Idea for Fallout 4. . rmoran. VII in " Inclass ‘ I' ll! -lull [ Hav.. I really want to see a major city in the next one. We need multi-level combat. Fighting up and down destroyed skyscrapers, shooting from one building to another
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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #8 - I Am Monkey (10/23/2013) [-]
I really want to see a major city in the next one. We need multi-level combat. Fighting up and down destroyed skyscrapers, shooting from one building to another, lots of high vantage points. Just picture how terrifying it would be walking between valleys of destroyed high-rises; there could be enemies looking down at you from anywhere. It would be like the metros except more frequent and not a separate zone.

I loves the wastelands of DC and Vegas, but it's going to get played out wandering another desert. They need to change it up.
#72 to #8 - telamatoes (10/23/2013) [-]
I'm personally hoping for Canada for Alaska in the next one. Some nice snowy environments to die in.
User avatar #126 to #8 - messerauditore (10/23/2013) [-]
I think it was confirmed that Bethesda was scouting Boston for future uses. Could it be the next Fallout, I can't say for sure. I'd love to see the commonwealth and androids expanded upon though.
User avatar #225 to #8 - wimwam (10/23/2013) [-]
As fun as that sounds, major cities would be the first targets of nuclear strikes. The only reason Vegas had any buildings still standing was because of House
User avatar #243 to #8 - jordanish (10/23/2013) [-]
I'd just love it if they fixed the distance/scope aim issues for sniper rifles
User avatar #245 to #8 - DeCoste (10/24/2013) [-]
Im pretty sure they said it would most likely take place in boston
User avatar #259 to #8 - puremadmentalged (10/24/2013) [-]
I'm thinking that it could MAYBE be an international game, or not quite international, but you could go across Europe, maybe even to Britain from a starting state like Maine
User avatar #262 to #8 - richardfitzwell (10/24/2013) [-]
Maybe St. Louis? It has the arch, a zoo, loads of buildings, a baseball stadium, and a pretty nice park. Would be nice to see it all in shambles.
User avatar #309 to #8 - thelastelephant ONLINE (10/24/2013) [-]
How about Chicago? Someplace in the Midwest that games are never set in?

I'm in Seattle. Fallout: Seattle would suck. Acid rain for days.
User avatar #353 to #8 - greenstrongworld (10/24/2013) [-]
Correct me if I'm wrong, but wouldn't that be pretty much like the Battlefield series?
I'm sorry if I'm wrong.
#363 to #8 - nyawgga (10/24/2013) [-]
Probably my favourite idea in my head, is that it continues the battle between Caesar's Legion and NCR like this:

You start out in a prison in either Arizona or California (Depends whoever won the battle of hoover dam), which is controlled by the NCR. At one point, Caesar's Legion raids the prison, and you must decide to either run away, defend the NCR and earn your freedom, or help Caesar's Legion and escape the prison with them, or simply run away. I think that would be a great prologue.
#100 to #8 - europe (10/23/2013) [-]
Sadly, Bethesda isn't known for any of that
Sadly, Bethesda isn't known for any of that
User avatar #9 to #8 - sexyhimself ONLINE (10/23/2013) [-]
sort of like the lone road DLC in New Vegas? that was awesome/terrifying. especially with the Deathclaws
#375 to #9 - wrathlos (10/24/2013) [-]
**** yeah I wasn't the only one thinking this.

I play Very Hard/Hardcore mode and breeze through the main game.

Lonesome Road though? The enemies, or I should say, ARMIES were so brutally powered that it was beyond terrifying to enter a new area. Be above ground you have the mutated. Go underground you have the tunnelers. Safety did NOT exist in that DLC. That's what made it great.
User avatar #441 to #375 - sexyhimself ONLINE (10/24/2013) [-]
I played normal and was the highest level I have ever been in a fallout game ( 30, yea I suck) and I still had a hard time
#442 to #441 - wrathlos (10/24/2013) [-]
HAH! In Lonesome Road, level 30 is bare minimum for secured survival.

It, however, is the DLC with the SICKEST wicked armor.
User avatar #443 to #442 - sexyhimself ONLINE (10/24/2013) [-]
sweet mother of tits that`s some cool armor. and I was finished with all the big quests and stuff to do before hoover dam so I didn`t have anything left to do. It was a pleasent surprise that Hoover Dam was a piece of cake compared to Lonesome Road
User avatar #205 to #8 - mookiez (10/23/2013) [-]
Your idea could go with the idea above. You start out in say new york in the tallest building at that time. You witness the bombs from that high. High buildings could not last as long as when fallout 3 take place. I have always wanted high skyscrapers to fight in, think it could take hours to go through one to find all the loot. And maybe a 100 floor tower as a trial for bonus **** like in some rpgs, every 10 floors has a boss. They should let us voice our ideas into the next game.
User avatar #17 to #8 - esawekfc (10/23/2013) [-]
So, for you Fallout is only about shooting people and fighting ? Great.
User avatar #85 to #17 - zebraofchaos (10/23/2013) [-]
I don't think that thats what he is saying at all. The stories have been very good and wouldnt require such a significant overhaul. The combat is a major part of the gameplay though and I for one would also like to see some changes, not to say that the combat in older games was bad, but it had its limits. Multi leveled combat could open up so many more possibilities
User avatar #51 to #8 - nuclearnacho (10/23/2013) [-]
There has been a lot of rumors that Fallout 4 will take place in Boston. I also read an article a while ago that Bethesda people were scouting out the Boston area. Could be interesting.
User avatar #212 to #51 - hudis ONLINE (10/23/2013) [-]
Is there even anything significant or memorable in Boston? Pardon my ignorance, I'm a foreigner and we rarely hear much (if anything) about Boston.
User avatar #333 to #212 - hanabro (10/24/2013) [-]
Boston is quite possibly the most important city in American history. So much important revolutionary war stuff happened, and there's a lot of historical landmarks that would be amazing to see in the post-nuclear setting.

