Eyedea. Shloop de whoop zeboop coopity loop. D Source. hay/ / es m resin: imagine a game where you create a hero whose destiny is to save everyone, but througho tumblr stephen colbert veg Video game Villain


Eyedea. Shloop de whoop zeboop coopity loop. D Source. hay/ / es m resin: imagine a game where you create a hero whose destiny is to save everyone, but througho

Shloop de whoop zeboop coopity loop

D Source. hay/ / es
m resin:
imagine a game where you create a hero whose destiny is to
save everyone, but throughout the game you start making harder and
more questionable precisions, and the game gets dancer and dancer-
and in the end ydd' realist standing there, clutching the controller and
finally realizing you were playing the villain all along
83. 050 mates at
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Submitted: 01/30/2014
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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #83 - mrmaverick (01/30/2014) [-]
Gentlemen, welcome to Dubai.
#102 to #83 - BluTheFawx (01/30/2014) [-]
Do you feel like a hero yet?
#635 to #102 - anon (02/03/2014) [-]
Get ogre it
#95 to #83 - mdmazing (01/30/2014) [-]
Spec Ops: The Line ?

Great singeplayer btw guys, great story.
User avatar #98 to #95 - mrmaverick (01/30/2014) [-]
It really is, one of the few shooters with great story.
User avatar #107 to #95 - angreif (01/30/2014) [-]
i'm just gonna go and buy this now
User avatar #110 to #107 - mdmazing (01/30/2014) [-]
Here: www.g2a.com/spec-ops-the-line.html
Probably the cheapest you will ever find. And I can assure you it's legit.
User avatar #111 to #110 - angreif (01/30/2014) [-]
ah, dammit, you were just a couple seconds too late
User avatar #112 to #111 - mdmazing (01/30/2014) [-]
Ah goddamnit, sorry mate.
But now you know for about it for in the future, it has many deals, and it's sometimes way cheaper than Steam or whatever you use, plus some of the money go goes to charity.
User avatar #113 to #112 - angreif (01/30/2014) [-]
yeah, thanks man, i'll keep the site.
#14 - ereidivh (01/30/2014) [-]
Spec Ops: The Line
Warcraft III campaign
Amnesia: The Dark Descent
Amnesia: A Machine for Pigs
Knights of the Old Republic (you have a choice)
Heavy Rain
User avatar #48 to #14 - vladhellsing (01/30/2014) [-]
You at least have a chance for some redemption in the Amnesia games, and you likely wouldn't have fallen so far over the edge if it weren't for the other villains.
User avatar #244 to #14 - rockamekishiko (01/30/2014) [-]
you're not exactly the enemy in heavy rain
User avatar #344 to #244 - zombifier (01/31/2014) [-]
kind of

only when you play as the fat guy
#380 to #14 - anon (01/31/2014) [-]
Also in a comedic way The Bard's Tale
User avatar #433 to #14 - pastamaster (01/31/2014) [-]
I was thinking of KotOR as one.
#598 to #14 - anon (01/31/2014) [-]
I want to try Heavy Rain so bad, but I don't have PS3. Ugh
#51 to #14 - anon (01/30/2014) [-]
I also don't really agree with the WC3 one you play as everyone so you arnt just a bad guy your also the good guy.
User avatar #511 to #14 - garentei (01/31/2014) [-]
I personally thought Amnesia: A Machine for Pigs sucked BIG donkey balls, it is so bad, but that's just my opinion.
User avatar #148 to #14 - imnotkickthecat (01/30/2014) [-]
Arthas the Snow Queen

warcraft III
User avatar #71 to #14 - anbieter ONLINE (01/30/2014) [-]
The Warcraft 3 Campaign hit me hard, I always knew that (WARNING: 15 year old spoiler) Arthas was the lich king but I never knew how it happened.
#482 to #71 - ohemgeezus ONLINE (01/31/2014) [-]
holy **** , warcraft3 came out 12 years ago, i feel so old
User avatar #86 to #14 - theshadowed (01/30/2014) [-]
The gloriousness of being a Sith on KOTOR
#11 - crateopl (01/30/2014) [-]
Nearly all the elder scrolls series, as I play them.
#7 - nppl ONLINE (01/30/2014) [-]
Sounds about right
#187 to #7 - anon (01/30/2014) [-]
I ******* love that game!
User avatar #195 to #7 - TexMex (01/30/2014) [-]
I played it for a short while but didn't really feel anything special about it. I want to play it, but is it really getting better?
User avatar #347 to #195 - shitshitshit (01/31/2014) [-]
dude get it...just...ya know harden your heart because it will ruin war games for you for a long ******* time
User avatar #206 to #195 - drewhamster (01/30/2014) [-]
YES!! Play it! Just ******* play it until the ending!!
User avatar #307 to #7 - AdminsGayLover (01/30/2014) [-]
I really wish I had gotten out of spec ops what everyone else did. I did not connect with Walker at all, I could not feel like I was in his shoes. I got angry when he kept going into Dubai after I felt from his orders he should have turned around, and as he kept going I felt like he was making all the terrible decisions and not me like the developers wanted me to feel. I would love to have another so I could have another chance, but as it stands this game disappointed me and I'm sad that it did.
#39 to #7 - igelior (01/30/2014) [-]
oh yes this very game
oh yes this very game
#327 to #7 - furiousmarshmellow (01/31/2014) [-]
"WE'RE ******* MURDERERS!"
#416 to #7 - brisineo (01/31/2014) [-]
mfw after I finished the game.   On FUBAR mode no less.  The controls were rather frustrating and got in the way sometimes but that added to the story when I got to the end.
mfw after I finished the game. On FUBAR mode no less. The controls were rather frustrating and got in the way sometimes but that added to the story when I got to the end.
#550 to #7 - elricbros **User deleted account** has deleted their comment [-]
#161 to #7 - olesc (01/30/2014) [-]
Impossible to make any right decisions in this game
Impossible to make any right decisions in this game
#140 to #7 - anon (01/30/2014) [-]
Two words....white phosphorus....
User avatar #173 to #140 - blokrokker (01/30/2014) [-]
The end of that whole scene was ruined for me by my ******* graphics card. It's utter **** , so the highest settings I could safely run the game at ended up with the textures being a smeared blurry mess. **** sucks, yo.
#64 to #7 - ismellgood ONLINE (01/30/2014) [-]
This post pretty much sums up this game. If you've never played it i suggest you do it starts out like and shoot em up but gets dark as **** towards the end. And pretty much you do become the villain in a way..
#97 to #7 - ennemi (01/30/2014) [-]
"The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. "

