joysticks with that is cheating man
User avatar #36 to #24 - enemyoftrn (08/23/2014) [-]
They had those?
#71 to #36 - Rascal (08/23/2014) [-]
I wish I knew about those too!
User avatar #72 to #71 - enemyoftrn (08/23/2014) [-]
My live, was an incomplete memory card....
#38 to #24 - archael (08/23/2014) [-]
Wow, talk about ******* god mode.
#81 - thatguyontheright ONLINE (08/23/2014) [-]
1 year later
User avatar #101 to #81 - wellimnotsure (08/23/2014) [-]
Its hard to believe the greatest FPS of all time can trace its descendants to the abortion that is HALO 4
User avatar #11 - moribus (08/23/2014) [-]
10/10 Like skyrim with guns.
User avatar #68 to #11 - connorjacks (08/23/2014) [-]
I completely forgot the game that people were saying this about originally could you enlighten me?
User avatar #73 to #68 - youngneil ONLINE (08/23/2014) [-]
Farcry 3
User avatar #100 to #68 - thewhitezombie (08/23/2014) [-]
Fallout 3
User avatar #137 to #100 - connorjacks (08/24/2014) [-]
Fallout 3 was before skyrim.
User avatar #47 to #26 - commontroll (08/23/2014) [-]
It's almost like it's a common joke!
#17 to #11 - Rascal (08/23/2014) [-]
User avatar #21 to #17 - bestfoxgirl (08/23/2014) [-]
Why would you want a revolver with infinite ammo which deals 0 dmg?
#48 to #21 - yourmanneville (08/23/2014) [-]
I think it's the never-ending bullets that deal damage, not the revolver.
User avatar #51 to #48 - warzon (08/23/2014) [-]
Someone hasn't been bitch slapped by a revolver.
User avatar #45 to #21 - moribus (08/23/2014) [-]
You shouldnt ask questions like this. If you, dont like mods, turn on your xbone, and play.
#87 to #45 - herbolifee (08/23/2014) [-]
That was the most uncalled for, unrelated comment I've read in quite a while.    
 How retarded are you??
That was the most uncalled for, unrelated comment I've read in quite a while.
How retarded are you??
User avatar #118 to #87 - moribus (08/24/2014) [-]
i am
i was drunk
User avatar #93 to #17 - garaichu (08/23/2014) [-]
Last time someone posted this picture I got curious and wanted to find it, but found this instead. Skyrim colt peacemaker Revoler

