Idea for Fallout 4. . rmoran. VII in " Inclass ‘ I' ll! -lull [ Hav.. I really want to see a major city in the next one. We need multi-level combat. Fighting up and down destroyed skyscrapers, shooting from one building to another Idea for Fallout 4 rmoran VII in " Inclass ‘ I' ll! -lull [ Hav I really want to see a major city the next one We need multi-level combat Fighting up and down destroyed skyscrapers shooting from building another
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#8 - I Am Monkey
Reply +179
(10/23/2013) [-]
I really want to see a major city in the next one. We need multi-level combat. Fighting up and down destroyed skyscrapers, shooting from one building to another, lots of high vantage points. Just picture how terrifying it would be walking between valleys of destroyed high-rises; there could be enemies looking down at you from anywhere. It would be like the metros except more frequent and not a separate zone.

I loves the wastelands of DC and Vegas, but it's going to get played out wandering another desert. They need to change it up.
#72 to #8 - telamatoes
Reply -2
(10/23/2013) [-]
I'm personally hoping for Canada for Alaska in the next one. Some nice snowy environments to die in.
#126 to #8 - messerauditore
Reply 0
(10/23/2013) [-]
I think it was confirmed that Bethesda was scouting Boston for future uses. Could it be the next Fallout, I can't say for sure. I'd love to see the commonwealth and androids expanded upon though.
#225 to #8 - wimwam ONLINE
Reply 0
(10/23/2013) [-]
As fun as that sounds, major cities would be the first targets of nuclear strikes. The only reason Vegas had any buildings still standing was because of House
#243 to #8 - jordanish ONLINE
Reply 0
(10/23/2013) [-]
I'd just love it if they fixed the distance/scope aim issues for sniper rifles
#245 to #8 - DeCoste
Reply 0
(10/24/2013) [-]
Im pretty sure they said it would most likely take place in boston
#259 to #8 - puremadmentalged
Reply 0
(10/24/2013) [-]
I'm thinking that it could MAYBE be an international game, or not quite international, but you could go across Europe, maybe even to Britain from a starting state like Maine
#262 to #8 - richardfitzwell
Reply 0
(10/24/2013) [-]
Maybe St. Louis? It has the arch, a zoo, loads of buildings, a baseball stadium, and a pretty nice park. Would be nice to see it all in shambles.
#309 to #8 - thelastelephant
Reply 0
(10/24/2013) [-]
How about Chicago? Someplace in the Midwest that games are never set in?

I'm in Seattle. Fallout: Seattle would suck. Acid rain for days.
#353 to #8 - greenstrongworld
Reply 0
(10/24/2013) [-]
Correct me if I'm wrong, but wouldn't that be pretty much like the Battlefield series?
I'm sorry if I'm wrong.
#363 to #8 - nyawgga
Reply 0
(10/24/2013) [-]
Probably my favourite idea in my head, is that it continues the battle between Caesar's Legion and NCR like this:

You start out in a prison in either Arizona or California (Depends whoever won the battle of hoover dam), which is controlled by the NCR. At one point, Caesar's Legion raids the prison, and you must decide to either run away, defend the NCR and earn your freedom, or help Caesar's Legion and escape the prison with them, or simply run away. I think that would be a great prologue.
#9 to #8 - sexyhimself ONLINE
Reply +1
(10/23/2013) [-]
sort of like the lone road DLC in New Vegas? that was awesome/terrifying. especially with the Deathclaws
#375 to #9 - wrathlos
Reply 0
(10/24/2013) [-]
**** yeah I wasn't the only one thinking this.

I play Very Hard/Hardcore mode and breeze through the main game.

Lonesome Road though? The enemies, or I should say, ARMIES were so brutally powered that it was beyond terrifying to enter a new area. Be above ground you have the mutated. Go underground you have the tunnelers. Safety did NOT exist in that DLC. That's what made it great.
#441 to #375 - sexyhimself ONLINE
Reply 0
(10/24/2013) [-]
I played normal and was the highest level I have ever been in a fallout game ( 30, yea I suck) and I still had a hard time
#442 to #441 - wrathlos
Reply 0
(10/24/2013) [-]
HAH! In Lonesome Road, level 30 is bare minimum for secured survival.

It, however, is the DLC with the SICKEST wicked armor.

fallout.wikia.com/wiki/Elite_riot_gear
#443 to #442 - sexyhimself ONLINE
Reply 0
(10/24/2013) [-]
sweet mother of tits that`s some cool armor. and I was finished with all the big quests and stuff to do before hoover dam so I didn`t have anything left to do. It was a pleasent surprise that Hoover Dam was a piece of cake compared to Lonesome Road
#100 to #8 - europe
Reply +1
(10/23/2013) [-]
Sadly, Bethesda isn't known for any of that
Sadly, Bethesda isn't known for any of that
#205 to #8 - mookiez
Reply +1
(10/23/2013) [-]
Your idea could go with the idea above. You start out in say new york in the tallest building at that time. You witness the bombs from that high. High buildings could not last as long as when fallout 3 take place. I have always wanted high skyscrapers to fight in, think it could take hours to go through one to find all the loot. And maybe a 100 floor tower as a trial for bonus **** like in some rpgs, every 10 floors has a boss. They should let us voice our ideas into the next game.
#51 to #8 - nuclearnacho
Reply +2
(10/23/2013) [-]
There has been a lot of rumors that Fallout 4 will take place in Boston. I also read an article a while ago that Bethesda people were scouting out the Boston area. Could be interesting.
#212 to #51 - hudis ONLINE
Reply 0
(10/23/2013) [-]
Is there even anything significant or memorable in Boston? Pardon my ignorance, I'm a foreigner and we rarely hear much (if anything) about Boston.
#333 to #212 - hanabro
Reply 0
(10/24/2013) [-]
Boston is quite possibly the most important city in American history. So much important revolutionary war stuff happened, and there's a lot of historical landmarks that would be amazing to see in the post-nuclear setting.