#33 to #7 - fluffykoopareturns (01/30/2014) [-]
this 			*******		 game
this ******* game
User avatar #66 to #7 - retardedboss ONLINE (01/30/2014) [-]
This game deserves so much more attention than it got. I feel like people played the first bit and thought it was just a generic third person shooter.

It is a pretty damn good argument for video games as art.
#532 to #66 - anon (01/31/2014) [-]
Okay, yeah, first part generic first person shooter and I got bored. How long does it take to get amazing?
User avatar #611 to #532 - thundagawd (01/31/2014) [-]
A few hours in when the first moral decisions start coming into play, for me it was the white phosphorous chapter, seemed like a sensible decision concerning how the odds were stacked against us, but exactly how extreme the impact my decision had wasn't obvious until I traveled down and cut through the wreckage where I see disfigured corpses ******* EVERYWHERE and a bunch of survivors trying to crawl away while their skin melted off, and then once I actually got to the end of the military camp and saw what lies beyond the gates. My jaw ******* dropped because I wasn't expecting them to go that far to get their message across.

That was probably the best thing about the game, you play it like you would any other military shooter. but whenever you make decisions you normally wouldn't think twice about in a game like Call of Duty or Battlefield or whatever, they **** all over your moral compass for it and show you how much of a terrible person you are.
User avatar #535 to #532 - retardedboss ONLINE (01/31/2014) [-]
It's a good third or halfway into the game.
#476 to #66 - pkrbarmovie (01/31/2014) [-]
And you really believe games can be art?

I, for myself, believe that if you dare classify video games into the category of "art", you will "snowball effect" into the "everything can be art" argument quite rapidly.

Would you have any interesting arguments that could prove me otherwise?
User avatar #483 to #476 - retardedboss ONLINE (01/31/2014) [-]
What is your "lowest" standard for art? can a book be art? A movie?
If you say no to both, why?

I googled the definition of art and got this.
"the expression or application of human creative skill and imagination"

If that doesn't apply to books and movies (granted not ALL books and movie qualify, just as not all paintings and drawings do) then I don't see how you could apply it to an image.

If you'd like to have an actual debate, I do have more points to hit on, but if you're just being a troll I'll save my breath... metaphorically speaking.
#490 to #483 - pkrbarmovie (01/31/2014) [-]
No, no. I am myself a writer, and I want to have an earnest debate.

Being a writer, I obviously believe that literature can be art and movies too (I wrote several screenplays). To me anything that has been created by a human being for the aesthetic pleasure of other human beings is art.

The problem is: I have trouble considering video games to be delivering a form of "aesthetic pleasure." They seem to be nothing more than abnegation and mere entertainment.
User avatar #516 to #490 - retardedboss ONLINE (01/31/2014) [-]
So my argument is this: What does a book do? It tells a story. And a Movie? It tells a story but does so in a more direct way that isn't as open to interpretation as it provides the visuals and dialog. A video game also tells a story but you get to interact with the story. A video game is sometimes more of an expression of creativity than a painting if for no other reason that the method by which is was able to be created.

A painting is a fairly straight forward thing. Colors on a canvas that depict an image. Any video game is inherently more complex and the mechanics of computes that are leveraged in able to make these things possible, to me, personally, is an impressive display of human creativity. That is my more flimsy argument.

Video games can interact with the player in a way a painting book or movie simply can't (barring choose-you-own-adventure books). A game can, in the instance of Spec Ops: The Line, make you believe you are doing the right thing. Force the player to be okay with the actions they are taking in the name of the greater good, and then reveal to the player that the actions not only were detrimental, but ultimately unnecessary.

The game has now made you feel moral responsible for something you did. It took advantage of the oversaturation of "go here, do this" style of game mechanics and made you regret doing something without question.

It evokes emotion. Something all art aspires to do. I can assure you there are people that have felt more playing video games than they have looking at a painting.

A story, creativity, and emotion. If that isn't art, what is?
#524 to #516 - pkrbarmovie (01/31/2014) [-]
"I can assure you there are people that have felt more playing video games than they have looking at a painting."
Perhaps, and that is exactly what I am arguing against at the moment. Video games are a simpler, quicker art. You get into it easily and you get fun in a quick way. A great epic like "War and Peace" or Bach's Brandenburg Concertos pull the human mind to a colossal extent of its capabilities in intellect, emotion, knowledge and aesthetic sensibility. These works require effort and investment; but the greater the effort, the greater the reward.

