GM Rules. The Heroes begin the adventure by entering the forest of Lockhorn on the side closest to Muguet. Smart Heroes will travel on horseback, since the wago Table top RPGS RPG table top table top Gm gamemaster game master
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GM Rules

GM Rules. The Heroes begin the adventure by entering the forest of Lockhorn on the side closest to Muguet. Smart Heroes will travel on horseback, since the wago

The Heroes begin the adventure by entering the forest
of Lockhorn on the side closest to Muguet. Smart
Heroes will travel on horseback, since the wagon
caravan would likely outdistance the Heroes on foot.
The information provided by the old indicates they
should meet the caravan head-on near the Crossroads
of Despair on the fifth day. If the Heroes engage in a
forced march, they arrive at the crossroads a day
early, and may attempt to stage an ambush. They'll
have to hurry, however. Deducing the necessity of a
forced march takes a simple Wits check, TN 15.

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Submitted: 05/18/2014
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User avatar #1 - jacksipian (05/18/2014) [+] (12 replies)
**jacksipian rolls 93** establish ambush with pitfall traps and arrows
User avatar #2 to #1 - Endofzeeworld (05/18/2014) [-]
Rolling 10k10, are we?
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