Plus, a faction operating out of Fenway Park would be cool.
#335 to #333 - hudis ONLINE
Reply 0
(10/24/2013) [-]
Yeah, landmarks is what I meant. I know how important Boston has been historically. I just don't know that most people outside of the U.S. would recognise, well, anything should it be made the location for a new game, which makes me doubt that Boston will be their choice.
#456 to #335 - nuclearnacho
Reply 0
(10/24/2013) [-]
Also, New Vegas didn't really have any recognizable landmarks. I can't imagine anyone outside the US knows jack **** about the Mohave.
#457 to #456 - hudis ONLINE
Reply 0
(10/24/2013) [-]
Well, everyone knows Las Vegas and Nevada overall is pretty famed as well. Still, yeah, I see your point. Boston could be good, but it still has to be something new from Fallout 3, you know?
#455 to #335 - nuclearnacho
Reply 0
(10/24/2013) [-]
Well, MIT (A prestigious college) and Harvard are in Boston, that's pretty big. I think there's a pretty sizable stadium there. And I dunno. what hanabro said. Revolutionary warand historical stuff.
#17 to #8 - esawekfc
Reply +7
(10/23/2013) [-]
So, for you Fallout is only about shooting people and fighting ? Great.
#85 to #17 - zebraofchaos
Reply +7
(10/23/2013) [-]
I don't think that thats what he is saying at all. The stories have been very good and wouldnt require such a significant overhaul. The combat is a major part of the gameplay though and I for one would also like to see some changes, not to say that the combat in older games was bad, but it had its limits. Multi leveled combat could open up so many more possibilities
#110 to #8 - zombiebacon
Reply +7
(10/23/2013) [-]
What you're looking for is a Fallout game set in Denver.
In the Fallout world, Denver is called Dog City. The streets are overrun with wild dogs. Whether they're regular feral dogs, or even cyberdogs like Rex (Rex is from Denver and the city was like, the center for a cyberdog police force), they own the city. Not to mention feral ghouls. Nobody can really live in Dog City, so you'd mostly find prospectors or groups of raiders and slavers passing through. Since the streets are too dangerous to go through, anyone in the city travels by way of the skyscrapers.
#260 to #110 - puremadmentalged
Reply 0
(10/24/2013) [-]
The game your talking of has already been invented, if I know what you mean correctly, you ever play the xbox arcade game I Am Alive?
#75 - tredbear
Reply +116
(10/23/2013) [-]
since you get outa the vaults 200 years after the nuclear war, I was thinking that maybe, you get to play as an Enclave commander or something, and get to see the world before it was ****, then you get intel that nukes have been launched, so you and your squad go into a bunker and go into incubation chambers, or preservation chambers of some sort in the sealed bunker, and you all tell eachother that you will see them once more in 200 years or such, then after 200 years, you wake up, and look at how the bunker has gotten old and rusty since you last saw it, and you notice that all the other chambers are open, with your squad gone, and a note in one of the chambers, and the note would tell you that your chamber would not open or what not, and ****, then your squad took off, and the note told the location of where your squad went, when you get to the location that the note told you to go, there is only 1 of your former squad members in that location, then he says how the squad argued and took off, or went looking for food and never came back or whatever, and then starts the main campaign mission, finding clues to find your former squad members, some may be dead, some still alive, but that is what I think would make a good campaign for a fallout game. What you think?
#301 to #75 - twoderrick ONLINE
Reply 0
(10/24/2013) [-]
The only "downside" if you would even call it that, is that the main character would start off with power armor training. Sounds good though.
#310 to #75 - icelandicbro
Reply 0
(10/24/2013) [-]
That is by far the most amazing idea i have ever heard.
#317 to #75 - ICEDgrunge
Reply 0
(10/24/2013) [-]
With more refinement, that would be a truly compelling storyline.
one kind of element I feel would make the story even more amazing: When your character awakens from the preservation chamber, the game is set some years after the collapse of the enclave due to the Lone Wanderer in DC.
The Enclave is in complete ruins.
Your team learns of this before you awake. They all go their separate ways in order to struggle with the revelation that all they knew has been destroyed.
The entire life they knew has been ruined, and moreover, they exist in a world now completely fractured, and completely foreign, to what they once knew.
Your squadmates all go different ways in order to fight the demons of this, and you must as well to fathom the depth of the world you live in, and to find your stride in this hell of a wasteland, still struggling yourself in trying to find the only friends, the brothers you once knew.