"The game has now made you feel moral responsible for something you did. It took advantage of the oversaturation of "go here, do this" style of game mechanics and made you regret doing something without question."
Very weak argument, I believe. Any storytelling can do this. You can be rooting for the protagonist and then realize that he was doing something horrible all the way through. Also, seeing it is more powerful than living it, because you have a more objective view of it all.
User avatar #542 to #524 - retardedboss ONLINE (01/31/2014) [-]
To say video games are more digestible and therefore a lesser medium is like saying a painting is a lesser medium than a book as a book requires the ability to read the language it was printed in while a painting requires "less effort and investment".

Yes, a book can manipulate you into thinking something, but a game can make you do it. A game can have you slaughter innocent people unknowingly and then reveal to you what you have done. While a book can do something similar, say have a protagonist do the same thing and have you agree with his choice to take the action, the game wins as you yourself are actually perpetrating the act. You set it in motion, not an authors words.
#543 to #542 - pkrbarmovie (01/31/2014) [-]
And by having interactivity, you LOSE OBJECTIVITY. Are you not listening to me?
#587 to #543 - anon (01/31/2014) [-]
Ah, yes, because you don't interact with books. You don't, for example, READ it for hours. Movies? Pshaw, are you meant to WATCH those? The very idea.
#633 to #587 - pkrbarmovie (02/02/2014) [-]
You're an idiot.
#503 to #490 - anon (01/31/2014) [-]
"If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."

Entertainment? Yes. You could say the same thing about every single movie, painting and play that has been made. Shallow? At times, yes. Again, same with every other medium. However, that extra immersion; being a part of the storyline, talking to the characters, watching your decisions unfold, for better or for worse... That makes any book/movie I've experienced pale in comparison.
#504 to #503 - pkrbarmovie (01/31/2014) [-]
If you can earnestly and favorably compare any video game with such masterpieces as "Hamlet" or "War and Peace", then I have no desire to discuss this with you any further.
#519 to #504 - anon (01/31/2014) [-]
Good to know you weren't after an earnest debate, after all.
#521 to #519 - pkrbarmovie (01/31/2014) [-]
I can simply not take you earnestly. If you want a true debate over aesthetics you shouldn't say such immature and erroneous things.
#531 to #521 - anon (01/31/2014) [-]
If you've never played Planescape: Torment, then I can understand. Hopefully, one day, you do. Then you could possibly understand why I'd compare it to the works of Shakespeare.

Hint: The primary themes are that of atonement, torment, and the possibility that in the end, there are some things that are just not possible to atone for. Love, betrayal, and using someone that loves you to their end, down to convincing them to bind their soul for you.

The idea of atonement, and the sins of your past following you. You can have all the good intentions in the world, but some sins will not wash away. Whatever The Nameless One did in the past, they were so terrified of the judgement waiting in the afterlife they shattered their soul simply to buy some more time, in the hopes they could atone for what they had done.

That's not even scratching the surface, and you're honestly going to tell me that THAT doesn't count as art?
#533 to #531 - pkrbarmovie (01/31/2014) [-]
Hmm. That does sound rather interesting...

I'll check it out someday and tell you about it.

One thing: do not forget that themes must not only be interesting in themselves but must also be brought out and up in a skillful and creative manner.

But I will check it out; I'm writing it down.
User avatar #527 to #521 - mrleopardgecko (01/31/2014) [-]
good God, You're a pretentious little cunt are'nt ya
#528 to #527 - pkrbarmovie (01/31/2014) [-]
#501 to #490 - jumperzero (01/31/2014) [-]
no, that applies to anything; there are just as many movies, books, or pictures sculptures or ANYTHING else that people have put no feeling into, or were anything more than moneymaking. just because the big popularized fore-front of them is like that ,does that mean that the entire medium has no artistic value? almost every game has a story, or a series of mechanics that are intended to teach a moral or life lesson. or bring up topics that need to be talked about more. i have never felt as much about any movie than i have about games. And if that isn't something worth noting then we need to redefine art as a whole.
#508 to #501 - pkrbarmovie (01/31/2014) [-]
Let's not redefine a whole ******* concept because your childish mind cannot accept that certain things are more aesthetic than others.

I can agree: video games have a few great aesthetic capabilities, but these few are florid features. I do not believe a video game is intrinsically art for the aforementioned reasons.

Yes, they are creative and they do have storytelling involved in them (a highly aesthetic enterprise), but their core—their medium specificity, if you will—is "interactivity."

If you call video games "art," you must also call sports "art" and push-pin is certainly not poetry (demonstrated by John Stuart Mill in his book "Utilitarianism).

Bear in mind that I admit to the fact that video games are aesthetic enterprises, please.
User avatar #522 to #508 - retardedboss ONLINE (01/31/2014) [-]
A sport tells no story, a sport evokes no emotion other than perhaps excitement.

Sports and video games are both interactive and sometimes competitive, but therein lies the only similarities.
#514 to #508 - jumperzero (01/31/2014) [-]
sports are not art because they are not "worked on" per say. They are created in cultures over large periods of time. a big company doesn't just create the rules of a sport and sell it. an indie developer couldn't create a sport whenever they get inspiration for one and distribute it among a group of people or underground community or for public consumption. no one would spend their lives refining the skill of creating a sport. with electronic video games, it allows people to create games in the exact same way someone would make music or art. It allows us to put our heart and soul into this living breathing world that can go far beyond any movie or book, allowing the player to live within the world crafted by the artist, and experience living within it.
#520 to #514 - pkrbarmovie (01/31/2014) [-]
You're starting to win me over a little...