Plus, a faction operating out of Fenway Park would be cool.
User avatar #335 to #333 - hudis ONLINE (10/24/2013) [-]
Yeah, landmarks is what I meant. I know how important Boston has been historically. I just don't know that most people outside of the U.S. would recognise, well, anything should it be made the location for a new game, which makes me doubt that Boston will be their choice.
User avatar #456 to #335 - nuclearnacho (10/24/2013) [-]
Also, New Vegas didn't really have any recognizable landmarks. I can't imagine anyone outside the US knows jack **** about the Mohave.
User avatar #457 to #456 - hudis ONLINE (10/24/2013) [-]
Well, everyone knows Las Vegas and Nevada overall is pretty famed as well. Still, yeah, I see your point. Boston could be good, but it still has to be something new from Fallout 3, you know?
User avatar #455 to #335 - nuclearnacho (10/24/2013) [-]
Well, MIT (A prestigious college) and Harvard are in Boston, that's pretty big. I think there's a pretty sizable stadium there. And I dunno. what hanabro said. Revolutionary warand historical stuff.
#110 to #8 - zombiebacon (10/23/2013) [-]
What you're looking for is a Fallout game set in Denver.
In the Fallout world, Denver is called Dog City. The streets are overrun with wild dogs. Whether they're regular feral dogs, or even cyberdogs like Rex (Rex is from Denver and the city was like, the center for a cyberdog police force), they own the city. Not to mention feral ghouls. Nobody can really live in Dog City, so you'd mostly find prospectors or groups of raiders and slavers passing through. Since the streets are too dangerous to go through, anyone in the city travels by way of the skyscrapers.
User avatar #260 to #110 - puremadmentalged (10/24/2013) [-]
The game your talking of has already been invented, if I know what you mean correctly, you ever play the xbox arcade game I Am Alive?
#174 - gmarrox (10/23/2013) [-]
And then the rest of the game is sitting in a bunker until you die because it's way too irradiated outside to leave.
And then the rest of the game is sitting in a bunker until you die because it's way too irradiated outside to leave.
#183 to #174 - John Cena (10/23/2013) [-]
Don't forget cold as balls due to all that lovely dust in the outer atmosphere that would block the sun.
User avatar #231 to #183 - mercyburris (10/23/2013) [-]
sounds like russia
#75 - tredbear (10/23/2013) [-]
since you get outa the vaults 200 years after the nuclear war, I was thinking that maybe, you get to play as an Enclave commander or something, and get to see the world before it was **** , then you get intel that nukes have been launched, so you and your squad go into a bunker and go into incubation chambers, or preservation chambers of some sort in the sealed bunker, and you all tell eachother that you will see them once more in 200 years or such, then after 200 years, you wake up, and look at how the bunker has gotten old and rusty since you last saw it, and you notice that all the other chambers are open, with your squad gone, and a note in one of the chambers, and the note would tell you that your chamber would not open or what not, and **** , then your squad took off, and the note told the location of where your squad went, when you get to the location that the note told you to go, there is only 1 of your former squad members in that location, then he says how the squad argued and took off, or went looking for food and never came back or whatever, and then starts the main campaign mission, finding clues to find your former squad members, some may be dead, some still alive, but that is what I think would make a good campaign for a fallout game. What you think?
#310 to #75 - icelandicbro (10/24/2013) [-]
That is by far the most amazing idea i have ever heard.
User avatar #317 to #75 - ICEDgrunge (10/24/2013) [-]
With more refinement, that would be a truly compelling storyline.
one kind of element I feel would make the story even more amazing: When your character awakens from the preservation chamber, the game is set some years after the collapse of the enclave due to the Lone Wanderer in DC.
The Enclave is in complete ruins.
Your team learns of this before you awake. They all go their separate ways in order to struggle with the revelation that all they knew has been destroyed.
The entire life they knew has been ruined, and moreover, they exist in a world now completely fractured, and completely foreign, to what they once knew.
Your squadmates all go different ways in order to fight the demons of this, and you must as well to fathom the depth of the world you live in, and to find your stride in this hell of a wasteland, still struggling yourself in trying to find the only friends, the brothers you once knew.

What a ******* terrible tragedy that could lead up I feel that your idea is and could be absolutely beautiful.
#346 to #75 - John Cena (10/24/2013) [-]
go play halo reach or wahtever faggot game that was
#365 to #75 - lomtura (10/24/2013) [-]
and then you find out that your best friend from your squad, became a leader for a corrupt and evil group that you have to take down
that would be truly sick
User avatar #380 to #75 - lukasv (10/24/2013) [-]
Sounds sort of similar to Far Cry 3
#417 to #75 - xchewsifferx (10/24/2013) [-]
I like it but at the same time it sounds like it would feel a little too much like Halo: ODST.   
> separated from squad, detective work to find them.   
it could be good if well executed, but i'm having some bad flashbacks
I like it but at the same time it sounds like it would feel a little too much like Halo: ODST.

> separated from squad, detective work to find them.

it could be good if well executed, but i'm having some bad flashbacks
User avatar #92 to #75 - hazenberdan (10/23/2013) [-]
Sorta sounds like Halo 3 ODST to me,but it's a pretty cool concept
User avatar #430 to #75 - asked **User deleted account** (10/24/2013) [-]
the thing is that enclave formed after the war
#434 to #75 - John Cena (10/24/2013) [-]
It would certainly be enough to get my attention. I think as long as it took a twist into something else (if you got caught up in something bigger than yourself along the way) that was totally different from people's expectations it could be good. As long as it didn't get to the point where it was a fetch quest. Maybe one of you're higher ranking peers got depressed and ended up at the bottom rung of a common raider camp after giving up on his life ambitions. Maybe a member or two dies, or it turns out that the information you got was bad a bit later in the story and you never find out what really happened. I think it would be kind of trite for one of them to end up the main antagonist, but maybe one ends up a freelance mercenary? Maybe one or two guys are nostalgic and want to stay loyal to their original ideals and want to stick with you. Where you're choices could come into play could be endless. Idk, there is some potential for a start like that. It's fun to speculate.
#435 to #75 - jubajubejiblets (10/24/2013) [-]
Forgot to log in ( **** ) I wanna keep a discussion going though. "It would certainly be enough to get my attention. I think as long as it took a twist into something else (if you got caught up in something bigger than yourself along the way) that was totally different from people's expectations it could be good..."
User avatar #436 to #435 - tredbear (10/24/2013) [-]
agreed, but thanks to a certain someone *cough* asked *cough* told me that the Ekclave was not fromed until after the war, so what should the people be when they went into the bunker? US special forces?
#437 to #436 - jubajubejiblets (10/24/2013) [-]
Sure. I think that aspect of the story could be arbitrary really (someone more creative than me could make it more necessary and interesting for the plot perhaps. ) You would have to make some concession as to why, even though you are a trained soldier, combat situations are difficult to deal with, especially when most wastelanders aren't going to be the most disciplined types. Gives some room for you character to develope IMHO.
User avatar #438 to #437 - tredbear (10/24/2013) [-]
if some dude from Bethesda saw this, and convinced the crew that this may be the main story line, I would piss my pants.
User avatar #439 to #438 - tredbear (10/24/2013) [-]
but what are the odds?
#440 to #439 - jubajubejiblets (10/24/2013) [-]
Haha yeah that would be awesome. Honestly, there are some hellaciously good ideas for games in different corners of the internet, If I were working for a company like that I would definitely lurk for inspiration as well as rely on the staff.
#301 to #75 - twoderrick ONLINE (10/24/2013) [-]
The only "downside" if you would even call it that, is that the main character would start off with power armor training. Sounds good though.
User avatar #189 to #75 - nigeltheoutlaw (10/23/2013) [-]
I agree with Karson: it'd be cooler if they were all dead already since they came out far earlier than you dd. I like the idea though.
User avatar #79 to #75 - lordlolland (10/23/2013) [-]
I think it would be more fun if your chamber was stuck for a few years, so your squad-mates could help you adapt to the new world, would also be a nice lore friendly way of integrating a tutorial.

