Heheh...Probably one of the best he made. (I will forever say that the video of cosplaying as an Archer of Londo was the best just due to how ridiculous it was) guess I'll make my own golem cosplay to combat magic and the like.
You invade the places of others, seeking to plunder. To take, and scheme, and kill; everything torn asunder.
There is much you have gained, with no feeling of remorse. "It's survival of the fittest, nature running its course."
But there is one legend that makes you think twice. A tale of a punisher, who makes men flee like mice.
With shoulders broad like a giant, and the wise gaze of a father. Should the wicked cross his path, their lives go no farther.
Carrying a sword bearing the heat of those scorned, The flames of chaos to engulf those who were warned.
Horrifying speed to seek the guilty, betraying his armor's weight. Cannot be stopped, cannot be moved; none can escape his gait.
But this legend is a lie, told by a meek and feeble knave. A story told by mothers, to make sure children behave.
So the story withers, and its message quickly fades. And so your fears are settled; after all, there's a profit to be made.
And so you pillage and hunt, the warning you need not heed. Your strength so assured, there is no guilt in your deeds.
You deny others the slightest mercy, and enjoy taking a life. You laugh at other's pain, and find entertainment in their strife.
But then one day, as you trespass as you have many times before, You see your greatest fear in flesh, and know your days are no more.
With the face of a scorned father, with strong arms spread apart. There is no point in fighting, as your soul will soon depart.
Well, what is it! You're shaking where you stand! Crying to yourself, this isn't what you planned.
You've heard the warning, you must have known. You came here seeking blood, well now it's your own!
What's wrong? You looked tired. Your terror newfound, your feet in a mire. Your fear is higher, you treacherous liar, as you see your coming pyre. You've met your desires, sold to the best buyer at the expense of the crier and lived as a sire, but now that you've provoked my ire your fate has become dire as you see your hope retire and your life hangs by a wire. Pray now, because here comes the fire.
You swing your blade, and attempt at a thrust. The blows bounce off my armor, but try if you must.
No trick or magic to save you, my movement too swift. Burning blade through your heart, with death as your gift.
And now you've been shown the error of your ways. Bleeding on the ground, on the last of your days.
Judgement delivered, as you make your last cries. As a warning to others; The Legend Never Dies.
All of the enemies are juiced up to **** and can kill you in a swing or two, they have extremely high health and stamina that doesn't at all make sense in the game (Which was even worse before they patched it), and to top it all off, they seemed to apply the same logic to the area that they applied to most boss battles: "Just put the same **** everywhere".
also, DS2 was made by a different person as the decision maker. **** is the name you will hate if you play it. Dark souls 1 was difficult because enemies were smart but fair and had a defense to them that had a weakness. Dark souls 2 is "difficult" because **** places enemies in areas until theres no more room, and butt ***** you 10v1 with people 10 times your size with attacks that track you like a heat seeking missile, Im looking at you dragon aerie.
22. Don't be afraid of death. Use it to experiment and every game over as a moment of reflection. Every loss is a lesson learned. The moment you rage quit, is the moment you hallow.
23. Take the concept of your so-called curse as a blessing. Find an area where you don't think you can survive but see something you want? You keep any items you pick up upon death. Just be sure you don't have any souls or humanity to lose when you make you suicide run.
24. Learn to parry. Rolling and blocking are good, but parrying is even better when you can.
25. It's ok to cheese things. You're not a bitch, you're just being smart.
Decide whether you want to go for a strength or Dex and whether you want to use magic/pyromancy first then just aim for that so you don't end up wasting points.
Keep in mind your gear is more important than your stats. Invest heavily in Endurence, than Vitality, get your Strength/Dex to the minimum requirement for the weapons you want to use. If your a pyro/scorssery, build up you attunment to have at least 4 slots. Hope this helps
Dark souls 1? My favorite build is always tanky with a strength wep like Dragon tooth. I go for heal as my only spell, attunement at 10, get my strength up to 50, endurance at least 50, Vitality usually settling at about 35.