Interesting point of view, you have, but a tad unstable.

I still have one small point, and you will most likely disagree: I believe interactivity diminishes an artistic experience rather than enhances it. Mostly because it is simply easier on the artist (and thus less creative/skillful), as the player is doing half (or more) of the job by "being" the protagonist.
#529 to #520 - jumperzero (01/31/2014) [-]
i can see your point there, however, consider this.

There are often many pictures, for example, abstract art, where ambiguity is a part of the experience; it leaves it up to the viewer to decide what the art its self means. I feel that the "interactivity" is much the same thing: it enhances the ambiguity, allowing the player to make of it what hey wish, however the creator can limit the freedom of the player, leading them down a theoretical hallway in order to give the player an experience that the player can feel connected to. (PS, i feel that by the viewer being a player, they can care more about the character they are acting as, and experience fear or sadness or joyousness far more when it is their own life at stake rather than some other person they dont know) or the creator can widen it, allowing the player to experience the world in their own way, interpreting what is happening on their own, and making their own ideas of what is happening. (a good example of this would be fallout 3)
#530 to #529 - pkrbarmovie (01/31/2014) [-]
I agree. Seems that video games do one thing and movies and literature another.

No point in comparing them, they are apples and oranges; all up to preference.

I prefer oranges, by the way.

Have a good day, and it was nice arguing with you (unless you believe we should further this debate a tad more...?)
#536 to #530 - jumperzero (01/31/2014) [-]
well, do you still not believe that video games are art? Well, look at the similarity to it all; Look at the legions of people that are adamant fans of metal gear solid, star wars, star trek, pikmin, Pokemon, star trek, the enders game series, hitchhikers guide to the galaxy... just.. EVERYTHING. these people put their heart, soul, blood, sweat and tears into their creation and then millions of people have responded, devoting large portions of their lives to spreading the message that they carry, the feelings that are in them, and the beautiful things that they are. there are communities, both large and small for every great game, movie, song, book, and piece of art that has ever seen the light of day. These things bring people together, all of them the same, regardless of the medium, people always find a way to express themselves. humanity is a beautiful thing, and the things we create reflect that.
#539 to #536 - pkrbarmovie (01/31/2014) [-]
Of course humanity is a beautiful thing... I do feel a bit patronized, right now, but I will ignore that.

I simply think that art should be segregated in meaning from "beauty", "aesthetics" and so on—especially "entertainment."

The pleasure you are liable to get from "Hamlet" is great than the one you can get from "Pokemon" or "Two and a Half Men". And if you truly believe otherwise, then you only know your side of the question, for, believe you me, I've been a child and I've loved Pokemon, Family Guy and Simpsons and whatever; but taste develops and matures with time.
#544 to #539 - jumperzero (01/31/2014) [-]
so now you are saying that things like TV shows aren't an art, as a whole? or just specific instances of them?

Because i would certainly say that specific instances of anything could be called not art. two and a half men, the recent call of duty's/battlefields and anything with the words Michael bay on them all included.

But could you honestly say that an entire medium as a whole could never be considered art simply for being in a certain medium? That is EXACTLY the same concept as saying an entire colour of humans could never be considered people simply for being in a certain colour.
#547 to #544 - pkrbarmovie (01/31/2014) [-]
"That is EXACTLY the same concept as saying an entire colour of humans could never be considered people simply for being in a certain colour."

Not even close to truth; that is not even similar; we have defined what a person is and color has nothing to do with it.

Also, I'm not saying that video games aren't art because some are of low quality. I was saying that video games, intrinsically, cannot be art because of their medium specificity: interactivity.

Now, you've changed my mind: I agree with you, video games can potentially be art. But they are of lower quality because of this same component: interactivity. It sets them a strata lower compared to novels and movies.
#549 to #547 - jumperzero (01/31/2014) [-]
okay, i will leave it there, except for one thing.

"We have defined what art is and medium has nothing to do with it."

I can understand you feeling that personally, interactivity sets them lower than other mediums, as that is something that is standard across all games and in fact, defines a game. And i hope that one day, a game comes to you that will change your opinion of that, but at least I've done my job.
#552 to #549 - pkrbarmovie (01/31/2014) [-]
Okay, all is well.

But I do really think that although video games can be great, they don't stand a chance against the great literary classic (when it comes to storytelling only, of course).
User avatar #523 to #520 - retardedboss ONLINE (01/31/2014) [-]
Refer to my comment #516 there are many ways in which interactivity can enhance not only the story, but the emotional investment, and therefore the emotional response evoked from events in the story.
#526 to #523 - pkrbarmovie (01/31/2014) [-]
I simply do not think that it is true; you lose objectivity with interactivity.
User avatar #537 to #526 - retardedboss ONLINE (01/31/2014) [-]
That's not really how a debate works. Disagree all you want, but unless you provide evidence for support your claim, you cannot claim victory. I gave you my reasoning, provide a counter argument if you can.
#541 to #537 - pkrbarmovie (01/31/2014) [-]
You lose objectivity with interactivity; it's quite logical, it seems to me.
User avatar #546 to #541 - retardedboss ONLINE (01/31/2014) [-]
My mistake, I misread your comment.

Objectivity can still be had via multiple viewpoints.

Objectivity is lost whenever you take on a first person perspective, not just with video games. And in books, the fix to said loss is the same. more viewpoints or an objective one.