But the general idea is great.
#89 to #79 - xsparksx (10/23/2013) [-]
or maybe something like an hours worth of game play before you enter the pods? for tutorial reasons and maybe with something happening that lets you kinda get to know each of your squad mates before it hits the fan.
User avatar #80 to #79 - tredbear (10/23/2013) [-]

if you have an Idea, I would love to hear it.
#463 to #79 - selrahcrox (10/25/2013) [-]
i really like that idea. like they might have to fashion weapons from what is left and they tell you how to use them. They could also tell you the different groups, like raiders and junk. but then again, they are the Enclave and they always seem to have energy weapons. maybe a mission would have to be to fin a bunker filled with the energy weapons (not overpowered and stuff, just to up your arsenal). But seriously, this has to happen.
User avatar #230 to #75 - bomberbib (10/23/2013) [-]
That sounds pretty good!
#184 to #75 - freshairjordans (10/23/2013) [-]
so basically you just copied the majority of halo odst and rage's storylines
User avatar #186 to #184 - tredbear (10/23/2013) [-]
holy **** dude, I never even played them games

#192 to #186 - freshairjordans (10/23/2013) [-]
im just saying be more original i swear in games set hundreds of years in the future a good number of them include being cryogenically frozen in a tube of some kind and released into a new world with non engaging npc allies i.e. rage, halo 1,odst,4, fallout 1 & 2 also gears 1 (which is leaving jail but discovering a new threat in a different era after being held away from society for an extended period of time).
User avatar #199 to #192 - tredbear (10/23/2013) [-]
then cry some more, I don't see you cumming up with any ideas yourself.
User avatar #348 to #199 - ninjawildcat (10/24/2013) [-]

#423 to #75 - Hystorik (10/24/2013) [-]
Sound's kind of ODST like to me, but you know, good.
User avatar #132 to #75 - karson (10/23/2013) [-]
no, it'd be better if you search the whole game trying to find them, only to find their skeletons, because they came out of their chambers 100 years before you did. that would be pretty dark, eh?
User avatar #320 to #132 - mrlaviano (10/24/2013) [-]
**** , that would be awesome. But there's gotta be that one last squad member who is alive but incredibly old. Maybe like the youngest member of the squad, to play off some irony.
User avatar #454 to #320 - karson (10/24/2013) [-]
that or maybe they had kids, and you meet their kids or something, and they talk about how one of their parents squadmates never got out of the chamber, and don't even realize it's you.
User avatar #162 to #132 - tredbear (10/23/2013) [-]
top lel it would
User avatar #412 to #132 - sirgawain (10/24/2013) [-]
Sounds like something Bethesda already did.
Remember RAGE?
User avatar #453 to #412 - karson (10/24/2013) [-]
I never played it.
User avatar #1 - ecalycptus ONLINE (10/23/2013) [-]
This is really an intresting idea now that we have the technology for a game of this complexity, but I also want to see what happend to china or others countries. Also every Fallout from 1 to New Vegas shows that civilisation is being reborn with NV having almost official police force and governement (almost)
User avatar #392 to #3 - xjvlezmerised ONLINE (10/24/2013) [-]
maybe there just going to set it in the north east new york, philadelphia,boston,
User avatar #2 to #1 - eyke (10/23/2013) [-]
i think the story will still be in the US but maybe we get China or something as a DLC maybe?
#156 - LTB (10/23/2013) [-]
What if you do this, then go through the stages of becoming a ghoul, and after its complete you get some time to frolic as one. Then, after abit of that it fast forwards hundreds of years and the main story line begins.
#163 to #156 - satanslore (10/23/2013) [-]
You're getting my hopes up so high!
#306 to #156 - twoderrick ONLINE (10/24/2013) [-]
That really ***** all over character creation though. People would create amazing looking characters only to have them turn into ghouls. Ghoulification though won't be so bad though if it were optional.
User avatar #319 to #306 - ghoulification ONLINE (10/24/2013) [-]
Damn right it isn't bad.
#165 to #156 - brotherhood (10/23/2013) [-]
i saw post and i was like **** nawthen i saw ur comment and i was like
User avatar #56 - snipys (10/23/2013) [-]
Pretty sure the massive amount of radiation and fallout from around the time the bombs dropped would kill you near instantly, but I don't know much. Wouldn't it take years for the radiation to get to a point where people could survive somewhat? I guess if the person became a ghoul that would work and it would be awesome.
User avatar #145 to #56 - toastedspikes (10/23/2013) [-]
It would take around thirty to a hundred years for safe radiation levels. Keep in mind that the fallout technology is based completely around nuclear power, and thus also avoiding or curing radiation effects.
User avatar #117 to #56 - zombiebacon (10/23/2013) [-]
If you've played Honest Hearts, you will know that it depends a lot on location. You can find terminal entries by a lone survivor in the valley. He describes in detail from the moment the bombs fell to his death, and every new discovery in between.
User avatar #121 to #117 - snipys (10/23/2013) [-]
true, but I doubt the game would take place in the middle of nowhere away from all major cities/military bases. Like I said I hope that if this was true you become a ghoul.
#74 to #56 - telamatoes (10/23/2013) [-]
It's fallout, the game where I drink toilet water to recover from wounds inflicted on me by a zombie using a laser rifle.
User avatar #172 to #74 - sanguinesolitude (10/23/2013) [-]
the toilet water is radioactive.
User avatar #214 - Shiny ONLINE (10/23/2013) [-]
I want the opposite: a scenario a hundred or two years after Fallout 3, where the work of the Lone Wanderer, Courier, etc (assume that a/the good path was chosen) has set in motion a post-apocalyptic society that is finally getting its **** together, with clean water, repaved roads, restarted scientific development and small cities full of relatively peaceful citizens. That is I have always wondered, what happens when humanity finally starts to recover from an unthinkable disaster?

