Description, if you can spare a moment.. So I just had a random thought about a combat system in a videogame. It's a medieval dueling/combat game idea I've floa Description if you can spare a moment So I just had random thought about combat system in videogame It's medieval dueling/combat game idea I've floa
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Description, if you can spare a moment.. So I just had a random thought about a combat system in a videogame. It's a medieval dueling/combat game idea I've floa

So I just had a random thought about a combat system in a videogame. It's a medieval dueling/combat game idea I've floating around in my head. You left click to prepare an attack, then drag your mouse in the direction you wish to attack from. No, not simple four-direction combat such as War of the Roses or Mount and Blade, but a system that allows you to choose a very precise angle to attack from. To keep things more simple imagine a circle divided into 25 even pieces from the centre, like a pizza, with each piece being about 14 degrees of the circle. Now whichever piece of the circle you drag your mouse into as you attack is the angle you swing your sword from. Now when you right click you block a certain section of the circle, and when you middle click you parry a certain section of the circle, unbalancing your opponent. Of course the sizes of the block/parry angles will be larger or smaller depending on the weapon. A shield blocking a 90 degree angle section and a sword only blocking a 45 degree angle section, or something similar to that. What are your thoughts? Cool? Dumb? I think it would make a pretty interesting dueling system with this style of combat. One with more skill required and interaction than simply clicking a block button.

I = Angle of attack.
Parry angle.
...
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Views: 6109 Submitted: 01/02/2014
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[ 28 comments ]
> hey anon, wanna give your opinion?
asd
#1 - zantox
Reply +6 123456789123345869
(01/02/2014) [-]
Seems like a pretty interesting idea, I would like to see it in a video game
User avatar #19 to #1 - dellexe [OP]
Reply +1 123456789123345869
(01/03/2014) [-]
Thanks!
#2 - urumasi
Reply +4 123456789123345869
(01/02/2014) [-]
That's actually an awesome idea
User avatar #20 to #2 - dellexe [OP]
Reply +1 123456789123345869
(01/03/2014) [-]
Thanks!
#3 - warmon
Reply +2 123456789123345869
(01/02/2014) [-]
I think the idea of the combat system looks fantastic. one thing i could see though is it either taking a long time for combat to work out or its so quick that you don't really have time to react to attacks and die. maybe some sort of thing to identify where the attack might be coming from or something. like time slowing down. just my two cents. also there would be room for stabling weapons as well not just arching attacks, like a spear or halberd.
User avatar #18 to #3 - dellexe [OP]
Reply 0 123456789123345869
(01/03/2014) [-]
What I was thinking about this was an Easy/Medium/Hard setup (for singleplayer mode) with this system.

Easy - Combat speed is slowed down slightly, parry/block ranges are larger and there's an indicator to show what direction the swing is coming from.
Medium - Normal combat speed, normal parry/block ranges, indicator showing the direction of the oncoming swing.
Hard - No indicator, maybe other changes like faster combat or smaller parry/block windows if it's too small of a difficulty spike.

And imagine a section cut out of the bottom of the circle that is the "stab zone." Since you can't really swing a sword straight up from your legs with much force it makes sense to me to use that area for a stab command.
#16 - yellowcardraiden
Reply +1 123456789123345869
(01/03/2014) [-]
I would say Metal Gear Rising is a bit like that with precise cutting. Still don't understand what that pie chart means, maybe because it's like 2 am. But sounds intresting non the less.
I would say Metal Gear Rising is a bit like that with precise cutting. Still don't understand what that pie chart means, maybe because it's like 2 am. But sounds intresting non the less.
User avatar #21 to #16 - dellexe [OP]
Reply 0 123456789123345869
(01/03/2014) [-]
I just looked into that and it looks pretty sweet.
User avatar #24 to #21 - yellowcardraiden
Reply 0 123456789123345869
(01/03/2014) [-]
Even though it wasn't made by the same creators of the original games, it's still a fun ******* game.
User avatar #25 to #24 - dellexe [OP]
Reply 0 123456789123345869
(01/03/2014) [-]
After looking into it I'm probably gonna buy it soon, it looks awesome.
User avatar #26 to #25 - yellowcardraiden
Reply 0 123456789123345869
(01/03/2014) [-]
And if you're a PC person, you can pre-purchase it on Steam.
#15 - aboxoftoast
Reply +1 123456789123345869
(01/03/2014) [-]
intresting, but hear me out on this