Objectivity could even be a bad thing. Were you to know the truth of an event without suspense experiencing the even from the first person and having a warp view of what transpired, you would be unable to identify with a character who has a more limited scope. Now it isn't always bad, but neither is subjectivity. So your argument is moot.
#560 to #546 - pkrbarmovie (01/31/2014) [-]
Do you still have a rebuttal, or may I leave?
#551 to #546 - pkrbarmovie (01/31/2014) [-]
Objectivity in a thematic sense, not in a "plot" or viewpoint sense.

Objectivity of understanding it by seeing other people do it, not doing it yourself. It permits you to weigh the situations and their ideas with more care. Also, characters can be more thoroughly developed through non-interactive fiction as they are able to take a life of their own in the author's unaffected mind.

That's really my point, in the end: novels and films and plays are about people and the interesting, dramatic situations they go through in their lives; video games are about entertaining an audience. Entertaining. There is a difference between art and entertainment.

Finally, the video games that take on serious themes and characters normally end up looking a lot like movies (Heavy Rain, Fahrenheit), and usually are of lower quality than watching a movie (because of the interactivity component, I'd wager).

I'm sorry for rushing these points, but I really have to go soon. Please hurry with the reply if you have one.
User avatar #567 to #551 - retardedboss ONLINE (01/31/2014) [-]
I see your point, and I understand where you are coming from. That said, I think there is merit to both not interacting at all and absorbing a pure story, and experiencing a story first hand and having the illusion of choice. If you firmly believe that there is no merit to a game forcing a player to make tough decisions and bear any moral weight, then I have no further arguments, and you and I simply have different definitions of what art is at it's base.

This isn't a bad thing, and I don't hold it against you. I wouldn't even be having this conversation if I thought there weren't two ways about it.
#568 to #567 - pkrbarmovie (01/31/2014) [-]
My definition of art is "Creative and/or skillful endeavor which's primary purpose is aesthetic pleasure." Do you have anything to say against this?

I believe video games are ENTERTAINMENT and not ART.

I believe you only know your side of the question and have never read the great classics of literature such as "David Copperfield", "The Idiot", or "War and Peace".

"I wouldn't even be having this conversation if I thought there weren't two ways about it." Did you just basically admit you were close-minded unless you thought the problem to be prone to pluralism?
User avatar #580 to #568 - retardedboss ONLINE (01/31/2014) [-]
You have agreed that a book and a movie can be art. Are they not also for entertainment? Also the condensation is unappreciated and unnecessary. While I haven't read any of the things you named I have read The Stranger and I have read Of Mice and Men and Hamlet and many other literary works of art.

And my quote in no way makes me close minded. I am saying I believe it to be one way, but am aware there are other interpretations.

If you'd like to insult me again don't expect a reply.
#584 to #580 - pkrbarmovie (01/31/2014) [-]
I don't see how that was an insult.

You are immature and unworthy of my time.

Good day.
#127 to #7 - anon (01/30/2014) [-]
Remembering that send chills down my spine
User avatar #566 to #7 - brendantheferret (01/31/2014) [-]
I bought this last week on sale, I'm like one third through it i think SPOILER: (I just found the dead dude, Agent Daniels)
#231 to #7 - yuukoku (01/30/2014) [-]
As I was reading that description, all I could think about was this game. I thought it was just gunna be another stupid generic CoD rip-off, but Jesus, that was heavy...
As I was reading that description, all I could think about was this game. I thought it was just gunna be another stupid generic CoD rip-off, but Jesus, that was heavy...
User avatar #456 to #7 - Metallicock (01/31/2014) [-]
is it really good? I never looked into it because I passed it off as a call of duty rip off
User avatar #193 to #7 - strelokkk (01/30/2014) [-]
I've never heard about this game altogether, though it seems to be quite popular and has a lot of good reviews ! Sounds interesting, I think I decided what game to buy next !
User avatar #400 to #193 - spamalope (01/31/2014) [-]
Play it... play it and then kill yourself...
User avatar #397 to #7 - spamalope (01/31/2014) [-]
#233 to #7 - anon (01/30/2014) [-]
While I appreciate that you've pointed this out, you have also unfortunately spoiled the ending.
#103 to #7 - threeeighteen has deleted their comment [-]
User avatar #116 to #103 - hazardpay (01/30/2014) [-]
you might wanna try spoiler eye next time, ive personally beat it but this is a major spoiler.
User avatar #637 to #7 - lotlizard (02/03/2014) [-]
Hey man, just wanted you to know that I saw this comment the other day and decided to check this game out. Thank you so much for letting me discover this freakin masterpiece of a game.
I just got finished with the campaign a few minutes ago and made it a point to track this comment down so I could thank you.
User avatar #87 to #7 - jaggedherp ONLINE (01/30/2014) [-]
Do you feel like a hero yet?
#22 - pappathethird (01/30/2014) [-]
And we shall call that game ...