Imagine the possibilities. You could be an explorer traveling from established states into untamed post-War wilderness, a political or legal official caught up in corruption, a disillusioned soldier in the military of a warring nation, etc. Tons of potential decisions for the user to make, so many ways for them to decide between altruism, neutrality or clasping for power.

Or, you could be a doomsday lunatic in a Blade Runner-esque retrofitted American 1950s that leaves the Vault for a world still far too radioactive to explore and with almost no other survivors to conflict with. That works, too.
User avatar #215 to #214 - mikelaboom (10/23/2013) [-]
And have it so you can explore the entire world maybe?
User avatar #217 to #214 - thisotherdude (10/23/2013) [-]
Actually people were already getting their **** together even in Fallout 1, for some reason Fallout 3 chose to show what the world would be like only a few years after the first vault dwellers came up to the surface (for some odd reason).
User avatar #247 to #217 - Survivalist (10/24/2013) [-]
Actually the vaults opened their doors and came to the surface at different times and for different reasons, some never came up and had infighting, coups, illness, or destruction by VaultTec, Vault 101 featured in Fallout 3 had a particularly long surfacing, held on to by a Protective/paranoid Overseer,
User avatar #261 to #247 - thisotherdude (10/24/2013) [-]
I know, I just meant that Fallout 3 had more of the anarchy post-apocalypse whereas almost every other games had people getting **** done. Merchant trade was huge in the first fallout thanks to massive hub cities like... Well... The hub. And organized religion (although led by mad men worshipping a horribly mutated human) was spreading to almost every corner of the core region. Farming has started up, the weapons trade is booming, purified water is already being sold in large quantities, ext...

In Fallout 2 a central government (the NCR) has already been going for many years, having a massive influence on almost all aspects of the wastes, even bottle cap currency has been completely replaced with golden NCR coins. Mining settlements are abundant as are farming settlement, even super mutants have become fairly normal and non-homicidal inhabitants (you can even have sex with one). More or less the world has gotten it's **** together fairly well.

And then Fallout 3 is completely reversed, most settlement except Megaton are usually in some serious **** . Farming seems virtually non-existent, almost all water (even in major settlements) is contaminated. Super mutants are now just completely homicidal animals, uncontrolled raiders are around every single corner (in every other game almost all raiders belong to large gangs like the Khans, the fiends, to lesser extents the vipers) ext...

And F:NV. Farming is back in abundance, purified water isn't non-existent. The NCR is even larger, super mutants are normal, humanitarian aid is now alive and well with both the NCR and the followers of the apocalypse spreading and gaining in size. Luxury is now available. ext...
User avatar #281 to #261 - Survivalist (10/24/2013) [-]
I do love all the fallouts though I never played the pc version but I read up on them and the characters that come from them all the way to the newer fallouts
User avatar #279 to #261 - Survivalist (10/24/2013) [-]
The reasons for this is explained that D.C was basically obliterated, whereas other regions of the country weren't hit so bad like in California where the NCR started up, in fact in the capital wasteland the Capital is cordoned off because it took a direct hit
User avatar #292 to #279 - thisotherdude (10/24/2013) [-]
True enough I suppose but the Core region was not without it's own problems. There were several locations of impact (the single most famous being The Glow, a location that was avoid at absolutely all costs due to the incredably high levels of Radiation). But don't forget even though Las Vegas wasn't directly hit the whole place was an absolute hell hole of warring gangs and tribes for years, but they still managed to get it together extremely well far before the events of Fallout 3.

Also FEV never caused homicidal insanity or asexuality, it could cause some mild retardation in certain instances (though not always, most mutants were normal and certain mutants such as the Lieutenant were very intelligent) and sterility. The reason super mutants were monster abducting humans was because of The Master, a highly mutated abomination with powerful telekinetic ability, who was more or less the creator of the super mutants and their leader. The issue is The Master wasn't evil, he believed the only hope for mankind to survive was conversion into super mutants, letting the remainder who did not qualify for the transformation to live out their days but never breed. If you present to him evidence that the mutants are sterile and would die off due to an inability to breed The Master is overcome with the grief of what he's done and commits suicide, claim it was madness and that there is no more hope for mankind. And then Fallout 3 comes along and says "the super mutants are evil retards who like killing humans and making other humans into retarded killing machines, why? I dunno. Also there's one good mutant but he's a really rare exceptions for no real story reasons, we just wanted to shoehorn a kewl mutant companion into the game."

Sorry, but that really bugged be about Fallout 3, they had great lore to work with when it came to the super mutants and in the end they just resort to extreme levels of Flanderization.
#263 to #247 - vaulttec (10/24/2013) [-]
I have absoutely no idea what you're talking about
User avatar #248 to #214 - thesimonved (10/24/2013) [-]
Or, and we all know Bethesda could pull this off amazingly, you play a normal citizien pre-war who just lives his life like nothing happens, do the things described above, can't find shelter, so you decide to go cryo.
Being awoken by wasteland raiders/ supermutants or some vault guys, you witness the typical Fallout-past-war-landscape, do some things and become famous, but decide at last the world doesn't need you anymore OR if you don't want to help this world you decide right away to go to sleep again.

Then Shiny's idea kicks in. You're several hundred years after Fallout 3 and witness the rebuild wasteland.