What the **** , Youtube...
User avatar #66 to #17 - loganmadder (08/23/2014) [-]
There should be a gun mod for skyrim where they're just flintlock pistols, that take the same amount of time to reload, if not longer, and notifies enemies where you are
#90 to #66 - tranminh (08/23/2014) [-]
there is one
User avatar #50 - temporalguardian (08/23/2014) [-]
Cheeky lil **** aint he
User avatar #82 - ieatbengay (08/23/2014) [-]
2spooky
User avatar #91 - lateday (08/23/2014) [-]
I think Wii FPS pointer controls for FPS like Metroid Prime are better than dual analog.
User avatar #94 to #91 - cormy (08/23/2014) [-]
Elaborate
User avatar #113 to #94 - lateday (08/24/2014) [-]
Thing is, both control schemes have their cons and pros. Pointer controls, from my perspective, give a faster aim. You can easily move your pointer a few fractions of an inch with little effort, something that is not so quickly done with dual analog. Dual Analogs have way better precision since there is no hand shaking and messing up the aim. I prefer the faster and smoother aiming from pointer controls. Besides the camera may stay still and you can move your gun within that field of view, an impossible feat, I presume, for dual analogs.
User avatar #114 to #113 - cormy (08/24/2014) [-]
tbh, I was just asking what control scheme Metroid Prime for Wii had in the first place as I've never played it.
User avatar #115 to #114 - lateday (08/24/2014) [-]
Oh sorry, I thought you wanted me to tell you WHY I like one over the other. Well, Wii versions of Metroid Prime use a "dual" scheme. You walk and move with the analog stick as any dual analog scheme. But the turning and pointing is done by the Wii Remote, so if you want to turn right, you must point a bit to the right so the player starts rotating. You can search for videos of Metroid Prime 3 gameplay for better understanding.
User avatar #116 to #115 - cormy (08/24/2014) [-]
How fast is it?
I once played CoD on a scheme like that and it was slow as **** to turn and then once I could see where my enemy was I had to point at the screen again to aim, which is also kind of slow with the Wii.
User avatar #117 to #116 - lateday (08/24/2014) [-]
Well, you can adjust that. The turning speed can be increased or decreased in pretty much any game. You can adjust both the sensibility of the pointer itself, the turning speed or the threshold for turning (so you can choose between pointing all the way to the edge of the screen until you start turning or aim just an inch from the center to turn.) I used to play CoD just with the Wii Remote and I had no trouble keeping up. Once you get used to it it becomes pretty natural, that's why I like it most I guess.
#95 to #91 - tck (08/23/2014) [-]
I would say you might think differently if MP used the sticks appropriately (the way described in the content) instead of the horribly outdated way they chose.
User avatar #112 to #95 - lateday (08/24/2014) [-]
Well, I compare it mostly to CoD since that's the most experience I've had with Dual Analogs. The original prime controls were nice in my view. In hindsight, they were great at not feeling awkward to use.
User avatar #103 to #91 - PVTDickStryker (08/23/2014) [-]
The wii ports? God no.
The first two were nice and simple with a lock-on system
The wii ports are the exact same thing, only you have to manually aim at the middle of the screen to kill something, the wii motion is just.....unnecessary.
User avatar #111 to #103 - lateday (08/24/2014) [-]
Well, lock-on was still in the ports and let you easily target a moving object. I never had a problem with the Wii Trilogy and I played the original GC ones too. Both versions felt great.
User avatar #119 to #111 - PVTDickStryker (08/24/2014) [-]
Im saying that the lock-on made the manual aim completely tedious, as in combat all you really need it for is to chage weapons or visor in an unnecessary way, and to kill you just have to keep the reticle in the center of the screen. Thats it, for the entire game, you're good with just the lock-on.
#1 - Rascal (08/22/2014) [-]
if it were not for auto aim, console players would hit nothing
the worst is, when games are ported to pc or are programmed for multiple platforms, then you often suffer from a ******* auto aim, that ***** up your aiming when playing on a pc
i still wonder why the **** no console ever has the option of attaching a mouse and keyboard
User avatar #49 to #1 - desacabose ONLINE (08/23/2014) [-]
>Killer7
>Last of Us
>Resident Evil 4
>Hitout new solid 4 guns of the deadly redemption: Drakes lands 2
#80 to #1 - anonymousfinn (08/23/2014) [-]
successfull troll is successfull
User avatar #92 to #1 - zuflux ONLINE (08/23/2014) [-]
Just began playing Bioshock Infinite today, turned Auto aim off, got no problems killing **** with my gamepad. your opinion is invalid.
User avatar #102 to #1 - masdercheef ONLINE (08/23/2014) [-]
Yes. Auto aim. That's totally what happens at 500+ meters with a sniper rifle, or arcing tank shells over ridiculous distances, or getting a grenade in just the right spot to cause the most damage.

Hell, I haven't even seen auto-aim turned on by default in years - I wasn't aware it was still an option for most games.

Sounds like someone's a bitter PC player.
User avatar #108 to #1 - KillinTime (08/23/2014) [-]
autoaim in skyrim actually makes aiming harder for any shot of reasonable distance.

worst part is you gotta download a mod to turn that **** off.
User avatar #5 to #1 - thedippestofshits (08/23/2014) [-]
ps4 can be played wth nany usb/bluetooth mouse and keyboard
#6 to #1 - auryn (08/23/2014) [-]
I'm sorry to hear about your motormental retardation.
User avatar #19 to #1 - Blargosnarf (08/23/2014) [-]
>Anon

Automatically discredit entire argument and/or opinion.
User avatar #25 to #1 - cuntism ONLINE (08/23/2014) [-]
I've never ever ever played a PC game that has autoaim enabled when using the mouse.

Also, autoaim is optional in...everything. But it's useful, it's a great compromise of losing the fidelity of a mouse, and is essential for games like GTA IV and other 3rd person shooters for which pads tend to be better for
User avatar #27 to #25 - Shramin (08/23/2014) [-]
A few early console port shooters would have that slight auto aim adjust that the console had, causing your mouse to follow a target which would offset your aim.