Gear wise, I like to go Giants and Havels. Because I'm a bitch.
Dark souls 2? Same deal because I'm a bitch. Dragons tooth though isn't as easy to get, so you may go something like the regular mace for a long while if you just do strength initially. If you go dex, the black knight greatsword is sexy.
Dex/Magic buff build. Baller Swag Sword and Ricard's Rapier + Chrystal Magic Weapon with Oolacile Catalyst. Any medium or light armor of your choice. Try to put int, dex and end to 40. Got me through my first playthrough.
Or you could just go straight for dex and end, get the great scythe, max it out and steam roll through the game.
Or Chaos-Zweihander Giantdad. Typical pvp-build. strength to 16, and then put all you have into vit and end. get a zweihander, upgrade it to chaos, which scales with humanity, get grass crest shield for faster stamina recovery and giant's set, which has the highest physical def when fully upgraded
Dex build: Try the scythe from the bottom of sen's fortress. It's long, light, and really powerful
Dex-hybrid: Grab the falchion from blighttown, slap a buff on it, hold in two hands, and R1 to victory
Str build: Kill taurus or capra and hope they drop their weapon. Or maybe one of the black knight weapons. If you're unlucky, you could always go with great club from blighttown
My Dank Souls 1 cleric build thingy that seems to work okay:
Start pyro for early ez damage and decent stats, go get that astora straight sword right away, get faith to 25 uber quick for sunlight covenant and lightning spear, upgrade faith and endurance and some vitality and enough stats to wield a claymore, upgrade the claymore to divine as soon as possible etc etc it's pretty straight-forward after that.
I end off with Gwyndolin's helmet, Havel's armour, divine claymore/upgraded sunlight straight sword which I use darkmoon blade on
This build is nice for pvp because wrath of the gods, nice for pve because op spears, but divine claymore gets pretty crap pretty fast.
I've watched so many DS1 speedruns that I tend to adopt some of their methods. These include min-maxing to get dex as high as possible early on and then invest in other stats after you reach dex lvl 30-40.
I went for a strength build in my first playthrough, but it's too slow for me so I prefer dex builds. Speed > brute force imo.
The way I do it is starting with master key, instantly going to Andre through the Valley of Drakes, killing Moonlight butterfly to get my weapon to +5, then kill Sif and glitch his soul till I got 4 million souls. Lvl 125 in like 40 minutes. Makes it easy to select a build because you can build from scratch. But if you don't like to glitch I suppose this technique is not for you. It's great for quickly building PvP characters.
Well, the thing about Dark Souls is that it's a very different game from anything most people have ever played, along with it's design, it's pretty hard your first time through. After you have learned it's way easier, I can cut down to like 1/10th of my playtime it took me to beat it the first time.
Dark souls is super easy if you listen to my advice and rush the Zweilhander by knocking the skeletons off the cliff by using pyromancy, then 2H it and learn to dodge/git gud.
How is the first Dark Souls compared Sup homie, I hope you have a wonderful day to. to the second in terms of things to do and memorable characters?
I read the story of both and I don't really like it since it sounds like whatever those snakes are, are just using you and Gwyndolin. Also leaves me hanging unless I need to play the game to understand somethings. Like, what happened to Priscilla and Gwyndolin if you don't kill them? Do they just go off on their own thing? What happens to Gwyndolin if you choose to lead mankind (dark path)? Why did the deities all leave the landor place accept for Gwyndolin? , so I think I'll just play the game for gameplay.
The make a choice at the end of the game, to link the fire and continue/restart the age of the Gods, or to walk out and let the dark age of men finally begin. The first choice makes the world repeat the cycle, ultimately leading to another undead curse with the same choice having to be made in another 1000 years The second choice has the potential to eventually have the entire universe consumed by the abyss. The abyss is closely related to the dark soul (human soul), so IMHO that wouldn't be so bad
The first one is better as far as characters and "things to do" because they actually pull up each other.