And we all know Bethesda could pull this **** off.
User avatar #409 to #248 - jockothecrock (10/24/2013) [-]
theres no such thing as cryo in fallout. and if there was, it certainly would be found INSIDE a vault
User avatar #452 to #409 - thesimonved (10/24/2013) [-]
Why shouldn't there be cryo...I mean there are giant ants, impressiv robots and other stuff and I'm pretty sure I saw something similar somewhere in Fallout 3, if I remember correctly.
User avatar #460 to #452 - jockothecrock (10/25/2013) [-]
you saw a computer simulation, and at least some people frozen in cryo pods, IN A SPACESHIP FILLED WITH ALIENS. however, i doubt bethesda would add aliens again
User avatar #461 to #460 - thesimonved (10/25/2013) [-]
Ah, you're right was in that dlc ...but when there are "cryo-pods" nowadays, okay all frozen people just die, anyways, why not would be awesome as **** .....

I mean there's guy who grows into a tree.
User avatar #251 to #248 - thesimonved (10/24/2013) [-]
P.S.: If you don't want to help the world after being awoken for the first time, the future world will change accordingly.
User avatar #249 to #248 - thesimonved (10/24/2013) [-]
#287 to #214 - John Cena (10/24/2013) [-]
Yeah, that's better
User avatar #473 to #214 - neutrality ONLINE (10/28/2013) [-]
Always go with neutrality.
User avatar #18 - whiplasher (10/23/2013) [-]
What I want for Fallout 4:

Fallout New Vegas's gameplay, Fallout 3's atmosphere, Fallout 2's pop culture referrences and Fallout's Unity.
User avatar #148 to #18 - toastedspikes (10/23/2013) [-]
I'd rather have New Vegas's atmosphere. It was wayyy more immersive, as it Obsidian actually bothered to think about the entire setting of their game. Bethesda's always more focused on making a polished, fun gameplay experience instead of an immersive setting and story.
#166 to #148 - pwnmissilereborn **User deleted account** (10/23/2013) [-]
Yeah NV had a pretty good story line with lots of options and their world was really cool. The improved combat with the weapon mods and such was a huge plus. However it felt more like a futuristic western than a post apocalyptic game since it was set in a place

Atmosphere wise however I prefered FO3. The story line provided way more personal motivation, giving you somewhat of an emotional reason to follow it, and seeing the destroyed DC overrun with super mutants, bandits and ghouls and the many communities trying to rebuild was an amazing experience that really made it feel like the aftermath of a nuclear apocalypse.
User avatar #236 to #166 - quadrilateral (10/23/2013) [-]
See, I think NV had the worst storyline. All the others, you have some reason to do the main quest.
Your vault's water chip needs a replacement.
I can't remember the second one's plot very much, haven't played it in a while.
You're rescuing your father, and avenging him.
And then NV is just like, what motivation do you have to do **** with the hoover dam? I mean, I can understand it up until benny dies. After that, it just makes no sense, really. You have no ties to any of the factions, really.
#239 to #236 - pwnmissilereborn **User deleted account** (10/23/2013) [-]
Yeah. I kinda felt that way too. After getting the chip (either for revenge, or because you want to get the job done) there's not much reason to do it if you are going with a character who doesn't give a flying **** about politics.

So technically you can't finish the game without breaking character.
User avatar #341 to #239 - hanabro (10/24/2013) [-]
A character that doesn't give a flying **** about politics would likely just take the Wildcard ending. But really, you'd be hard pressed to convince me that anyone who traveled all the way to New Vegas didn't take a shining to at least one of the four Major Factions, and would want to help them out. Maybe you like the NCR because you value old world democracy and government styles? Or maybe your run-in with the Legion at Nipton convinced you that they have what it takes to keep control of the Mojave with an iron fist. Perhaps you feel gratitude to Mr. House for saving your life and being the entire reason there's still a Mojave desert and New Vegas left to populate? Or maybe you want to make sure that nothing goes wrong so you can take control yourself, to make sure that Vegas is truly free.

If you cant figure out how to make your character like ONE of those factions, you're just not very good at making a character. New Vegas is very good about making it realistic that any person of any morality could logically side with any faction.
User avatar #168 to #166 - toastedspikes (10/23/2013) [-]
It's all a matter of taste, of course, but I really preferred NV precisely because there was less personal motivation. The first time I played, I just thought why the hell would I give a **** about some stupid platinum chip? I just went and hung out with the Great Khans. I enjoy the emergent gameplay NV allows for. I always felt slightly guilty in F3 knowing I really had to find my father while being distracted by side quests and exploring. Which isn't a bad thing per se, that's great storytelling. But still, I always had to ask in F3 "What do they eat?"
Never had to ask that in NV. My point is that Obsidian really put in the effort to make the Mojave in NV an actual place. The setting makes complete sence, nothing's out of place, which makes it very immersive. F3 didn't accomplish that imo.
#175 to #168 - pwnmissilereborn **User deleted account** (10/23/2013) [-]
I can see that and I agree with it. The only source of food I saw on FO3 apart from canned food that apparently didn't run out in 200 years of scavenging were the few plants being grown on rivet city.

The only part of the game where I was not satisfied with NV was the western feeling. (Which by the way is not exactly bad as it's simply my opinion, whereas someone else might prefer the western feeling) Had Obsidian managed to make it feel more post apocalyptic I would say without doubt that I preferred it over FO3.
User avatar #178 to #175 - toastedspikes (10/23/2013) [-]
Yeah it was much less apocalyptic than F3, which is why I enjoy F3 in a different way. But I quite liked not only the western feeling but also the constant political tension between the dozens of factions in NV. There was always that feeling that **** was going to go down between NCR/Legion/Khans/Boomers/Brotherhood/ ************************* . And often it did. Often because you started it, which was awesome.