One example of a newer game with aim assist is Watch_Dogs, which originally had the aim slow down when over a target.
User avatar #28 to #27 - cuntism ONLINE (08/23/2014) [-]
I didn't try mouse and keyboard with Watch Dogs, prefer a pad when playing 3PS's

That would do my nut in though if I was using a m&k

I remember the first FPS I played on the console, Medal Of Honor on the PSX, **** was ridiculously hard to get used to, but so much fun when you did
User avatar #29 to #28 - Shramin (08/23/2014) [-]
I know what you mean as I use controllers for all AC games, but some TPS I enjoy the mouse aim more.

The first FPS I played on console was Goldeneye on N64, everything after that was easy to get used too, two joysticks and all on later consoles.
User avatar #41 to #29 - cuntism ONLINE (08/23/2014) [-]
I didn't really play N64 much, me and my friends were playstation folks (mostly because we all had em chipped and I did copied games...where I lived was pretty poor).

When the Analog pad came out that was a godsend
#16 to #1 - listerthepessimist (08/23/2014) [-]
it never caught on
#64 to #16 - roneffinswanson (08/23/2014) [-]
Too much lag you filthy casual
#67 to #64 - blancka (08/23/2014) [-]
You do realise lag is basically non existent in a wired setup like that, and lag-free wireless controllers were available on ps2?
User avatar #8 to #1 - zomaru ONLINE (08/23/2014) [-]
I've played borderlands 2 on my PC with both M+K and controller. I have to say Auto aim with the controler is a damn must, and it's actualy annoying. Trying to aim with a joystick is abysmal.
User avatar #62 to #1 - frenzyhero (08/23/2014) [-]
like this bitch thinks pc games dont have autoaim too
#7 to #1 - ineptvirus (08/23/2014) [-]
Once, Ive heard, a halo game allowed support for a mouse and keyboard. The m+k players absolutely decimated the classic controller setups, so it was never used again.
Once, Ive heard, a halo game allowed support for a mouse and keyboard. The m+k players absolutely decimated the classic controller setups, so it was never used again.
#75 to #7 - Rascal (08/23/2014) [-]
It wasn't true. They allowed the vista version to play against xbox live players and it was pretty even. Halo is on of those games were the precision of the mouse doesn't give you too much of an advantage. Same applies to Titanfall. I use the controller setup on there and do very well. It is mainly games like BF4 and CoD where the M+K players have an advantage.
#98 to #75 - ineptvirus (08/23/2014) [-]
Oh, i didn't know that. Thanks for telling me in a non-asshole way, no sarcasm.
User avatar #2 to #1 - thatguyontheright ONLINE (08/23/2014) [-]
Dreamcast
Playstation 2
Gamecube (Keyboard only)
PS3 (at one time, could be used as a computer)

and there are 3rd party add ons for the PS3 and 360 that let you substitute a controller with a mouse and keyboard.
#15 to #2 - BloodyTurds ONLINE (08/23/2014) [-]
the big problem with the add ons, is that they are still limited to the 2 speeds that an analog stick can move...

Ever have a stereo with a digital dial? give it an average twist, and the volume goes up like 15 points, but give it a good spin, and even though it rotated more than it would have with an average twist, your volume only goes up 5..

and ps3 still supports mouse/keyboard (I think ps2 might, because I believe it still supports linux) but basically no games take advantage of them
User avatar #57 to #15 - thatguyontheright ONLINE (08/23/2014) [-]
I have one PS2 game that uses a mouse and keyboard, Dirge of Cerberus: Final Fantasy VII.

According to a post I found these games also work with the mouse and keyboard.

Age of Empires II, Armored Core 2, Armored Core 3, ATV Quad Power Racing 2, Deus Ex, Everquest Online Adventures: Frontiers, Final Fantasy XI, Half-Life, Red Faction 2, Resident Evil 4 (might have to try that), Sky Odyssey, and Unreal Tournament. I think Star Trek Elite Force as well.
#110 to #57 - BloodyTurds ONLINE (08/24/2014) [-]
It would be nice if games like sc2 could come out on console, with mouse and keyboard required, rather than optional.
Sure I can play on my Pc.. but when friends come over, it would be great to have something for them to play on to, without having a computer hooked up in the living room...
#23 to #1 - Rascal (08/23/2014) [-]
I play console and turn that **** off, it will move you off one target and try and track the next.
0
#20 to #1 - thesecretbear has deleted their comment [-]
User avatar #22 to #1 - bestfoxgirl (08/23/2014) [-]
Kid.