Battletoads 2
#47 - anon (01/30/2014) [-]
And below are the twist endings to every game you've been meaning to play
#153 - samoaspider (01/30/2014) [-]
Isn't that Monopoly?
Isn't that Monopoly?
#468 to #153 - soapybox (01/31/2014) [-]
My ***** , listening to Clint Eastwood right now
#46 - vladhellsing (01/30/2014) [-]
Been done.
User avatar #53 to #46 - manofparody (01/30/2014) [-]
You beat me to it.. This game brought me to tears and broke me down. I thought I was saving everyone, and end up slaughtering everyone and everything.
Warning: Spec ops the line will **** with your head.
User avatar #56 to #53 - nightmareschild (01/30/2014) [-]
buying it next pay.
User avatar #58 to #56 - manofparody (01/30/2014) [-]
You won't regret it.
Sadly, the multiplayer never took off (Which I actually enjoyed), but the singleplayer makes up for it.
User avatar #80 to #58 - vladhellsing (01/30/2014) [-]
The multiplayer was needlessly tacked on by the publishers and developed by a different studio.
#84 to #80 - sytheris ONLINE (01/30/2014) [-]
Only real downside to the multiplayer is higher levels have an insane advantage over noobs.
#151 to #84 - anon (01/30/2014) [-]
just like dead space 2 multiplayer
User avatar #55 to #53 - vladhellsing (01/30/2014) [-]
Loads of people beat me to it as well.
#77 - slandersalamander (01/30/2014) [-]
Spec Ops: The Line
Possibly Dragon Age: Origins and Dragon Age 2
Possibly Mass Effect
Shadow of the Colossus
User avatar #293 to #77 - victhree (01/30/2014) [-]
What was the sauce of that gif?
User avatar #302 to #77 - elmarcocfc (01/30/2014) [-]
As bad as a Renegade Shepard can be, he's nowhere near as a bad as the Reapers.
User avatar #615 to #77 - milomcrobbie (01/31/2014) [-]
In SoTC It's not really "getting darker" you get hints from the images, and at the end realise a villain was using you, not that you were a villain
User avatar #92 to #77 - nottagif (01/30/2014) [-]
definitely shadow of the colossus
User avatar #100 to #92 - imoriginalposter (01/30/2014) [-]
k so I was planning on playing that one eventually...
User avatar #106 to #77 - greenstrongworld (01/30/2014) [-]
Shadow of the Colossus is questionable.
User avatar #565 to #106 - damianblu (01/31/2014) [-]
Not at all.

In the story you think you're trying to save your girlfriend or whatever.

But really you stole a cursed sword, trespassed on a cursed land, defeated 16 vessels which sealed away parts of a demonic god, and completed a self fulfilling prophecy about the girl with a doomed fate by essentially acting as a host to a demon seeking to come back from his banishment.

At the end of the game, one half of the demon possesses Mono. The other possesses you.
Which is shows by after Malus is defeated, Dormin's voice only has the male half and not the female half. Not to mention the shadow men/tendrils who enter your body every time, your progressive corruption and demonization evidenced by your paling skin, blackening hair, veiny complexion, horns, black blood, and eventually complete possession as well as the body clearly being unkillible. (I.E. Surviving having a sword plunged through your chest) and the doves that surround Mono's body after every colossi killed.

You don't save anybody. You revive a demon god and die, along with Mono. To bring about the events of ICO.
User avatar #612 to #565 - thundagawd (01/31/2014) [-]
Mono doesn't get die/get possessed though, Dormin keeps his end of the bargain and resuscitates her like he originally promised, but uses Wander's body as a vessel to return, and after Wander gets dragged into the basin at the bottom of the staircase in the shrine, the Shaman/Lord Edo shouts down something along the lines of "If you are still alive down there, I don't know how you will survive in this barren land", I.E. he knows Dormin is defeated and it's possible you or Mono are still alive. Then Mono wakes up and approaches the pool and removes Wander who's reverted into a baby (Due to the water being purified by the ceremonial blade, it washes away the taint of Dormin and gave Wander a "second chance", but the horns remained as a symbol of the taboo he broke, kinda like an Adam & Eve type of thing, but in this case the punishment was that certain children were born with horns to remind people of the forbidden actions their race had committed). You even see Agro return with a limp and nuzzle Mono and then Mono pets Agro's nose, pretty much stating she isn't possessed since she still remembers her lover's horse, and then together they climb the walkway to the top of the shrine where there's a garden (Garden of Eden, more symbolism) and Mono raises Wander.
User avatar #621 to #612 - damianblu (01/31/2014) [-]
That may be your theory.

If you listen to Dormin throughout the entire game, it contains two voices. One male, and one female.

During the entire ritual you're surrounded with shadowy presences, and she is surrounded by doves, which add up as you slay colossi.

This continues until you slay the final one and become fully possessed by the male part of Dormin. The voice near the end while you are possessed lacks the female side, meaning that it is elsewhere, I.E. Mono (Who was surrounded by the mysterious ever regenerating doves)

Emon throws the sword into the pool in an attempt to purify wander and succeeds slightly, leaving the horns.
But Mono is not Mono. You have to remember, Dormin is a demon, his end of the deal had a twist. Wander asks him if he can return her soul to her body, he laughs and replies "This maidens soul? Souls that are lost connot be reclaimed, is that not the law of mortals?" "With that sword it /may/ be possible." and "The price you pay may be heavy indeed (As the camera zooms to Mono, and not wander.)"

Each colossi slain fills wander with the male Dormin, while each statue destroyed fills Mono with the female.

Notice how Dormin refers to itself as "We." and not "I."

This is because Dormin consists of two parts. If he could simply resurrect the dead, why would the land be forbidden?

Mono is stated to have a cursed fate, and fate doesn't change. Her cursed fate IS being possessed by half of Dormin. Killing her set a self fulfilling prophecy in motion.

Mono (Who is possessed) then goes up to Wander's possessed infantile form and picks it up, raising it as her own as a servant, or merely some company. It's also even possible that the horned children grew to be her servants once she (theoretically) became the Queen in Ico. Which is why the horned children are hated.