Still though, Fallout 1 master race. No question. If you disagree I will develop a fat man launcher especially for you.
User avatar #234 to #178 - Shadow Guardian (10/23/2013) [-]
I think the entire point of New Vegas is to choose the next path for humanity. FO3 only really had two choices, kill mutants or don't. In NV, you choose whether or not to try to return to pre-war America, with the NCR or Mr. House, enslave the Mojave with Caesar, or take over Vegas with Yes Man.
#167 to #166 - pwnmissilereborn **User deleted account** (10/23/2013) [-]
since it was set in a place where the bombs didn't fall*

I dun goof'd
#179 - schneidend ONLINE (10/23/2013) [-]
Worthless idea. There wouldn't be a bottle cap economy, no dispersal of energy weapons, no animals would be mutated, no cultural decay/resurgence would have had time to set in, and the whole landscape would be too lousy with radiation to even traverse.
#221 to #179 - John Cena (10/23/2013) [-]
User avatar #244 to #179 - capslockrage (10/23/2013) [-]
How about this. A 30 minute to one hour tutorial about pre-war that you have to play through, then after the bomb goes off you go forward like 300/400 years as a baby. then at the end find out that the baby you start as in fo3 is the great great great grandchild or w/e of the person you played as before the war in the tutorial, and then you also find out that the baby you played as now in fallout 4 was the great great great grandchild of the baby you played as in fallout 3
User avatar #328 to #244 - schneidend ONLINE (10/24/2013) [-]
Nope. I don't want any of my protagonists to be related. In fact, the less the game establishes about my character's backstory, the better. Part of why I liked New Vegas so much. Not a vault dweller, not a tribal chosen one, just a guy/gal who worked as a courier for a spell.
#185 to #179 - flnonymousfive **User deleted account** (10/23/2013) [-]
you know there was a war with the chinese going on? that might be worth some further exploration.


OH MY GOD HOLY **** what if you spent the last few days before the bombs fell as a soldier fighting the chinese and you knew the world was going to end so you had to stash supplies around and do certain other preparatory things and make choices and convince certain people to take certain actions, or kill somebody. ya know, actions that could have unforeseen consequences in the coming years. And then you reach a cryro chamber just as the bombs are falling and then 200 years later the chamber opens up and the Post-apocalyptic world is shaped by the choices you made and the preparations you made, and the stuff you stashed is still there. and basically the entire second half of the game is shaped by the choices you made in the first half of the game.
User avatar #187 to #185 - schneidend ONLINE (10/23/2013) [-]
That, too, sounds like garbage.

Fallout takes place post-bombs. Period. Anything else would be **** .
#191 to #187 - themightykamina ONLINE (10/23/2013) [-]
pokemon can only be in kanto, tomb raider can only be in ancient ruins, gears of war can only be near the end of the war" dude games change calm your tits i think it sounds pretty kick ass
User avatar #200 to #191 - schneidend ONLINE (10/23/2013) [-]
You misunderstand me. Pokemon has to be about training cool super-animals; Tomb Raider has to be about Lara kicking ass, looking hot, and doing archaeology; Gears of War is about brutally ******* **** up.

Games change, mechanics change. The core of a game's concept shouldn't change. Fallout is about dealing with a post-apocalyptic society and landscape. The fact that the bombs already dropped is in the damn name. Fallout.
User avatar #204 to #200 - satrenkotheone ONLINE (10/23/2013) [-]
They should set the next fallout game to New Mexico
User avatar #206 to #204 - schneidend ONLINE (10/23/2013) [-]
I would prefer Chicago, with a mobster theme, but New Mexico could be cool. I would worry, though, that New Mexico would have to resort to New Vegas' cowboy theme.
User avatar #210 to #206 - satrenkotheone ONLINE (10/23/2013) [-]
I don't know **** about New Mexico so I just said something.

What about a southern state with the CSA sort of re-emerging? I can't remember if this goes against Fallout canon or no.
User avatar #223 to #210 - schneidend ONLINE (10/23/2013) [-]
User avatar #224 to #223 - satrenkotheone ONLINE (10/23/2013) [-]
The Confederate States of America?
User avatar #226 to #224 - schneidend ONLINE (10/23/2013) [-]
Ah. That could be kind of cool. Nothing in Fallout lore really contradicts that.
User avatar #227 to #226 - satrenkotheone ONLINE (10/23/2013) [-]
That's what I was thinking. I also think it would actually fit into Fallout lore quite nicely.
User avatar #233 to #227 - schneidend ONLINE (10/23/2013) [-]
Kinda picturing a very feudal version of the Confederacy, with governors ruling their land like fiefs, but their soldiers wear grey uniforms, handsome hats, boots, and gloves. Southern Colonels with cavalry sabers and assault rifles. Southern and medieval European chivalry fused together. It could be a knight-flavored Fallout to New Vegas' cowboy theme.
User avatar #235 to #233 - satrenkotheone ONLINE (10/23/2013) [-]
Hmm, yeah. That one actually makes quite some sense. I'm too tired to come up with any ideas myself now.
User avatar #197 to #187 - itsthatguyagain (10/23/2013) [-]
Not necessarily **** . It would be interesting, but it wouldn't be Fallout.
#195 to #187 - flnonymousfive **User deleted account** (10/23/2013) [-]
...fine then...

...and yet cynical people like you will likely be the first ones to turn around and complain about videogame sequels all being the same thing rehashed over and over again... hypocrisy.
#213 to #195 - schneidend ONLINE (10/23/2013) [-]
Uh, no, actually, I love sequels to franchises I like.

Fallout: New Vegas, for instance.
#271 to #213 - John Cena (10/24/2013) [-]
...was **** .

****** , poorly written, buggy, uninspired garbage.

great example there.
User avatar #278 to #271 - thisotherdude (10/24/2013) [-]
Better than Fallout 3
User avatar #462 to #271 - schneidend ONLINE (10/25/2013) [-]
You trollin', bro? New Vegas had the best story of the entire franchise, easily.
User avatar #216 to #195 - thisotherdude (10/23/2013) [-]
Changing some aspects of a game =/= changing the entire concept of a game

Fallout: Radioactive dust that is sent into the atmosphere by a nuclear explosion and then falls back down to earth.

