Description, if you can spare a moment.. So I just had a random thought about a combat system in a videogame. It's a medieval dueling/combat game idea I've floa Description if you can spare a moment So I just had random thought about combat system in videogame It's medieval dueling/combat game idea I've floa
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Description, if you can spare a moment.

 
Description, if you can spare a moment.. So I just had a random thought about a combat system in a videogame. It's a medieval dueling/combat game idea I've floa

So I just had a random thought about a combat system in a videogame. It's a medieval dueling/combat game idea I've floating around in my head. You left click to prepare an attack, then drag your mouse in the direction you wish to attack from. No, not simple four-direction combat such as War of the Roses or Mount and Blade, but a system that allows you to choose a very precise angle to attack from. To keep things more simple imagine a circle divided into 25 even pieces from the centre, like a pizza, with each piece being about 14 degrees of the circle. Now whichever piece of the circle you drag your mouse into as you attack is the angle you swing your sword from. Now when you right click you block a certain section of the circle, and when you middle click you parry a certain section of the circle, unbalancing your opponent. Of course the sizes of the block/parry angles will be larger or smaller depending on the weapon. A shield blocking a 90 degree angle section and a sword only blocking a 45 degree angle section, or something similar to that. What are your thoughts? Cool? Dumb? I think it would make a pretty interesting dueling system with this style of combat. One with more skill required and interaction than simply clicking a block button.

I = Angle of attack.
Parry angle.
...
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Views: 6088 Submitted: 01/02/2014