console controllers can be better if you know how to use them correctly

don't produce argument based on your own lack of skill, pc casul
User avatar #30 to #22 - Shramin (08/23/2014) [-]
Controllers have benefits, in racing the triggers proved pressure based pushing instead of the keyboards on and off trigger for the gas.

but they also can't keep up with the mouse in shooters in terms of aim ability and reaction ability.

of course the mouse pays for that with no directional feedback information.
User avatar #32 to #30 - bestfoxgirl (08/23/2014) [-]
Actually no. You can play better on your controller provided that you aren't a casual player who holds controller the 2nd time in your life and you know how to make both analog sticks work for you to help aiming
User avatar #33 to #32 - Shramin (08/23/2014) [-]
Yeah no, you are either trolling or delusional as this has already been proven wrong. Thumb control over aim will never replace the entire hand using a mouse that can be moved in any direct fast.
#39 to #33 - bestfoxgirl (08/23/2014) [-]
So you just disregard a person who plays for more than 16 years on both consoles and PC just because it doesn't fit your pc casual point of view? K.
User avatar #42 to #39 - Shramin (08/23/2014) [-]
What I said earlier in mind, I never said its impossible to be good with a controller, just that in shooters, Specifically shooters, M&K is superior. In racing games and platform games Controllers are superior.
#55 to #42 - theincrediblemrk (08/23/2014) [-]
But I do better with a controller. Especially in shooters. Also, how does one "prove" that a mouse is easier than a controller? I'd assume it was a preference thing.
User avatar #86 to #55 - Shramin (08/23/2014) [-]
by having a team of controller users play against a team of mouse users.

By mixing said teams and having people unused to mouse play with controller and vice verse.

It is ultimately easier to aim with a mouse, you can compare it to trying to use a mouse cursor with a controller.

If you only play with a controller you will do better with a controller than a mouse and keyboard since that is what you are used to, but that doesn't mean you can't do better with the mouse and keyboard once you have the same experience.
User avatar #99 to #86 - theincrediblemrk (08/23/2014) [-]
Ah, thank you.
User avatar #74 to #55 - alfrebecht (08/23/2014) [-]
As a small example, one of the recent CoD games... I want to say Black Ops? was originally mp cross-platform, but that was quickly ended because console players couldn't keep up.

It's not an issue of skill, just which setup offers greater potential control. Because mouse will always be stop/start movement, it's sensitivity can be much higher without losing efficacy. Analog sticks on the other hand, require sustained turning, so the player has to make a slightly less precise action over a greater period of time.

That said, a crappy player will likely still lose to a good one regardless of the setup. So if you're better with a controller, you're better with a controller. skill is not the same as potential.
#85 to #74 - Rascal (08/23/2014) [-]
I'm a lot better with a controller than m+k setup, but I agree that a mouse has more potential. It's a mix of that and preference, and depends on the game. In shooters I usually have a strategy so I do pretty good, but sometimes the 0.something seconds quicker mouse could help a bit. I had a ps1 long before I had a computer let alone games for it (other than some free online stuff) so it's probably about practice too.
#77 to #74 - Rascal (08/23/2014) [-]
They did the same thing in halo 2 with the PC and Console versions. Cross platform mp. Neither side had much of an advantage due to the fact that in a game like halo or titanfall the added accuracy of a M+K isn't enough to make a difference.
User avatar #76 to #74 - theincrediblemrk (08/23/2014) [-]
Ah. But one thing, you can play against people on different setups? I'm referring to the "console players coudln't keep up" thing. Also a cross-platform shooter sounds kinda odd.
#60 to #55 - Rascal (08/23/2014) [-]
It is a preference thing. pc mustard race people only claim mouse/keyboard is better because that's what they use, and to help feed their superiority complex.
User avatar #61 to #60 - theincrediblemrk (08/23/2014) [-]
Thank you based anon.
User avatar #121 to #42 - bestfoxgirl (08/24/2014) [-]
Yeah, objectively superior because you can't play with something more complicated. Good thinking.
User avatar #123 to #121 - Shramin (08/24/2014) [-]
I play with both and you claim I can't play with one, go away troll.
User avatar #124 to #123 - bestfoxgirl (08/24/2014) [-]
Do you even hear yourself you ******* kid? "M&K is superior! What's my argument? Because I SAID SO!"

ok pc casual, I'll let you believe what you want
User avatar #125 to #124 - Shramin (08/24/2014) [-]
You are still ignoring the statements I made that I play PC and Console.