The entire series, the entire concept of the series, everything the series was ever about was post-apocalyptic and surviving after the world before was destroyed. Change that and you're not playing Fallout, you're playing Cod 2076 with some post-apocalyptic gameplay near the end.
#276 to #216 - John Cena (10/24/2013) [-]
not every game with guns and war is call of duty... when will you countercultural autists get that through your thick, fedora-clad skulls?
User avatar #277 to #276 - thisotherdude (10/24/2013) [-]
No, but bland shooters are all pretty much just trying to copy CoD, which Fallout 4 would be if it basically just made the game the Chinese/American war.
User avatar #273 to #187 - gabrielcortez (10/24/2013) [-]
Well, while I think it's a waste of game development the Resource Wars in Europe would be an interesting thing to explore pre-bombs. Then again, it's called Resource Wars and not Fallout, so it'd be a spin-off which isn't trying to be Fallout, it merely takes place in the same universe under a different name.
#322 - albertjester ONLINE (10/24/2013) [-]
eh, alrightish. always 			*******		 hated the 50s to be honest though. only like it in fallout cause, well, its basicaly already over and appocaliptic and such. would hate to start a fallout game which is basicaly tranquility lane in colour for the first several days.   
now, a fallout game that takes the new vegas approach a step further would be sick as 			****		. rather than the whole, 3 main factions or you can just be a wild card, how about 3 main factions, you can be a wild card, OR you can properly build your own faction. secure a factory or supplier to make weapons/armour/ammo, deside on your theme of say, military combat armour and assualt rifles, high tech guys in power armour and energy weapons or low tech guys in tribal/raider/leather gear with hunting rifles and mellee weapons (each choice being balanced of course, ie you can have loads of low tech guys, or fewer power armoured energy weapon guys cause its harder to make/expensive and such, and the third one being an inbetween. basicaly quantity/quality and like gathering allies for the battle at hoover dam, you can  gather smaller factions (brotherhood outcasts who can supply tech/robots, tribals who can bring in food supplies and survival techniques, that sort of thing, with some being karmicaly good, bad and neautral) to join yours, recruit NPCs who'll wear your faction armour, decide if your good or evil, set up security at towns and such who'v alied with you. that sort of thing. but, its still a choice. you can just join one of the other 3 or be a lord and master unto yourself if you want. and of course like new vegas you can leave all that to the end and spend the game doing quests and 			****		. thoughts?
eh, alrightish. always ******* hated the 50s to be honest though. only like it in fallout cause, well, its basicaly already over and appocaliptic and such. would hate to start a fallout game which is basicaly tranquility lane in colour for the first several days.

now, a fallout game that takes the new vegas approach a step further would be sick as **** . rather than the whole, 3 main factions or you can just be a wild card, how about 3 main factions, you can be a wild card, OR you can properly build your own faction. secure a factory or supplier to make weapons/armour/ammo, deside on your theme of say, military combat armour and assualt rifles, high tech guys in power armour and energy weapons or low tech guys in tribal/raider/leather gear with hunting rifles and mellee weapons (each choice being balanced of course, ie you can have loads of low tech guys, or fewer power armoured energy weapon guys cause its harder to make/expensive and such, and the third one being an inbetween. basicaly quantity/quality and like gathering allies for the battle at hoover dam, you can gather smaller factions (brotherhood outcasts who can supply tech/robots, tribals who can bring in food supplies and survival techniques, that sort of thing, with some being karmicaly good, bad and neautral) to join yours, recruit NPCs who'll wear your faction armour, decide if your good or evil, set up security at towns and such who'v alied with you. that sort of thing. but, its still a choice. you can just join one of the other 3 or be a lord and master unto yourself if you want. and of course like new vegas you can leave all that to the end and spend the game doing quests and **** . thoughts?
User avatar #323 to #322 - albertjester ONLINE (10/24/2013) [-]
(also, that picture is ******* cool as hell, anyone got a larger version?)
User avatar #350 to #322 - albertjester ONLINE (10/24/2013) [-]
(also, again, sorry if this is a bit disjointed and gramaticaly ****** , its like 3am here and i am on the brink of sleep)
#300 - thisotherdude (10/24/2013) [-]
ITT: People who don't know anything about Fallout's lore getting sad when they learn the surface would be uninhabitable for about 50 years and then attempting to shoehorn cryo chambers (aka, the laziest sci-fi plot device that has ever existed since it was first used) into the game.

This idea is terrible for lore reasons and anyway you try to work it into the game while keeping to the lore will be even worse and break the lore even more. Come at me.
User avatar #312 to #300 - lazorman (10/24/2013) [-]
>Game starts
>Your name Richard Butt or something
>You live a little in 2077
>You get a call from Vault-Tec, calling you into vault 76 (one of the control vaults that opened in just a couple decades to repopulate the surface)

>Classic Fallout intro sequence blah blah

>Real rpg game starts, you're the descendant of the first guy

why wouldn't that work?
User avatar #318 to #312 - thisotherdude (10/24/2013) [-]
It wouldn't make much sense mostly from a gameplay standpoint), it wouldn't really work as a tutorial unless you were a soldier, in which case you would most likely not be in a vault by the time the bombs dropped, and if you could be it means the entire first half of the game which spans several years in game time would just be the war between America/China, completely going against what Fallout is supposed to be (I say supposed to because Bethesda already did that, and it's often considered the worst of all the Fallout DLC's). So basically it would be everyday life simulator for the first few hours of the game. Hell we've had a pre-war sequence like that already, it was called Tranquility Lane.
User avatar #332 to #318 - lazorman (10/24/2013) [-]
no no no, when I say descendant of the first guy, I mean like 200-300 years
I picture, in this scenario, the game jumping forward.

IDK it was just an idea. I'm just really excited for it ))
User avatar #336 to #332 - thisotherdude (10/24/2013) [-]
Like I said, that would just mean the first part of the game would pretty much just be Tranquility Lane with colour or Operation Anchorage in tutorial form. We already have Tranquility Lane and Operation Anchorage and only Tranquility Lane was liked by fans, we do not need it as a tutorial.
User avatar #315 to #312 - lazorman (10/24/2013) [-]
like idk I was just thinking about it. that wouldn't be terrible, ja?
User avatar #160 - danzoshimura (10/23/2013) [-]
There is one thing that must be in F4.


And some better shooting mechanics
User avatar #137 - fuzzyballs (10/23/2013) [-]
that's ******* stupid
and that's my two cents

the whole story of fallout is "post-nuclear wasteland"
User avatar #413 to #137 - sirgawain (10/24/2013) [-]
It's pretty much the definition, too.
User avatar #68 - randomwanker (10/23/2013) [-]
fill the outside of your shelter with radiation
sell radiation suits as DLC
#418 - FatherPedobear (10/24/2013) [-]
Mfw I hang out in a city days after a nuke is dropped.
User avatar #411 - scootabot (10/24/2013) [-]
You'd die because of the massive radiation.