instead of having angles and whatnot why not make weapons be able to parry and attack, left click and hold then swipe for an attack in the direction of the swipe and right click then hold for a parry in the swiped direction, then blocking can only be done with shields which if equipped will take the place of parrying

now we factor in armor and this where angles come in to play like if a character has heavy armor then he can only be hit in certain areas otherwise the weapon will just bounce off or push him back but he can only attack in certain angles becaus the armor prevents full range of motion, and if the character has light armor he has more hit boxes but can swipe in most or all directions

also maybe mouse 3 equals stabbing or thrusting motion
User avatar #17 to #15 - dellexe [OP]
Reply +1 123456789123345869
(01/03/2014) [-]
For the swiping to attack/parry that's basically what I'm trying to get across, my way of explaining it was kinda odd looking at it now haha.

You would still be able to block with a sword/axe or parry with a shield but it would have tradeoffs as well. Wielding a weapon in two hands increases the force with which it strikes, allowing you to penetrate through armour where you otherwise wouldn't only wielding a weapon in one hand.

I was also thinking of something like that with the armour affecting your range of motion/areas you can be struck instead of it just generically increasing your stats.

About the stabbing, imagine a slice cut out of the circle at the bottom that is the "stab zone" where if you drag the mouse there your character stabs.

#27 to #17 - aboxoftoast
Reply 0 123456789123345869
(01/04/2014) [-]
so would blocking and parrying be pretty much the same then or would they just be different motions? everything else seems pretty solid to me though
User avatar #28 to #27 - dellexe [OP]
Reply +1 123456789123345869
(01/04/2014) [-]
Blocking covers a larger area but only stops the attack.
Parrying covers a smaller area but puts the attacker off balance/staggers them.
#9 - anon id: 834ffb46
Reply 0 123456789123345869
(01/03/2014) [-]
so go do it then the only thing stopping you is you. every one has an ideas but I don't want to here them.
#8 - DmOnZ
Reply 0 123456789123345869
(01/03/2014) [-]
I thought this was going to be a joke about airplanes... my inner pilot cried out in joy for this, and then you crushed it... why must you hurt me so.
User avatar #7 - spasticpuppet
Reply 0 123456789123345869
(01/03/2014) [-]
You should totally check out Blade Symphony on steam
#14 to #7 - waffie
Reply 0 123456789123345869
(01/03/2014) [-]
just checked that, and boy does it look like a slow paced, more boring, gunz the duel
User avatar #23 to #14 - spasticpuppet
Reply 0 123456789123345869
(01/03/2014) [-]
Yeah, basically, except that since it's slower, the combat has a lot more mechanics than simply blocking and striking. I play it, and I say it was worth the 7 euro (when it was on sale)
#6 - anon id: 9ea470e6
Reply 0 123456789123345869
(01/03/2014) [-]
if ure interested i have coded something that you can use if u want the code just reply to my comment
#4 - anon id: d78a6296
Reply 0 123456789123345869
(01/02/2014) [-]
From what I think you're trying to say, this is already in a game. It's called Kingdoms Rise...
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If I remember the games is only $15 on Steam and might be less for the holidays.
#5 to #4 - salai
Reply 0 123456789123345869
(01/03/2014) [-]
game is still early acces though and the "true 360 combat" mechanism doesnt always correctly work

+ doing parrys and blocks are insanly hard

but it is really fun and doesnt take long to learn the basic + spells (like teleporting, fireballs, healing and aoe attacks) + items (bow and arrow, traps, a throwable axe that explodes)
you dont skill anything though, it's more of a loadout that you change before each battle (including the sword, there are 5 different ones, but they just added a sixt one)
and to add, really cool character customisation, you can be a heavy knight or a fast skirmisher (at the moment clothing doesnt affect stats, only apperance)

i normaly play a skirmisher with a fast sword and 2x teleport, basically i bolt around the map
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