I honestly think it's amazing how people can get so much out of a game that tells you nearly nothing. That's why Shadow of the Colossus is my favorite game of all time hahaha.
User avatar #622 to #621 - thundagawd (01/31/2014) [-]
lol yeah seriously haha.

I guess it makes sense, there's probably not enough information to formulate one "true" theory, though some are probably more accurate than others, but I haven't played the game in several years and I never caught onto Dormin lacking the female half of his voice the first time I played the game (I was like 11 at the time). Guess that's an excuse to dig it up and replay it!
User avatar #629 to #622 - damianblu (01/31/2014) [-]
I would totally do that if I were you.

I've played it like... idk 13 times or so. Hard mode. Time attack. Yadda yadda haha.
User avatar #189 to #77 - colonelroymustang (01/30/2014) [-]
Mass Effect I disagree with. You can choose to be idealistically good or ethically questionable- but your goal is always to stop a disaster.
User avatar #205 to #189 - slandersalamander (01/30/2014) [-]
Play ME3 as Renegade, dude. If you don't feel legitimately evil by the end of the game, something's wrong with you.
User avatar #211 to #205 - colonelroymustang (01/30/2014) [-]
I never did a renegade playthrough of ME3. I mean, in the first in second you're a complete ass who get's people hurt or killed- but it was always to try and save as many people as you could. Did ME3 just say to hell with that and make you legitimately evil instead of "ends justify the means' line of reasoning?
User avatar #214 to #211 - slandersalamander (01/30/2014) [-]
It's still "ends justify the means" but the lengths to which you're willing to go (including but not limited to killing Wrex, Mordin, and Ashley/Kaidan ) are now just plainly evil.
User avatar #216 to #214 - colonelroymustang (01/30/2014) [-]
Hmm. I might have to give it a look-see because in ME1 and 2 the renegade choices always made me regret them a bit but they always moved the story in a "good" direction. I just figured with ME3 it was the same way but, you know, with higher stakes. Instead of sacrificing your teammates for a better outcome you'd be sacrificing entire species and whatnot. I mean- that's ambiguous AT BEST. And, any person that isn't bothered by it has some problems. But, it's still to maintain sentient life atleast as best you can.
User avatar #219 to #216 - slandersalamander (01/30/2014) [-]
Yeah, except if you play through the game as full renegade, sentient life in the galaxy gets wiped out and the mass relay system is destroyed
User avatar #223 to #219 - colonelroymustang (01/30/2014) [-]
Idk man. The way I played Mass Effect was by making whatever choice I would have actually made rather than going full paragon or renegade and ended up mostly paragon by the end, but when i got to the end I made the "renegade" choice because I had it in the back of my head that I came to kill reapers, not join or fuse with them. All the other choices literally went against every theme the game built on.
#40 - thefuckingpatsfan (01/30/2014) [-]
They literally just described the campaign of spec ops: the line.
#67 - haeckal (01/30/2014) [-]
How's this for a plot? You start as a penniless wounded veteran in a country recently defeated by war, racked by poverty and corruption, threatened by powerful armies from without and terroristic rebels from within. The international community disarms and dismembers your country and places millions of your countrymen under the rule of hostile foreign governments, where they are a persecuted minority. The banks, police, radio and newspapers are all against you and your followers are attacked by violent thugs in the streets. In order to have a chance, you teach your men to return violence for violence. Your power and popularity gradually increases, but the enemies you must suppress grow more and more numerous, and your deeds gradually become more and more brutal...
User avatar #194 to #67 - colonelroymustang (01/30/2014) [-]
Well, there's a big difference between targeting people who specifically persecuted you and just those broadly associated with them in any way. Big difference between the banker who stole your life and the other wounded, penniless veteran who just happens to also be Jewish.
#174 to #67 - thebigbadbeest (01/30/2014) [-]
you are Hitler