What a ******* terrible tragedy that could lead up I feel that your idea is and could be absolutely beautiful.
#346 to #75 - anon
Reply 0
(10/24/2013) [-]
go play halo reach or wahtever faggot game that was
#365 to #75 - lomtura
Reply 0
(10/24/2013) [-]
and then you find out that your best friend from your squad, became a leader for a corrupt and evil group that you have to take down
that would be truly sick
#380 to #75 - lukasv
Reply 0
(10/24/2013) [-]
Sounds sort of similar to Far Cry 3
#92 to #75 - hazenberdan
Reply +4
(10/23/2013) [-]
Sorta sounds like Halo 3 ODST to me,but it's a pretty cool concept
#423 to #75 - Hystorik
Reply 0
(10/24/2013) [-]
Sound's kind of ODST like to me, but you know, good.
#430 to #75 - asked **User deleted account**
Reply 0
(10/24/2013) [-]
the thing is that enclave formed after the war
#434 to #75 - anon
Reply 0
(10/24/2013) [-]
It would certainly be enough to get my attention. I think as long as it took a twist into something else (if you got caught up in something bigger than yourself along the way) that was totally different from people's expectations it could be good. As long as it didn't get to the point where it was a fetch quest. Maybe one of you're higher ranking peers got depressed and ended up at the bottom rung of a common raider camp after giving up on his life ambitions. Maybe a member or two dies, or it turns out that the information you got was bad a bit later in the story and you never find out what really happened. I think it would be kind of trite for one of them to end up the main antagonist, but maybe one ends up a freelance mercenary? Maybe one or two guys are nostalgic and want to stay loyal to their original ideals and want to stick with you. Where you're choices could come into play could be endless. Idk, there is some potential for a start like that. It's fun to speculate.
#435 to #75 - jubajubejiblets
Reply 0
(10/24/2013) [-]
Forgot to log in (****) I wanna keep a discussion going though. "It would certainly be enough to get my attention. I think as long as it took a twist into something else (if you got caught up in something bigger than yourself along the way) that was totally different from people's expectations it could be good..."
#436 to #435 - tredbear
Reply 0
(10/24/2013) [-]
agreed, but thanks to a certain someone *cough* asked *cough* told me that the Ekclave was not fromed until after the war, so what should the people be when they went into the bunker? US special forces?
#437 to #436 - jubajubejiblets
Reply 0
(10/24/2013) [-]
Sure. I think that aspect of the story could be arbitrary really (someone more creative than me could make it more necessary and interesting for the plot perhaps. ) You would have to make some concession as to why, even though you are a trained soldier, combat situations are difficult to deal with, especially when most wastelanders aren't going to be the most disciplined types. Gives some room for you character to develope IMHO.
#438 to #437 - tredbear
Reply 0
(10/24/2013) [-]
if some dude from Bethesda saw this, and convinced the crew that this may be the main story line, I would piss my pants.
#439 to #438 - tredbear
Reply 0
(10/24/2013) [-]
but what are the odds?
#440 to #439 - jubajubejiblets
Reply 0
(10/24/2013) [-]
Haha yeah that would be awesome. Honestly, there are some hellaciously good ideas for games in different corners of the internet, If I were working for a company like that I would definitely lurk for inspiration as well as rely on the staff.
#189 to #75 - nigeltheoutlaw
Reply +1
(10/23/2013) [-]
I agree with Karson: it'd be cooler if they were all dead already since they came out far earlier than you dd. I like the idea though.
#79 to #75 - lordlolland
Reply +3
(10/23/2013) [-]
I think it would be more fun if your chamber was stuck for a few years, so your squad-mates could help you adapt to the new world, would also be a nice lore friendly way of integrating a tutorial.

But the general idea is great.
#89 to #79 - xsparksx
Reply +3
(10/23/2013) [-]
or maybe something like an hours worth of game play before you enter the pods? for tutorial reasons and maybe with something happening that lets you kinda get to know each of your squad mates before it hits the fan.
#80 to #79 - tredbear
Reply +2
(10/23/2013) [-]
danke!

if you have an Idea, I would love to hear it.
#463 to #79 - selrahcrox
Reply 0
(10/25/2013) [-]
i really like that idea. like they might have to fashion weapons from what is left and they tell you how to use them. They could also tell you the different groups, like raiders and junk. but then again, they are the Enclave and they always seem to have energy weapons. maybe a mission would have to be to fin a bunker filled with the energy weapons (not overpowered and stuff, just to up your arsenal). But seriously, this has to happen.
#230 to #75 - bomberbib
Reply 0
(10/23/2013) [-]
That sounds pretty good!
#184 to #75 - freshairjordans
Reply -1
(10/23/2013) [-]
so basically you just copied the majority of halo odst and rage's storylines
#186 to #184 - tredbear
Reply +2
(10/23/2013) [-]
holy **** dude, I never even played them games


sheesh
#192 to #186 - freshairjordans
Reply -1
(10/23/2013) [-]
im just saying be more original i swear in games set hundreds of years in the future a good number of them include being cryogenically frozen in a tube of some kind and released into a new world with non engaging npc allies i.e. rage, halo 1,odst,4, fallout 1 & 2 also gears 1 (which is leaving jail but discovering a new threat in a different era after being held away from society for an extended period of time).
#199 to #192 - tredbear
Reply +1
(10/23/2013) [-]
then cry some more, I don't see you cumming up with any ideas yourself.
#348 to #199 - ninjawildcat
Reply +1
(10/24/2013) [-]
>cumming.

lulz
#417 to #75 - xchewsifferx
Reply 0
(10/24/2013) [-]
I like it but at the same time it sounds like it would feel a little too much like Halo: ODST.   
   
> separated from squad, detective work to find them.   
   
it could be good if well executed, but i'm having some bad flashbacks
I like it but at the same time it sounds like it would feel a little too much like Halo: ODST.