There's a reason why Fallout was placed several hundred years in the future, so then it'd make sense for the radiation not to kill you where you stand.
#425 to #411 - linkrey (10/24/2013) [-]
Okay, what if we put cryochambers into the vaults? And they were timed to open when the radiation was somewhat safe.

.. Pic unrelated.
User avatar #445 to #425 - departed (10/24/2013) [-]
I guess we could meet Dr. Braun again...
User avatar #475 to #411 - deviousdanish (11/07/2013) [-]
The first one was only 84 years. The second one was 164, the third was 200. New Vegas was 204.
User avatar #293 - scowler ONLINE (10/24/2013) [-]
Putting it directly afterwards would pretty much result in an unplayable game, unless it's in a semi-rural area. Should also have a Hardcore Mode (albeit more hardcore than New Vegas' HC Mode)

The longer you play, the more the world should change (regardless of what you do, outside of certain things).

For instance, at the start, your biggest threats are looters that may kill each other off if you stay out of sight, pockets of radiation, radioactive snow and rain. Then it becomes organized cannibal gangs, feral ghouls. mutated wildlife, all on top of the weather becoming more intense and lethal. And if the player's character dies, they'll have to create a new character and they may or may not have a chance at retrieving their original character's belongings and such.

The next Fallout game should put you through the meat grinder. No more casual ******** .

If it has to be set after the other games, then I think they should try Canada or the Commonwealth. I always wanted to see Ron..

Just my honest opinion.
#296 to #293 - scowler has deleted their comment [-]
User avatar #298 to #293 - scowler ONLINE (10/24/2013) [-]
User avatar #169 - mooghens ONLINE (10/23/2013) [-]
Wasteland would be completely desolated. Mutations wouldnt have had time to fester. Majority of worlds population is going to remain in vaults for the next 200 years.
Supermutants wouldn't have managed to spread either.
0/10 would not game
User avatar #171 to #169 - settlwlvs (10/23/2013) [-]
cryo-chambers. After the bomb goes off you get frozen, then re-awaken just as all the mutations begin to take place.
User avatar #107 - rbpwn (10/23/2013) [-]
That would suck **** , considering the Earth wasn't hospitable until about 50 years post-war
User avatar #140 to #107 - strifethethird (10/23/2013) [-]
what if you're a 15 year old kid living pre-war. doing daily things like shores and running around your neighbor hood. then you gotta find a shelter or something, then it cuts to 20 years later, you're an adult telling the story of the last few days to your kid who's like 5. and your kid is the main character you get to use, and you start to grow up until you're like 20 and it's finally safe to go outside, and that's when the game actually Starts.
User avatar #151 to #140 - hahahaheidi (10/23/2013) [-]
I like that idea
User avatar #143 to #140 - rbpwn (10/23/2013) [-]
That sounds overly-complex and enlongated to be enjoyable for an RPG

ESPECIALLY Fallout, since people do several runs of the game
User avatar #146 to #143 - strifethethird (10/23/2013) [-]
what if it had an option to skip it and get to the last day of it being dangerous to leave the vault?
User avatar #150 to #146 - rbpwn (10/23/2013) [-]
It'd be best if they just have a quick, open-ended intro like New Vegas' that asks you character questions and bases your start on them, since mot people already have their entire playthrough planned by then
User avatar #152 to #150 - strifethethird (10/23/2013) [-]
that's something i didn't like about NV, it felt like you didn't know who the character was. but i guess it depends on the persons preference.
User avatar #154 to #152 - rbpwn (10/23/2013) [-]
There is no pre-defined character for the Courier

They purposely leave it blank for you to fill in

And they manage to characterize Six through Uylesses without having to even say a thing about them as a person

it's ******* brilliant,
User avatar #286 to #107 - gabrielcortez (10/24/2013) [-]
Eh... No. The Survivalist survived the Great War and observed 'a lot' of other humans who had survived it too, it didn't take 50 years for Earth to become hospitable in the Fallout universe.
User avatar #289 to #286 - rbpwn (10/24/2013) [-]
Well, It wasn't capable of holding civilization, at least

The radiation around the nuke-sites was WAY too strong to go near for years

Zion was mostly untouched, though
User avatar #290 to #289 - gabrielcortez (10/24/2013) [-]
Well, the radiation sites were quite inhospitable indeed. The Glow for example was a complete cesspool. I'd say that nuclear targets weren't hospitable until decades later, but the earth as a whole was left 'relatively uh... hospitable'...

Oh and because of the airborn FEV there is a theory that humans(Wastelanders) have grown far more sturdier because of the genetic manipulation that it caused. So that's probably why so many survived the nuclear winter outside of vaults.

While far fetched, some even speculate that because of this mutation humans can even survive shots to the head. (In order to explain why NPC's can survive headshots and why The Courier survived Benny.

Damn it, now I wanna play Fallout again.
User avatar #294 to #290 - rbpwn (10/24/2013) [-]
That actually makes a LOT of sense

And I might be mixing up the actual Fallout lore with Vault Tec's predictions
User avatar #304 to #294 - gabrielcortez (10/24/2013) [-]
Yeah the Vault-Tec predictions (Fallout 3's Vault 101?) was likely propaganda, I might be remembering it incorrectly but I 'think' the Vault communication systems between vaults went down after the Great War (which is why a lot of them seem oblivious to each others existence (would explain why Vault 15/18 had no information about Vault 13)). Or the Enclave probably overrode the system and kept spying on them. I dunno, been a while since I played Fallout 2.

So Vault 101, it's a tricky one since not a whole lot of concrete information is available, but if the Vault Tec predictions from Vault 101 contradicts existing lore then I'd shrug it off as propaganda or maybe even a vault experiment to test how vault residents base their world view when given completely wrong information.
User avatar #305 to #304 - rbpwn (10/24/2013) [-]

There's also the possibility I'm confusing it with Vault 15's openning plan
#288 to #286 - Survivalist (10/24/2013) [-]
I can vouch for this
User avatar #47 - darktemplars (10/23/2013) [-]
No, I like the feel of fallout as it is, where the past is kinda lost and unknown.
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