that was really clever
#5 - clannadqs (01/30/2014) [-]
#82 to #5 - otroviciado (01/30/2014) [-]
User avatar #238 to #5 - legamethatyoulost (01/30/2014) [-]
oh my god I just finished that game today
i cried like a baby who misses his mama
because I miss Elizabeth
User avatar #243 to #238 - clannadqs (01/30/2014) [-]
Yeah, she was the most well programmed and likable AI I have ever seen.
#366 to #5 - marsupilami (01/31/2014) [-]
I feel like the developers got lazy with the third game. I know you're supposed to draw your own moral/philosophical conclusions about the story and what not in 'Infinite' but I was kinda bummed at the lack of world-altering choices. I agree with you about Elizabeth, though. I'm always impressed when a developer can make me feel connected to pixels.
#559 to #366 - jubajubejiblets (01/31/2014) [-]
Since when have we had "world altering choices" in Bioshock games? Moreover, we saw whole realities altered and spliced together, how much more world altering can we get?
User avatar #590 to #559 - marsupilami (01/31/2014) [-]
The way you related to the NPC's changed the outcome of the game in serveral ways. I liked the feeling that my actions had repercussions that I could appreciate as the game progressed. In 'Infinite' there's just one "path." You still make choices but they don't really mean anything. I think a 'Knights of the Old Republic' style character development would have been nice. For example, early on you're presented with the choice of throwing a ball at the couple on stage. I really enjoy little choices like that affecting my character.
User avatar #337 to #5 - popnotes (01/31/2014) [-]
User avatar #123 to #115 - sweener (01/30/2014) [-]
I was going to post this. Thank you. This game made me super sad.
User avatar #126 to #123 - zpryed (01/30/2014) [-]
i couldnt do it i wanted to but one of the choices was really tough for me
im not very good at stuff like that
User avatar #128 to #126 - sweener (01/30/2014) [-]
Wait, did you play through the whole game?
User avatar #155 to #128 - zpryed (01/30/2014) [-]
never got a chance to i got to the point where its either the cia agent or the civilians but my friend took the game back
User avatar #201 to #155 - lyiat ONLINE (01/30/2014) [-]
You need to finish the game. When you do, your brain will explode when you realize the truth of what's going on.
User avatar #602 to #201 - sweener (01/31/2014) [-]
Just to avoid any spoilers. The "white phosphorus mortars" was the part that really set in deep. I stopped playing for a while (couple hours) before I could continue.
User avatar #132 to #115 - lyiat ONLINE (01/30/2014) [-]
You don't really get to make choices in the game, though. You're railroaded down the same path regardless of 'what you decide'. It's a powerful game, mind you, but the element of choice is an illusion, where as OP's content suggests more meaningful choices.
User avatar #186 to #132 - colonelroymustang (01/30/2014) [-]
Yea, but the reasoning behind railroading those decisions was pretty relevant. The whole time you're saying "but the game made me!" in just the same way Walker is saying that he "had no choice."
User avatar #199 to #186 - lyiat ONLINE (01/30/2014) [-]
I'd agree with that if I didn't manage to kill every single solder before deploying the plot-mcguffin because the game has infinite respawning snipers that refuse to lot you progress unless you make the choice you were supposed to.
#582 to #114 - wtfduud (01/31/2014) [-]
Hardly anyone remembers this series anymore.
#349 - shitshitshit (01/31/2014) [-]
how many Americans have you killed today?
User avatar #359 to #349 - fatskinnyguy (01/31/2014) [-]
This. This is actually true
#192 - kuroking (01/30/2014) [-]
Barack Obama the video game  its a joke
Barack Obama the video game its a joke
User avatar #198 to #190 - viscerys (01/30/2014) [-]
Aw yiss! I've downloaded about 90% of that game and I'm psyched!
User avatar #202 to #198 - lamarsmithgot (01/30/2014) [-]
Haha that was me yesterday. It pretty goddamn awesome, just beware other people. Most of em are total bros but don't make any sudden movements because they WILL fill you with bullets at the drop of a hat.
User avatar #381 to #190 - tenfatcats ONLINE (01/31/2014) [-]
you ether die a hiker or you live long enough to see yourself kill hikers for a can a beans.
#472 - tanisrapedmygoat (01/31/2014) [-]
I'm sorry, were you unaware of Revan's journey?
User avatar #478 to #472 - adunsaveme (01/31/2014) [-]
People actually play that game? lol
User avatar #480 to #478 - metalheadtildeath ONLINE (01/31/2014) [-]
**** off and die.
User avatar #481 to #480 - adunsaveme (01/31/2014) [-]
User avatar #485 to #481 - metalheadtildeath ONLINE (01/31/2014) [-]
this game was a gorgeous piece of gaming ass. i could understand hate for the second one, but the first? no sir.
User avatar #486 to #485 - adunsaveme (01/31/2014) [-]
User avatar #487 to #486 - metalheadtildeath ONLINE (01/31/2014) [-]
again, your information is incorrect. you have us confused with the brony and furry haters. u can like what ever you want, just don't disrespect a good game.
User avatar #489 to #487 - adunsaveme (01/31/2014) [-]
I'll disrespect whatever I think is bad. It's your opinion that it's good.
It's my opinion that it's bad, and you seem incapable of handling that.
User avatar #495 to #489 - metalheadtildeath ONLINE (01/31/2014) [-]
no, i can handle it. what pisses me off is little ***** like you that can't seem to understand the difference between "dislike" and "disrespect"
User avatar #509 to #495 - tanisrapedmygoat (01/31/2014) [-]
that was bait.....
User avatar #510 to #509 - metalheadtildeath ONLINE (01/31/2014) [-]
who's to say i wasn't hungry?
User avatar #497 to #495 - adunsaveme (01/31/2014) [-]
Please be more upset.
User avatar #494 to #472 - ihateelfs (01/31/2014) [-]
i was like halfway through my comment when i realized someone already took care of business
#346 - crazyllamax (01/31/2014) [-]
As so many others have stated before me, that's almost a picture perfect description of Spec Ops: The Line.
User avatar #6 - hellomynameisbill (01/30/2014) [-]
Spec Ops: The Line.

The protagonist goes to the ruins of a destroyed dubai in an attempt to save all of the civilians from the causer of the destruction and the enemy soldiers.
Plot Twist: The enemy died at the beginning of the game by regretful suicide and was a hallucination throughout the whole game since you only hear him through hallucinated phone calls. you killed hundreds of "enemy" soldiers who were only there for the same reasons you were, and raided "enemy" camps that were in reality refuge camps set up by soldiers for the traumatised civs. the protagonist himself has stress induced dementia and murdered hundreds off of his mind for the sake of his team mates who died anyway. Do you feel like a hero yet?
User avatar #69 to #6 - retardedboss ONLINE (01/30/2014) [-]
The ******* load screens man.

"You're still a good person"
"Do you feel like a hero yet?"
#89 to #69 - kinginthenorth (01/30/2014) [-]
The loading screens made me feel like an asshole.
User avatar #15 to #6 - Lijiah (01/30/2014) [-]
How did it feel, burning all those civilians?
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