Gaben angry, Gaben use logic. I really hope that dorkly just made this up. Because otherwise y'all just dun goof'd big time. Fuck It, Let' s Talk About 3 by Gab oh he Mad
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Gaben angry, Gaben use logic

 
Gaben angry, Gaben use logic. I really hope that dorkly just made this up. Because otherwise y'all just dun goof'd big time. Fuck It, Let' s Talk About 3 by Gab

I really hope that dorkly just made this up. Because otherwise y'all just dun goof'd big time

Tags: oh | he | Mad
Fuck It, Let' s Talk About 3
by Gabe Neural. Confounded and Managing Director of Value
Hey Friends,
Last week, Valve made three very important announcements
regarding our ongoing goal to create the best possible gaming
experience for Steam users everywhere - a variety of new
products and services that would help bring PC gaming to
living room TVs.
We at Valve are trying to pioneer a new age of innovation in
the gaming world, where old ideas still rule and stagnant
practices have ground progress to a halt. Gamers have leng
held us up as a testament to the power of challenging gaming
dogma, a company that isn' t afraid of taking the riskier path
and not simply resting on their murals, like Activision has
done for long with their yearly Call of Duty games.
You loved Valve for being something different.
And, of course, yen slobbering are bitching that
we didn' t announce an FPS sequel.
That' s seems to be all I hear about these days. “Hey, you
know that series your company created that broke the mold of
first person shooters and was hailed as a unique, in negative
take en the genre'? Pump cut more sequels to that."
Listen, I get it - yeu' re invested in the story and we left off en a
cliffhanger. A cliffhanger that fallowed some other cliffhangers
that will probably lead to more cliffhangers. A cliffhanger to a
story about a mute who fights a bunch of
aliens and gets caught up in weird interdimensional battle. I
can understand why yeu' re invested - it' s a wellywood story
as literary and moving as Te Kill a Mockingbird, except with a
plot where Scout couldn' t talk for seem reasen and
kept smashing shit with a crowbar.
It' s definitely not the inventive gameplay and generation-
defining mechanics that made the games m memorable,
right? Because, if that were the case. you wouldn 't care about
another sequel - we' d be concerned with whether or not
Valve was continuing to innovate the industry. Youll be
wondering if we were pushing the bou dearies of conventional
gaming. ‘r' ' d be wondering if we were trying new things and
thinking bigger than "Gee, I wonder what new, inexplicable
race of aliens Gordon Freeman is gen ea hurl garbage at with
a gravity gun this time.”
Because - hey! - it' d be ED stupid for us to strive to improve
the entire gaming ecosystem, especially when we cerld be
making a single shooter videogame. It' d be a waste of time for
us to take huge risks to provide a bigger platform for PC
gaming, which will intern encourage all game makers to
produce new and interesting games that will be more
accessible than ever. Why encourage all developers to create
their ewe games as challenging to the status que as
was at the time, especially when we could make boatloads of
cash with 3'?
After all, don' t you "hardcore gamers" just kwe developers
who are ruled by greed and puke out sequels to popular
shooters instead of exploring new avenues of gaming?
ISN' T THAT WHAT YOU LOVE?
It' s almost as if we just want us to come out with mere
sequels that lack the sort of surprise that semes with new,
original games. It' s almost as if youve comfortable with a
known property and don' t want to challenge yourself with new
types of games. its almost as if you just want us to be mere
like Activision and EA.
You want 3'? You got it. We' ll put cut a new
every year. They' ll be . They' ll have to reelect to
Facebook to play. They' ll have assloads of day one BUS.
They' ll have goddamn microtransactions.
Yew] be living yew worst nightmare. We' ll be speechless.
Yen?! be living .
GAMAN OUT
...
+360
Views: 24530 Submitted: 10/01/2013