Idea for Fallout 4. . rmoran. VII in " Inclass ‘ I' ll! -lull [ Hav.. I really want to see a major city in the next one. We need multi-level combat. Fighting up and down destroyed skyscrapers, shooting from one building to another
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Idea for Fallout 4

rmoran. VII in " Inclass ‘ I' ll! -lull [
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User avatar #8 - I Am Monkey (10/23/2013) [+] (34 replies)
I really want to see a major city in the next one. We need multi-level combat. Fighting up and down destroyed skyscrapers, shooting from one building to another, lots of high vantage points. Just picture how terrifying it would be walking between valleys of destroyed high-rises; there could be enemies looking down at you from anywhere. It would be like the metros except more frequent and not a separate zone.

I loves the wastelands of DC and Vegas, but it's going to get played out wandering another desert. They need to change it up.
#75 - tredbear (10/23/2013) [+] (34 replies)
since you get outa the vaults 200 years after the nuclear war, I was thinking that maybe, you get to play as an Enclave commander or something, and get to see the world before it was **** , then you get intel that nukes have been launched, so you and your squad go into a bunker and go into incubation chambers, or preservation chambers of some sort in the sealed bunker, and you all tell eachother that you will see them once more in 200 years or such, then after 200 years, you wake up, and look at how the bunker has gotten old and rusty since you last saw it, and you notice that all the other chambers are open, with your squad gone, and a note in one of the chambers, and the note would tell you that your chamber would not open or what not, and **** , then your squad took off, and the note told the location of where your squad went, when you get to the location that the note told you to go, there is only 1 of your former squad members in that location, then he says how the squad argued and took off, or went looking for food and never came back or whatever, and then starts the main campaign mission, finding clues to find your former squad members, some may be dead, some still alive, but that is what I think would make a good campaign for a fallout game. What you think?
#174 - gmarrox (10/23/2013) [+] (2 replies)
And then the rest of the game is sitting in a bunker until you die because it's way too irradiated outside to leave.
And then the rest of the game is sitting in a bunker until you die because it's way too irradiated outside to leave.
User avatar #1 - ecalycptus ONLINE (10/23/2013) [+] (3 replies)
This is really an intresting idea now that we have the technology for a game of this complexity, but I also want to see what happend to china or others countries. Also every Fallout from 1 to New Vegas shows that civilisation is being reborn with NV having almost official police force and governement (almost)
#179 - schneidend ONLINE (10/23/2013) [+] (26 replies)
Worthless idea. There wouldn't be a bottle cap economy, no dispersal of energy weapons, no animals would be mutated, no cultural decay/resurgence would have had time to set in, and the whole landscape would be too lousy with radiation to even traverse.
#156 - LTB (10/23/2013) [+] (5 replies)
What if you do this, then go through the stages of becoming a ghoul, and after its complete you get some time to frolic as one. Then, after abit of that it fast forwards hundreds of years and the main story line begins.
User avatar #56 - snipys (10/23/2013) [+] (5 replies)
Pretty sure the massive amount of radiation and fallout from around the time the bombs dropped would kill you near instantly, but I don't know much. Wouldn't it take years for the radiation to get to a point where people could survive somewhat? I guess if the person became a ghoul that would work and it would be awesome.
User avatar #214 - Shiny ONLINE (10/23/2013) [+] (18 replies)
I want the opposite: a scenario a hundred or two years after Fallout 3, where the work of the Lone Wanderer, Courier, etc (assume that a/the good path was chosen) has set in motion a post-apocalyptic society that is finally getting its **** together, with clean water, repaved roads, restarted scientific development and small cities full of relatively peaceful citizens. That is I have always wondered, what happens when humanity finally starts to recover from an unthinkable disaster?

Imagine the possibilities. You could be an explorer traveling from established states into untamed post-War wilderness, a political or legal official caught up in corruption, a disillusioned soldier in the military of a warring nation, etc. Tons of potential decisions for the user to make, so many ways for them to decide between altruism, neutrality or clasping for power.

Or, you could be a doomsday lunatic in a Blade Runner-esque retrofitted American 1950s that leaves the Vault for a world still far too radioactive to explore and with almost no other survivors to conflict with. That works, too.
#73 - scant (10/23/2013) [+] (14 replies)
As long as it doesn't have that stupid "make your own ammo" ******** from New Vegas I'll be happy.
User avatar #76 to #73 - lordlolland (10/23/2013) [-]
How the **** is reloading your brass ******** ?
User avatar #18 - whiplasher (10/23/2013) [+] (10 replies)
What I want for Fallout 4:

Fallout New Vegas's gameplay, Fallout 3's atmosphere, Fallout 2's pop culture referrences and Fallout's Unity.
User avatar #4 - icaptaincanada (10/23/2013) [+] (3 replies)
also seen here as the top post:
User avatar #5 to #4 - Bobtheblob (10/23/2013) [-]
I don't go on reddit, so this is a nice way for those who don't to see content like this.
#322 - albertjester (10/24/2013) [+] (2 replies)
eh, alrightish. always 						*******					 hated the 50s to be honest though. only like it in fallout cause, well, its basicaly already over and appocaliptic and such. would hate to start a fallout game which is basicaly tranquility lane in colour for the first several days.   
   
now, a fallout game that takes the new vegas approach a step further would be sick as 						****					. rather than the whole, 3 main factions or you can just be a wild card, how about 3 main factions, you can be a wild card, OR you can properly build your own faction. secure a factory or supplier to make weapons/armour/ammo, deside on your theme of say, military combat armour and assualt rifles, high tech guys in power armour and energy weapons or low tech guys in tribal/raider/leather gear with hunting rifles and mellee weapons (each choice being balanced of course, ie you can have loads of low tech guys, or fewer power armoured energy weapon guys cause its harder to make/expensive and such, and the third one being an inbetween. basicaly quantity/quality and like gathering allies for the battle at hoover dam, you can  gather smaller factions (brotherhood outcasts who can supply tech/robots, tribals who can bring in food supplies and survival techniques, that sort of thing, with some being karmicaly good, bad and neautral) to join yours, recruit NPCs who'll wear your faction armour, decide if your good or evil, set up security at towns and such who'v alied with you. that sort of thing. but, its still a choice. you can just join one of the other 3 or be a lord and master unto yourself if you want. and of course like new vegas you can leave all that to the end and spend the game doing quests and 						****					. thoughts?
eh, alrightish. always ******* hated the 50s to be honest though. only like it in fallout cause, well, its basicaly already over and appocaliptic and such. would hate to start a fallout game which is basicaly tranquility lane in colour for the first several days.

now, a fallout game that takes the new vegas approach a step further would be sick as **** . rather than the whole, 3 main factions or you can just be a wild card, how about 3 main factions, you can be a wild card, OR you can properly build your own faction. secure a factory or supplier to make weapons/armour/ammo, deside on your theme of say, military combat armour and assualt rifles, high tech guys in power armour and energy weapons or low tech guys in tribal/raider/leather gear with hunting rifles and mellee weapons (each choice being balanced of course, ie you can have loads of low tech guys, or fewer power armoured energy weapon guys cause its harder to make/expensive and such, and the third one being an inbetween. basicaly quantity/quality and like gathering allies for the battle at hoover dam, you can gather smaller factions (brotherhood outcasts who can supply tech/robots, tribals who can bring in food supplies and survival techniques, that sort of thing, with some being karmicaly good, bad and neautral) to join yours, recruit NPCs who'll wear your faction armour, decide if your good or evil, set up security at towns and such who'v alied with you. that sort of thing. but, its still a choice. you can just join one of the other 3 or be a lord and master unto yourself if you want. and of course like new vegas you can leave all that to the end and spend the game doing quests and **** . thoughts?
#300 - thisotherdude (10/24/2013) [+] (5 replies)
ITT: People who don't know anything about Fallout's lore getting sad when they learn the surface would be uninhabitable for about 50 years and then attempting to shoehorn cryo chambers (aka, the laziest sci-fi plot device that has ever existed since it was first used) into the game.

This idea is terrible for lore reasons and anyway you try to work it into the game while keeping to the lore will be even worse and break the lore even more. Come at me.
User avatar #160 - danzoshimura (10/23/2013) [-]
There is one thing that must be in F4.

Motorcycles.

And some better shooting mechanics
User avatar #137 - fuzzyballs (10/23/2013) [+] (1 reply)
that's ******* stupid
and that's my two cents

the whole story of fallout is "post-nuclear wasteland"
User avatar #68 - randomwanker (10/23/2013) [-]
fill the outside of your shelter with radiation
sell radiation suits as DLC
profit???
#38 - overdrivezenith (10/23/2013) [+] (4 replies)
That means you would have a chance to be a GLORIOUS GHOUL
User avatar #169 - mooghens (10/23/2013) [+] (1 reply)
Wasteland would be completely desolated. Mutations wouldnt have had time to fester. Majority of worlds population is going to remain in vaults for the next 200 years.
Supermutants wouldn't have managed to spread either.
0/10 would not game
User avatar #107 - rbpwn (10/23/2013) [+] (14 replies)
That would suck **** , considering the Earth wasn't hospitable until about 50 years post-war
User avatar #47 - darktemplars (10/23/2013) [-]
No, I like the feel of fallout as it is, where the past is kinda lost and unknown.
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