There's a world of difference between the characters in Dark Souls 1 and Dark Souls 2. Most NPCs you find in Dark Souls 2 just tell you some neat things then go to the hub world once they run out of things to say and become a vendor. There's only two real exceptions to the rule, and they have their own storyline which I'd argue is ho-hum at best. Some NPCs in 2 give you quests, but they don't really do much themselves, just basically barter for their wares in a different way.
Dark Souls 1, however, have NPCs that have a bit more personality and more humanity. They have goals, objectives, and arcs. And you can help them along on their journeys or you can ignore them. Obviously it's more interesting to help them, but they're presented in different way.
In Dark Souls 2, the NPC will tell you a bit about themselves, then tell you to do something. In Dark Souls 1, the NPC will tell you about themselves, and then tell you the problem they have or the goal they have, then you can figure out how to help them from there. Some are more straight forward at times, but the consequence usually isn't just you getting the thing, but also helping them along in what they're doing.
As far as the story goes... yeah, it's vague, but it's meant to be all implicit and stuff. The focus isn't so much on what happens, but what it implies and what it means when it comes to you as the player and your choices. It doesn't work for some people, but it can be interesting food for thought.
I played through most of the 1st game and enjoyed it but im totally Ay G-Dawg have a chill day bra. addicted to the second one.
The second is a bit more streamlined in someways and a bit clunky in others. Hitboxes and lag in pvp mostly .
but as for the game world and the story its fantastic and there is tons to do. im always gettting so far with one character and then starting again to try a new twist on things.
the second is my favourite game tbh. but this is my opinion ofcourse and im sure there is an inevitable ********* of haters on its way.
in conclusion its definitely worth a playthrough and if you love it then you might get stuck to it like me.
Well actually, getting to the GCS is a benefit on it's own, providing you have a 35% chance to get the BKH from the Black knight nearby, which is arguably one the best weapons in-game, especially for newbies
I always thought it was more of an overrated weapon personally, especially considering how hard it is to wield/upgrade in the early game. 32 strength and 18 dex, only uses twinkling titanite.
You mean two-hand the halberd? Then that takes away effective blocking, and that's mostly for experience players that already understand the timing of enemies and the concept of i-frames.
The problem is that every enemy has different attack timings and tells for when they're going to swing. You'll be encountering new enemies the whole game, and one bad dodge can get you stunlocked to death. My first time through, I used a black knight shield to soak up attacks, using that time to observe the attack patterns so I could time parries and dodges easier. More advanced players rarely block attacks and tend to only use shields for parrying, but I'm assuming most newcomers to the game won't have the skill or timing to do that.
ROLLING DOES NOT FOLLOW SWING TIMING MAH BOY, ONLY PARRIES DO.
Rolling is just. Amazing, and the sooner newbies realize it, the sooner they get good. After all "Death is but a doorway"
Roll timing relies on swing timing, just not as much as parrying. Weapons have damage frames, and rolls have invulnerability frames (known as iframes). An enemies attack can damage you for as long as the damage frames are active, and they can sometimes occur before (or linger after) the attack animation. Using the "clink" of your shield and the noticeable stamina drain, you can make note of exactly when the damage frames start. Different rolls have different recovery times as well as different amounts of iframes. Fatroll is 9, mid-roll is 11, fast-roll is 13, and the DWGR "ninja flip" is 14 or 15. Knowing when the enemies attack takes place is crucial to knowing how to dodge it, as dodging too early will get you hit, and so will dodging too late.
I'm taking basic story line rolling, in pvp roll iframes are necessary to study, especially against WoG peeps. Swing timing is easily avoided with any good roll, doesnt have to be well timed.
It matters more on bosses than anything else. Stray Demon for instance has a ******** AOE attack that is really hard to dodge unless you know exactly when it starts and when it ends.
Yeah, why bother getting hit and losing stamina and risk getting stunlocked/broken guard/magic ******** when you can roll and have an invincibility frame not take damage, lose less stamina than blocking, and be in a better position than you were a moment ago and possibly be in an attack position.