> separated from squad, detective work to find them.

it could be good if well executed, but i'm having some bad flashbacks
#132 to #75 - karson
Reply +15
(10/23/2013) [-]
no, it'd be better if you search the whole game trying to find them, only to find their skeletons, because they came out of their chambers 100 years before you did. that would be pretty dark, eh?
#320 to #132 - mrlaviano
Reply +2
(10/24/2013) [-]
****, that would be awesome. But there's gotta be that one last squad member who is alive but incredibly old. Maybe like the youngest member of the squad, to play off some irony.
#454 to #320 - karson
Reply 0
(10/24/2013) [-]
that or maybe they had kids, and you meet their kids or something, and they talk about how one of their parents squadmates never got out of the chamber, and don't even realize it's you.
#162 to #132 - tredbear
Reply +1
(10/23/2013) [-]
top lel it would
#412 to #132 - sirgawain
Reply 0
(10/24/2013) [-]
Sounds like something Bethesda already did.
Remember RAGE?
#453 to #412 - karson
Reply 0
(10/24/2013) [-]
I never played it.
#174 - gmarrox
Reply +105
(10/23/2013) [-]
And then the rest of the game is sitting in a bunker until you die because it's way too irradiated outside to leave.
And then the rest of the game is sitting in a bunker until you die because it's way too irradiated outside to leave.
#183 to #174 - anon
Reply 0
(10/23/2013) [-]
Don't forget cold as balls due to all that lovely dust in the outer atmosphere that would block the sun.
#231 to #183 - mercyburris
Reply 0
(10/23/2013) [-]
sounds like russia
#1 - ecalycptus
Reply +30
(10/23/2013) [-]
This is really an intresting idea now that we have the technology for a game of this complexity, but I also want to see what happend to china or others countries. Also every Fallout from 1 to New Vegas shows that civilisation is being reborn with NV having almost official police force and governement (almost)
#392 to #3 - xjvlezmerised
Reply 0
(10/24/2013) [-]
maybe there just going to set it in the north east new york, philadelphia,boston,
#2 to #1 - eyke [OP] ONLINE
Reply +2
(10/23/2013) [-]
i think the story will still be in the US but maybe we get China or something as a DLC maybe?
#179 - schneidend
Reply +29
(10/23/2013) [-]
Worthless idea. There wouldn't be a bottle cap economy, no dispersal of energy weapons, no animals would be mutated, no cultural decay/resurgence would have had time to set in, and the whole landscape would be too lousy with radiation to even traverse.
#221 to #179 - anon
Reply 0
(10/23/2013) [-]
BUT ITS IN THE FUUUTUUURREEEEE
#244 to #179 - capslockrage
Reply 0
(10/23/2013) [-]
How about this. A 30 minute to one hour tutorial about pre-war that you have to play through, then after the bomb goes off you go forward like 300/400 years as a baby. then at the end find out that the baby you start as in fo3 is the great great great grandchild or w/e of the person you played as before the war in the tutorial, and then you also find out that the baby you played as now in fallout 4 was the great great great grandchild of the baby you played as in fallout 3
#328 to #244 - schneidend
Reply 0
(10/24/2013) [-]
Nope. I don't want any of my protagonists to be related. In fact, the less the game establishes about my character's backstory, the better. Part of why I liked New Vegas so much. Not a vault dweller, not a tribal chosen one, just a guy/gal who worked as a courier for a spell.
#185 to #179 - flnonymousfive **User deleted account**
Reply +7
(10/23/2013) [-]
you know there was a war with the chinese going on? that might be worth some further exploration.

...

OH MY GOD HOLY **** what if you spent the last few days before the bombs fell as a soldier fighting the chinese and you knew the world was going to end so you had to stash supplies around and do certain other preparatory things and make choices and convince certain people to take certain actions, or kill somebody. ya know, actions that could have unforeseen consequences in the coming years. And then you reach a cryro chamber just as the bombs are falling and then 200 years later the chamber opens up and the Post-apocalyptic world is shaped by the choices you made and the preparations you made, and the stuff you stashed is still there. and basically the entire second half of the game is shaped by the choices you made in the first half of the game.
#187 to #185 - schneidend
Reply 0
(10/23/2013) [-]
That, too, sounds like garbage.

Fallout takes place post-bombs. Period. Anything else would be ****.
#191 to #187 - themightykamina
Reply +2
(10/23/2013) [-]
pokemon can only be in kanto, tomb raider can only be in ancient ruins, gears of war can only be near the end of the war" dude games change calm your tits i think it sounds pretty kick ass
#200 to #191 - schneidend
Reply +2
(10/23/2013) [-]
You misunderstand me. Pokemon has to be about training cool super-animals; Tomb Raider has to be about Lara kicking ass, looking hot, and doing archaeology; Gears of War is about brutally ******* **** up.

Games change, mechanics change. The core of a game's concept shouldn't change. Fallout is about dealing with a post-apocalyptic society and landscape. The fact that the bombs already dropped is in the damn name. Fallout.
#204 to #200 - satrenkotheone ONLINE
Reply 0
(10/23/2013) [-]
They should set the next fallout game to New Mexico
#206 to #204 - schneidend
Reply 0
(10/23/2013) [-]
I would prefer Chicago, with a mobster theme, but New Mexico could be cool. I would worry, though, that New Mexico would have to resort to New Vegas' cowboy theme.
#210 to #206 - satrenkotheone ONLINE
Reply 0
(10/23/2013) [-]
I don't know **** about New Mexico so I just said something.