I am not claiming PC master race because we aren't discussing consoles vs pc, we are discussing control schemes and what is better for what.

Learn to read, Child.
User avatar #126 to #125 - bestfoxgirl (08/24/2014) [-]
You didn't make any statements which wouldn't be total ******** . Coming from a person who played consoles and PC longer than you live. You sound like a kid who has a console and PC for about a year, not longer. A casual like that doesn't really sound like a credible source.

Yeah idiot that's what we do, I never said otherwise.

>makes a statement which is false to anyone who knows a bit about the subject
>makes a statement which doesn't make sense and shows his lack of understanding of written text (I never said we discussed consoles vs pc)
>tells the other party to learn to read
>2/10 go back to school
User avatar #127 to #126 - Shramin (08/24/2014) [-]
www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html
forum.frontrowcrew.com/discussion/7422/pc-vs-console-fps-controls-nails-in-the-coffin
www.techhive.com/article/246176/can_a_gamepad_beat_a_keyboard_and_mouse_.html

Anyone who has invested time in playing games over a longer period of time understand where controllers have the advantage and where Mouse & Keyboard have the advantage. In terms of aiming the speed and precision of a mouse cannot be beaten by a controller.

I know you never said that but multiple times have you specified "PC casual" while we are discussing controller scheme which makes no sense if I am talking about multiple game types and controller schemes.

I told you to learn to read because of what I just said makes no sense.

You said you have played games for 16 years, I got my Snes in 92, my first FPS was Goldeneye in 97, my first PC I got in 2002. I have primarily played consoles but have recently switched since the concept of "Plug and play" is no longer a thing unless we are talking the older machines.
User avatar #128 to #127 - bestfoxgirl (08/24/2014) [-]
Forum posts are great proofs. I mean, you know that what they wrote there is truth, right?

against proven

I don't feel like explaining how sentences work

same, I won't dumb down sentences just to make you understand them. Ask a parent or something

Since you don't know **** about the topic, and made various mistakes which wouldn't be done by any real gamer (even in nomenclature), I call bs.

So let me just ignore the next piece of bs you throw my way and pretend like retards such as yourself don't exist. I don't really feel like explaining how many mistakes you made in this conversation and how your credibility went to total zero due to idiotic statements you made.

But you can feel like a winner, or something.
User avatar #129 to #128 - Shramin (08/24/2014) [-]
Two of the links are articles not forum posts so want to try again?
User avatar #122 to #121 - Shramin (08/24/2014) [-]
lol.
#69 to #39 - blancka (08/23/2014) [-]
No, he disregards it because in FPS games, mouse and keyboard is objectively more effective.

With a controller, camera movement is limited by the analogue stick. Firstly, max speed just doesn't reach potential max speed on PC. Also the different speeds it moves at are far more limited.
User avatar #120 to #69 - bestfoxgirl (08/24/2014) [-]
"No, he disregards it because in FPS games, mouse and keyboard is objectively more effective. "

"I don't know how to use a controller, so mouse is objectively better"

"objectively"

dude have you seen an fps game? Honest question...
#130 to #120 - blancka (08/24/2014) [-]
I do know how to use a controller though. I play almost all of my FPS games on console with a controller. On PC half life, blacklight retribution and the Bioshock games are the only FPS' I own.

Controllers are fine for single player, but in a competitive environment M&KB is objectively better as it gives more control to the player. You can get much more sensitive mice than analogue sticks, and the only limiting factor is the size of a desk, which really isn't one unless you have your sensitivity at the lowest.
User avatar #131 to #130 - bestfoxgirl (08/24/2014) [-]
Knowing how to use it and being skilled are 2 different things though. Mouse is EASIER to control for newbies and casuals, though, I'll give you that. It comes from simplicity of this tool and the fact that most people use it even outside gaming.

It doesn't give more control to a player, quite the contrary. When you can aim with both sticks (moving via stick is incomparably better than using arrows on keyboard) you can do more fluent moves without having to curse your keyboard every time.

And you can get more sensitive sticks than mice. I'm not comparing a 5$ controller to a high end mouse, I'm comparing things which would be of the same quality.
#132 to #131 - blancka (08/24/2014) [-]
It doesn't matter how sensitive sticks are. They allow about an inch of movement and are limited by that. If you want it to move quickly by turning up the sensitivity then you sacrifice slower more accurate movements. On a mouse you don't choose between this, you get both dependant on the speed that you move.

Actual movement is a non-issue. Movement doesn't need to be half as exact as aiming. There aren't player shaped holes you need to position to run through exactly or anything of the sort. There's basically no reason not to move at full speed at every opportunity.

If what you were claiming was true in any sense, you would have people playing counterstrike competitively with controllers. But they don't. They use mice. Nobody uses a controller because it's objectively inferior. If what you were saying was true then pros would all use controllers
User avatar #133 to #132 - bestfoxgirl (08/24/2014) [-]
False. Turning quickly doesn't mean you need to have your hands shaking in spasm. All you need is a little practice.

A very novice point of view. Moving properly is the key when you can't improve your accuracy anymore. It can help you moving exactly where you go and having your crosshair exactly where you want without being limited to 8 directions on keyboard arrows.

"If what you were saying was true, there would be something that isn't" such statements are always logical fallacies, avoid using them in the future.

Counterstrike players are used to mice. I'm not saying that controller is superior for people who can't use it. I'm not even saying that they are objectively superior. I merely claim that they possess advantages which mice don't. But mice are easier to use.

Also, please refrain from saying 'objective' while stating your own opinion, it lowers your credibility as a conversation partner.
#134 to #133 - blancka (08/24/2014) [-]
If what i'm saying about pros is a logical fallacy why hasn't some idiot with a controller just gone ahead and collected hundreds of thousands of dollars for basically noting by going to some CS tourneys? Plus, with the amount of traction PC gaming has gotten in the last few years, thousands of people are used to controllers. What you're saying is utter crap.

Seriously are you like 12 or something. One inch of movement at varying speeds doesn't provide the same amount of accuracy as 2 feet of movement on a 5k DPI mouse. You either turn sensitivity up and can't make small adjustments anywhere near as quickly as on a mouse, or you turn it down and can't make large adjustments quick enough.


And again, movement doesn't require extra directions. There aren't any played games that make any real use of something like that, because even with a controller it would be awkward to play. Besides, you can get analogue keyboards to move in more than 8 directions dingus.
User avatar #135 to #134 - bestfoxgirl (08/24/2014) [-]
confirmed for not understanding what I wrote in paragraph 3

confirmed for not being skilled enough to handle the controller

confirmed for not knowing **** about online games

credibility went to zero, you lost.

ps. try to read with comprehension before trying to 'win' the argument by saying 'what you are saying is utter crap because I don't know it'. Good thing school will begin soon, hopefully you'll learn how to read properly.

see ya
#136 to #135 - blancka (08/24/2014) [-]
0% controller success rate in competitive FPS aside from console FPS games where controller is mandatory. Simple as that
User avatar #40 to #39 - Shramin (08/23/2014) [-]
I've played games on console since I was 6 and on pc since I was 12, I am 26 and still play on both, your statement is invalid.
User avatar #3 to #1 - lightningblaze (08/23/2014) [-]
I play BF4 on xbox, but I turn off auto aim, and still do good with hitting people, i see no point in it, the only reason its needed now is so many people had it for a while, and now they are spoiled and cant play without it
User avatar #9 to #1 - IamSofaKingdom (08/23/2014) [-]
Many people turn off auto aim because it can be abused by people with things as simple as jumping to screw up the motion of aiming. Best Halo player at my college used a controller with extreme accuracy and he used the weird set up where you had to rotate the analog to turn around.

It is fine to have a preference, less fine to have an incorrect bias that you trounce on the internet as fact.
User avatar #31 to #9 - Shramin (08/23/2014) [-]
Auto aim can be messed with in other ways as well, on the 360 if you turn on "Always center aim on screen" you effectively eliminate recoil in all CoD games as the console tries to place the aim where it was before recoil kicked in.
User avatar #34 to #31 - IamSofaKingdom (08/23/2014) [-]
That isn't "eliminating" recoil that is resetting it without effort. The gun still kicks, the computer just tries to move it back for you. Also I have never seen that option. I knew of it, heard of it and known its existence but I have never seen it myself.
User avatar #35 to #34 - Shramin (08/23/2014) [-]
I said effectively, not literally, as in the computer does it for you as you said meaning you can just aim and shoot without worrying about recoil affects. it makes it easier to shoot and because its a part of the console it is allowed to be used in contests.