What about a southern state with the CSA sort of re-emerging? I can't remember if this goes against Fallout canon or no.
#223 to #210 - schneidend
Reply 0
(10/23/2013) [-]
CSA?
#224 to #223 - satrenkotheone ONLINE
Reply 0
(10/23/2013) [-]
The Confederate States of America?
#226 to #224 - schneidend
Reply 0
(10/23/2013) [-]
Ah. That could be kind of cool. Nothing in Fallout lore really contradicts that.
#227 to #226 - satrenkotheone ONLINE
Reply 0
(10/23/2013) [-]
That's what I was thinking. I also think it would actually fit into Fallout lore quite nicely.
#233 to #227 - schneidend
Reply 0
(10/23/2013) [-]
Kinda picturing a very feudal version of the Confederacy, with governors ruling their land like fiefs, but their soldiers wear grey uniforms, handsome hats, boots, and gloves. Southern Colonels with cavalry sabers and assault rifles. Southern and medieval European chivalry fused together. It could be a knight-flavored Fallout to New Vegas' cowboy theme.
#235 to #233 - satrenkotheone ONLINE
Reply 0
(10/23/2013) [-]
Hmm, yeah. That one actually makes quite some sense. I'm too tired to come up with any ideas myself now.
#197 to #187 - itsthatguyagain
Reply +1
(10/23/2013) [-]
Not necessarily ****. It would be interesting, but it wouldn't be Fallout.
#195 to #187 - flnonymousfive **User deleted account**
Reply +1
(10/23/2013) [-]
...fine then...

...and yet cynical people like you will likely be the first ones to turn around and complain about videogame sequels all being the same thing rehashed over and over again... hypocrisy.
#213 to #195 - schneidend
Reply +3
(10/23/2013) [-]
Uh, no, actually, I love sequels to franchises I like.

Fallout: New Vegas, for instance.
#271 to #213 - anon
Reply 0
(10/24/2013) [-]
...was ****.

******, poorly written, buggy, uninspired garbage.

great example there.
#278 to #271 - thisotherdude
Reply +4
(10/24/2013) [-]
Better than Fallout 3
#462 to #271 - schneidend
Reply 0
(10/25/2013) [-]
You trollin', bro? New Vegas had the best story of the entire franchise, easily.
#216 to #195 - thisotherdude
Reply 0
(10/23/2013) [-]
Changing some aspects of a game =/= changing the entire concept of a game

Fallout: Radioactive dust that is sent into the atmosphere by a nuclear explosion and then falls back down to earth.

The entire series, the entire concept of the series, everything the series was ever about was post-apocalyptic and surviving after the world before was destroyed. Change that and you're not playing Fallout, you're playing Cod 2076 with some post-apocalyptic gameplay near the end.
#276 to #216 - anon
Reply 0
(10/24/2013) [-]
not every game with guns and war is call of duty... when will you countercultural autists get that through your thick, fedora-clad skulls?
#277 to #276 - thisotherdude
Reply 0
(10/24/2013) [-]
No, but bland shooters are all pretty much just trying to copy CoD, which Fallout 4 would be if it basically just made the game the Chinese/American war.
#273 to #187 - gabrielcortez
Reply 0
(10/24/2013) [-]
Well, while I think it's a waste of game development the Resource Wars in Europe would be an interesting thing to explore pre-bombs. Then again, it's called Resource Wars and not Fallout, so it'd be a spin-off which isn't trying to be Fallout, it merely takes place in the same universe under a different name.
#156 - LTB
Reply +27
(10/23/2013) [-]
What if you do this, then go through the stages of becoming a ghoul, and after its complete you get some time to frolic as one. Then, after abit of that it fast forwards hundreds of years and the main story line begins.
#163 to #156 - satanslore
Reply +1
(10/23/2013) [-]
You're getting my hopes up so high!
#306 to #156 - twoderrick ONLINE
Reply +1
(10/24/2013) [-]
That really ***** all over character creation though. People would create amazing looking characters only to have them turn into ghouls. Ghoulification though won't be so bad though if it were optional.
#319 to #306 - ghoulification
Reply +1
(10/24/2013) [-]
Damn right it isn't bad.
#325 to #319 - twoderrick ONLINE
Reply 0
(10/24/2013) [-]
#165 to #156 - brotherhood
Reply +2
(10/23/2013) [-]
i saw post and i was like **** nawthen i saw ur comment and i was like
<-------
#56 - snipys
Reply +13
(10/23/2013) [-]
Pretty sure the massive amount of radiation and fallout from around the time the bombs dropped would kill you near instantly, but I don't know much. Wouldn't it take years for the radiation to get to a point where people could survive somewhat? I guess if the person became a ghoul that would work and it would be awesome.
#145 to #56 - toastedspikes
Reply 0
(10/23/2013) [-]
It would take around thirty to a hundred years for safe radiation levels. Keep in mind that the fallout technology is based completely around nuclear power, and thus also avoiding or curing radiation effects.
#117 to #56 - zombiebacon
Reply +1
(10/23/2013) [-]
If you've played Honest Hearts, you will know that it depends a lot on location. You can find terminal entries by a lone survivor in the valley. He describes in detail from the moment the bombs fell to his death, and every new discovery in between.
#121 to #117 - snipys
Reply 0
(10/23/2013) [-]
true, but I doubt the game would take place in the middle of nowhere away from all major cities/military bases. Like I said I hope that if this was true you become a ghoul.
#74 to #56 - telamatoes
Reply +6
(10/23/2013) [-]
It's fallout, the game where I drink toilet water to recover from wounds inflicted on me by a zombie using a laser rifle.
#172 to #74 - sanguinesolitude
Reply 0
(10/23/2013) [-]
the toilet water is radioactive.
#214 - Shiny
Reply +11
(10/23/2013) [-]
I want the opposite: a scenario a hundred or two years after Fallout 3, where the work of the Lone Wanderer, Courier, etc (assume that a/the good path was chosen) has set in motion a post-apocalyptic society that is finally getting its **** together, with clean water, repaved roads, restarted scientific development and small cities full of relatively peaceful citizens. That is I have always wondered, what happens when humanity finally starts to recover from an unthinkable disaster?

Imagine the possibilities. You could be an explorer traveling from established states into untamed post-War wilderness, a political or legal official caught up in corruption, a disillusioned soldier in the military of a warring nation, etc. Tons of potential decisions for the user to make, so many ways for them to decide between altruism, neutrality or clasping for power.

Or, you could be a doomsday lunatic in a Blade Runner-esque retrofitted American 1950s that leaves the Vault for a world still far too radioactive to explore and with almost no other survivors to conflict with. That works, too.
#215 to #214 - mikelaboom
Reply 0
(10/23/2013) [-]
And have it so you can explore the entire world maybe?
#217 to #214 - thisotherdude
Reply 0
(10/23/2013) [-]
Actually people were already getting their **** together even in Fallout 1, for some reason Fallout 3 chose to show what the world would be like only a few years after the first vault dwellers came up to the surface (for some odd reason).
#247 to #217 - Survivalist
Reply +1
(10/24/2013) [-]
Actually the vaults opened their doors and came to the surface at different times and for different reasons, some never came up and had infighting, coups, illness, or destruction by VaultTec, Vault 101 featured in Fallout 3 had a particularly long surfacing, held on to by a Protective/paranoid Overseer,
#261 to #247 - thisotherdude
Reply +1
(10/24/2013) [-]
I know, I just meant that Fallout 3 had more of the anarchy post-apocalypse whereas almost every other games had people getting **** done. Merchant trade was huge in the first fallout thanks to massive hub cities like... Well... The hub. And organized religion (although led by mad men worshipping a horribly mutated human) was spreading to almost every corner of the core region. Farming has started up, the weapons trade is booming, purified water is already being sold in large quantities, ext...

In Fallout 2 a central government (the NCR) has already been going for many years, having a massive influence on almost all aspects of the wastes, even bottle cap currency has been completely replaced with golden NCR coins. Mining settlements are abundant as are farming settlement, even super mutants have become fairly normal and non-homicidal inhabitants (you can even have sex with one). More or less the world has gotten it's **** together fairly well.

And then Fallout 3 is completely reversed, most settlement except Megaton are usually in some serious ****. Farming seems virtually non-existent, almost all water (even in major settlements) is contaminated. Super mutants are now just completely homicidal animals, uncontrolled raiders are around every single corner (in every other game almost all raiders belong to large gangs like the Khans, the fiends, to lesser extents the vipers) ext...

And F:NV. Farming is back in abundance, purified water isn't non-existent. The NCR is even larger, super mutants are normal, humanitarian aid is now alive and well with both the NCR and the followers of the apocalypse spreading and gaining in size. Luxury is now available. ext...
#281 to #261 - Survivalist
Reply 0
(10/24/2013) [-]
I do love all the fallouts though I never played the pc version but I read up on them and the characters that come from them all the way to the newer fallouts
#279 to #261 - Survivalist
Reply 0
(10/24/2013) [-]
The reasons for this is explained that D.C was basically obliterated, whereas other regions of the country weren't hit so bad like in California where the NCR started up, in fact in the capital wasteland the Capital is cordoned off because it took a direct hit
#292 to #279 - thisotherdude
Reply 0
(10/24/2013) [-]
True enough I suppose but the Core region was not without it's own problems. There were several locations of impact (the single most famous being The Glow, a location that was avoid at absolutely all costs due to the incredably high levels of Radiation). But don't forget even though Las Vegas wasn't directly hit the whole place was an absolute hell hole of warring gangs and tribes for years, but they still managed to get it together extremely well far before the events of Fallout 3.

Also FEV never caused homicidal insanity or asexuality, it could cause some mild retardation in certain instances (though not always, most mutants were normal and certain mutants such as the Lieutenant were very intelligent) and sterility. The reason super mutants were monster abducting humans was because of The Master, a highly mutated abomination with powerful telekinetic ability, who was more or less the creator of the super mutants and their leader. The issue is The Master wasn't evil, he believed the only hope for mankind to survive was conversion into super mutants, letting the remainder who did not qualify for the transformation to live out their days but never breed. If you present to him evidence that the mutants are sterile and would die off due to an inability to breed The Master is overcome with the grief of what he's done and commits suicide, claim it was madness and that there is no more hope for mankind. And then Fallout 3 comes along and says "the super mutants are evil retards who like killing humans and making other humans into retarded killing machines, why? I dunno. Also there's one good mutant but he's a really rare exceptions for no real story reasons, we just wanted to shoehorn a kewl mutant companion into the game."

Sorry, but that really bugged be about Fallout 3, they had great lore to work with when it came to the super mutants and in the end they just resort to extreme levels of Flanderization.
#263 to #247 - vaulttec ONLINE
Reply 0
(10/24/2013) [-]
I have absoutely no idea what you're talking about
#218 to #214 - icametocomment
Reply 0
(10/23/2013) [-]
I need this.
#248 to #214 - thesimonved ONLINE
Reply 0
(10/24/2013) [-]
Or, and we all know Bethesda could pull this off amazingly, you play a normal citizien pre-war who just lives his life like nothing happens, do the things described above, can't find shelter, so you decide to go cryo.
Being awoken by wasteland raiders/ supermutants or some vault guys, you witness the typical Fallout-past-war-landscape, do some things and become famous, but decide at last the world doesn't need you anymore OR if you don't want to help this world you decide right away to go to sleep again.