In case anyone wondered how broken CoD is on xbox machines.
User avatar #78 to #35 - kinginyellow (08/23/2014) [-]
Well CoD isn't exactly difficult without messing with auto-aim...half the guns barely kick anyway. Just grab a burst-fire or semi-automatic rifle and it's like your soldier has arms made of steel with the lack of recoil.
#4 to #1 - Rascal (08/23/2014) [-]
I play consoles and never use autoaim and neither do many others that play on consoles. This whole pretentious cunt thing needs to stop..on both sides. Enjoy your ******* games.
User avatar #12 to #4 - syndromes (08/23/2014) [-]
Most games you can't turn auto-aim off. Console players NEED auto-aim, wether we like (to admit) it or not.
#65 to #12 - blancka (08/23/2014) [-]
I've yet to encounter a game where I couldn't turn off auto aim. Now, I don't play a whole lot of shooters, but when I do, the first thing I do is turn off auto aim and up the camera sensitivity.
User avatar #83 to #12 - ieatbengay (08/23/2014) [-]
you just need to git gud

fgt
User avatar #63 to #12 - srskate (08/23/2014) [-]
I disagree. I've played halo for years. Auto-aim only gets in the way.
User avatar #54 to #12 - rasorburn (08/23/2014) [-]
Aim assistance you mean? Lot of people play with it off, myself included. Hell besides Cod and Halo I don't think it even exists
User avatar #56 to #54 - klaes (08/23/2014) [-]
Auto-snapping and aim assist exists in a ******** of console games. There are a lot where you can't even turn it off. It's not because console gamers are not as good as PC gamers, per se, it's because it's just easier to aim with a mouse.
User avatar #59 to #56 - rasorburn (08/23/2014) [-]
Pardon my ignorance, I just dont play that many fps with it haha. And I get that, I play both
User avatar #97 to #54 - gunthar (08/23/2014) [-]
Halo has auto aim?
User avatar #106 to #97 - rasorburn (08/23/2014) [-]
They call it gummy targeting. If you notice when your reticle turns red a slight pull towards the character will happen, except sniper rifles I believe.
User avatar #107 to #106 - gunthar (08/23/2014) [-]
now that u mention it, i have noticed how the aim sometimes gets pulled in one direction.
User avatar #109 to #107 - rasorburn (08/23/2014) [-]
Very frustrating if you're shooting at multiple targets who decide to go different directions haha. It can't decide who to track. Which is why i have it off.
User avatar #46 to #12 - commontroll (08/23/2014) [-]
Wrong. It's just default to snap to. Personally I don't mind because generally the games are not really like in real life and it just happens that whichever way you're looking is where it aims. It'd be nice if games would snap you to the target, mostly. Closer is obviously going to be easier to snap to them, and further if you just fire right where you initially aim at then you'll probably miss, or even definitely at a certain distance. In real life you would be able to aim almost right at them quickly, and then refine your aim from there.
#13 to #4 - soloman (08/23/2014) [-]
I agree with the second half of your comment, but lol at thinking aim assist is something you have to activate? All the games you're playing likely have it on by default, you just don't realize.
#14 to #13 - noonelikesdan (08/23/2014) [-]
You can turn it off in most games, well most of the games I had anyway.
#43 to #14 - Rascal (08/23/2014) [-]
You cannot turn it of completely, however.
#18 to #4 - Rascal (08/23/2014) [-]
You ain't seen PS4 players try to play War Thunder.
#10 to #4 - Rascal (08/23/2014) [-]
no
#104 to #4 - harbingerwolf (08/23/2014) [-]
The sad thing is it never will, ever...
The sad thing is it never will, ever...
#58 to #4 - Rascal (08/23/2014) [-]
Aiming really is worse on consoles.
I remember playing deus ex on my ps2 and it was hella awkward to hit anything. No controller beats mouse in aiming.
User avatar #52 to #4 - therebemoose (08/23/2014) [-]
Yeah, you can't turn that **** off brononymous. You are stuck with it and experience it whether you want to or not. Consoles4Plebs.
#44 to #4 - Rascal (08/23/2014) [-]
the majority of dual analog stick games have auto aim built into it.
User avatar #138 - kumimono (08/26/2014) [-]
Decent game.
 Friends (0)