Then Shiny's idea kicks in. You're several hundred years after Fallout 3 and witness the rebuild wasteland.

And we all know Bethesda could pull this **** off.
#251 to #248 - thesimonved ONLINE
Reply 0
(10/24/2013) [-]
P.S.: If you don't want to help the world after being awoken for the first time, the future world will change accordingly.
#249 to #248 - thesimonved ONLINE
Reply 0
(10/24/2013) [-]
Futurama-Style.
#409 to #248 - jockothecrock ONLINE
Reply -1
(10/24/2013) [-]
theres no such thing as cryo in fallout. and if there was, it certainly would be found INSIDE a vault
#452 to #409 - thesimonved ONLINE
Reply 0
(10/24/2013) [-]
Why shouldn't there be cryo...I mean there are giant ants, impressiv robots and other stuff and I'm pretty sure I saw something similar somewhere in Fallout 3, if I remember correctly.
#460 to #452 - jockothecrock ONLINE
Reply 0
(10/25/2013) [-]
you saw a computer simulation, and at least some people frozen in cryo pods, IN A SPACESHIP FILLED WITH ALIENS. however, i doubt bethesda would add aliens again
#461 to #460 - thesimonved ONLINE
Reply 0
(10/25/2013) [-]
Ah, you're right was in that dlc ...but when there are "cryo-pods" nowadays, okay all frozen people just die, anyways, why not would be awesome as ****.....

I mean there's guy who grows into a tree.
#287 to #214 - anon
Reply 0
(10/24/2013) [-]
Yeah, that's better
#473 to #214 - neutrality
Reply 0
(10/28/2013) [-]
Always go with neutrality.
#73 - scant
Reply -6
(10/23/2013) [-]
As long as it doesn't have that stupid "make your own ammo" ******** from New Vegas I'll be happy.
#96 to #73 - hazenberdan
Reply 0
(10/23/2013) [-]
I have to disagree. I loved being able to make my own ammo,because unlike pretty much everyone I know,I didn't carry around every bullet I found. Mostly because I liked to toggle between Hardcore and normal.
#134 to #73 - Turtleboner
Reply +1
(10/23/2013) [-]
I have to say, your reaction image made me laugh more than anything i've seen on FJ all year.
#76 to #73 - lordlolland
Reply +10
(10/23/2013) [-]
How the **** is reloading your brass ********?
#78 to #76 - scant
Reply -1
(10/23/2013) [-]
Because there's no point trying to acquire all the materials to create your own rounds when ammo might as well fall from the sky with all the looting you do in the game. I haven't created a single round the entire game and I'm swimming in ammunition.
#81 to #78 - lordlolland
Reply +2
(10/23/2013) [-]
Well, that doesn't make the reloading ********, that just mean the game spawns too much ammo.
#83 to #81 - scant
Reply -1
(10/23/2013) [-]
If spawning too much ammo is something that's inherent in the programming of the game, then it invalidates any other method you would use to acquire ammo as a waste of time.
#280 to #83 - gabrielcortez
Reply +1
(10/24/2013) [-]
Well, the ammo you can get from buying it at Gun Runners is expensive as **** and not everyone enjoys having to loot stuff to sell to loot more stuff to sell to loot even more stuff to sell so for those people it's nice to have an alternative method that is cheaper.

There is also the problem of Gun Runners not always having the alternative ammo you need at the moment you go there.

Then there is the role-playing aspect of it to be self sufficient and not bother with much social interaction.

Finally, IIRC, there are some ammo types which cannot be bought and has to be crafted.

Pragmatically the best way to aquire said ammo would be to just loot everything and constantly make stops to Gun Runners to buy out their entire stock, but being pragmatic isn't always fun to play.
#88 to #83 - luncheonlad
Reply -2
(10/23/2013) [-]
I agree.
#114 to #78 - rbpwn
Reply 0
(10/23/2013) [-]
That's the point

it's a Hardcore/Roleplaying thing

And they made the game with the intention of mods, considering a lot of New Vegas' features are refined mods
#95 to #78 - strelokkk
Reply 0
(10/23/2013) [-]
I think the overabundance of ammunition in Fallout is a flaw, because it's a game about survival. In Fallout 3, the Wanderer's mod includes a feature to lower the amount of ammo found. I like to put it at like 10%, so every bullet counts and it prevents me from spending entire magazines without the fear of running out. It adds a lot of immersion too, in my opinion. I'd like to have such a mod for New Vegas, I don't know it it does exist.
#99 to #95 - strelokkk
Reply +1
(10/23/2013) [-]
And you can lower it even more to force the usage of ammo crafting, and the usage of several weapons with different calibers (indeed, I always use the realistic carry weight, so carrying 50 weapons is out of the question, I have to make tough choices sometimes, but hey, I like it !)
#115 to #95 - rbpwn
Reply 0
(10/23/2013) [-]
Fallout isn't about survival at all

It's about pursuing the PC's goals
#129 to #115 - strelokkk
Reply +1
(10/23/2013) [-]
Yes I wasn't totally clear on that. For me it's about survival anyway, because it's a harsh environment where everything can and will kill you (sadistic cannibal raiders, radiation that slowly kills you, bandits, deadly mutants, people who want to put everyone on crosses...) and the pure water and food are scarce (well, in the game you can just eat and drink load of them and go see a doctor afterwards in order to remove the radiation poisoning, but I don't think that would be so easy if it were to happen in real life)
This point of view can be debated, but for me it's a sort of survival and this is exactly the point I love in the Fallout universe.
#98 to #95 - hazenberdan
Reply -2
(10/23/2013) [-]
So maybe don't lug around all the ammo you find. I usually carry around like 10 clips for my "primary" weapon,which I'll use the most. Then about 6 for my sidearm,and a melee weapon. Then I'd just go scavenge what I want. You also have to remeber that it takes place in the area in,and around vegas.
#18 - whiplasher
Reply +10
(10/23/2013) [-]
What I want for Fallout 4:

Fallout New Vegas's gameplay, Fallout 3's atmosphere, Fallout 2's pop culture referrences and Fallout's Unity.
#148 to #18 - toastedspikes
Reply 0
(10/23/2013) [-]
I'd rather have New Vegas's atmosphere. It was wayyy more immersive, as it Obsidian actually bothered to think about the entire setting of their game. Bethesda's always more focused on making a polished, fun gameplay experience instead of an immersive setting and story.
#166 to #148 - pwnmissilereborn **User deleted account**
Reply 0
(10/23/2013) [-]
Yeah NV had a pretty good story line with lots of options and their world was really cool. The improved combat with the weapon mods and such was a huge plus. However it felt more like a futuristic western than a post apocalyptic game since it was set in a place

Atmosphere wise however I prefered FO3. The story line provided way more personal motivation, giving you somewhat of an emotional reason to follow it, and seeing the destroyed DC overrun with super mutants, bandits and ghouls and the many communities trying to rebuild was an amazing experience that really made it feel like the aftermath of a nuclear apocalypse.
#236 to #166 - quadrilateral
Reply 0
(10/23/2013) [-]
See, I think NV had the worst storyline. All the others, you have some reason to do the main quest.
Your vault's water chip needs a replacement.
I can't remember the second one's plot very much, haven't played it in a while.
You're rescuing your father, and avenging him.
And then NV is just like, what motivation do you have to do **** with the hoover dam? I mean, I can understand it up until benny dies. After that, it just makes no sense, really. You have no ties to any of the factions, really.
#239 to #236 - pwnmissilereborn **User deleted account**
Reply 0
(10/23/2013) [-]
Yeah. I kinda felt that way too. After getting the chip (either for revenge, or because you want to get the job done) there's not much reason to do it if you are going with a character who doesn't give a flying **** about politics.

So technically you can't finish the game without breaking character.
#341 to #239 - hanabro
Reply 0
(10/24/2013) [-]
A character that doesn't give a flying **** about politics would likely just take the Wildcard ending. But really, you'd be hard pressed to convince me that anyone who traveled all the way to New Vegas didn't take a shining to at least one of the four Major Factions, and would want to help them out. Maybe you like the NCR because you value old world democracy and government styles? Or maybe your run-in with the Legion at Nipton convinced you that they have what it takes to keep control of the Mojave with an iron fist. Perhaps you feel gratitude to Mr. House for saving your life and being the entire reason there's still a Mojave desert and New Vegas left to populate? Or maybe you want to make sure that nothing goes wrong so you can take control yourself, to make sure that Vegas is truly free.

If you cant figure out how to make your character like ONE of those factions, you're just not very good at making a character. New Vegas is very good about making it realistic that any person of any morality could logically side with any faction.
#168 to #166 - toastedspikes
Reply 0
(10/23/2013) [-]
It's all a matter of taste, of course, but I really preferred NV precisely because there was less personal motivation. The first time I played, I just thought why the hell would I give a **** about some stupid platinum chip? I just went and hung out with the Great Khans. I enjoy the emergent gameplay NV allows for. I always felt slightly guilty in F3 knowing I really had to find my father while being distracted by side quests and exploring. Which isn't a bad thing per se, that's great storytelling. But still, I always had to ask in F3 "What do they eat?"
Never had to ask that in NV. My point is that Obsidian really put in the effort to make the Mojave in NV an actual place. The setting makes complete sence, nothing's out of place, which makes it very immersive. F3 didn't accomplish that imo.
#175 to #168 - pwnmissilereborn **User deleted account**
Reply 0
(10/23/2013) [-]
I can see that and I agree with it. The only source of food I saw on FO3 apart from canned food that apparently didn't run out in 200 years of scavenging were the few plants being grown on rivet city.

The only part of the game where I was not satisfied with NV was the western feeling. (Which by the way is not exactly bad as it's simply my opinion, whereas someone else might prefer the western feeling) Had Obsidian managed to make it feel more post apocalyptic I would say without doubt that I preferred it over FO3.
#178 to #175 - toastedspikes
Reply 0
(10/23/2013) [-]
Yeah it was much less apocalyptic than F3, which is why I enjoy F3 in a different way. But I quite liked not only the western feeling but also the constant political tension between the dozens of factions in NV. There was always that feeling that **** was going to go down between NCR/Legion/Khans/Boomers/Brotherhood/*************************. And often it did. Often because you started it, which was awesome.

Still though, Fallout 1 master race. No question. If you disagree I will develop a fat man launcher especially for you.
#234 to #178 - Shadow Guardian
Reply 0
(10/23/2013) [-]
I think the entire point of New Vegas is to choose the next path for humanity. FO3 only really had two choices, kill mutants or don't. In NV, you choose whether or not to try to return to pre-war America, with the NCR or Mr. House, enslave the Mojave with Caesar, or take over Vegas with Yes Man.
#167 to #166 - pwnmissilereborn **User deleted account**
Reply 0
(10/23/2013) [-]
since it was set in a place where the bombs didn't fall*

I dun goof'd