D&D Stories #1. uploading stories I collected feel free to post your own in the comments.. if only we could kill off self righteous people, who think gay marriage is the most important issue today, with an undead army. DnD 4Chan
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#14 - protomanrulezz ONLINE
Reply +11
(07/12/2014) [+] (20 replies)
stickied by xxhadesflamesxx
Still looking for at least one more player in my sunday game, PM me if interested
#51 to #14 - anon
Reply 0
(07/12/2014) [-]
try not to get too drunk so u can bring us back the story.

even if u think its mediocre or boring it'll probly make front page.

bcuz sheer popularity of OC story time.
#66 to #14 - psychonaut
Reply 0
(07/12/2014) [-]
What time?
#73 to #14 - ilovetocuddle
Reply 0
(07/12/2014) [-]
where do yo play it roll20?
#76 to #73 - limb
Reply 0
(07/12/2014) [-]
I play on roll20 a lot.
#77 to #76 - ilovetocuddle
Reply 0
(07/12/2014) [-]
Is it worth/difficult to ply on roll20. My buddy is really skeptical about it.
#78 to #77 - limb
Reply 0
(07/12/2014) [-]
they just recently added a dnd built in/interactive character sheet so its a lot easier now than before and you can upload any picture you won't into the game for tokens or maps or objects.
#82 to #78 - Greevon
Reply 0
(07/12/2014) [-]
That is so cool. Do they have character sheets for Call of Cthulhu or Warhammer 40K?
#105 to #82 - limb
Reply 0
(07/12/2014) [-]
not 100% sure i just played a dnd campaign with a character sheet that worked fully inside the game so seems like they would.
#80 to #78 - ilovetocuddle
Reply 0
(07/12/2014) [-]
Is it easy to get going or would it take effort to set with say 4 people
#103 to #80 - limb
Reply 0
(07/12/2014) [-]
It would take moderate effort depending on how complex your campaign is going to be. I would suggest something simple and just learning how the roll 20 system works first. I could probably set up a map and a story in an hour(that is if i was just winging it and making npc character sheets on the go) but getting everyones character sheets setup would depend on the people themselves and their knowledge of DnD. I have around 200-300 hours into roll20. Also you could go with a none combat based campaign. In some of my favorite games not even a single punch was thrown.

1. find a map picture onlinedm.files.wordpress.com/2011/06/evard-session-6-gridded.jpg I've used this one before for a short game to learn the combat of dnd

2. icons/avatars/character representation you can actually find some by searching through the available ones on roll 20. They look fairly well.

3. story/scenario Ex. you're in a house and you and your friends have awakened to a odd noise( it's an assassin )

I have a lot of hours into roll 20 but it was all just making maps and stories ive only played dnd a couple of times but i've played several custom/made up gametypes using it.

TLR roll 20 is a useful tool for multiplayer pencil and paper games
#108 to #103 - ilovetocuddle
Reply 0
(07/12/2014) [-]
Ah my friend was talking about how he feared the time sink of roll20. I know what he means now, how can you spend so much time dicking around with content and only play a few time tho? or did I misunderstand you
#110 to #108 - limb
Reply 0
(07/12/2014) [-]
No I've only played dnd a few times i've played plenty of other types of games some were even just kind of like freeplay with no stats and a gm to dictate the outcomes only using a d20 for rolling the outcomes. (Critical success, success, neutral, failure, critical failure.) Most of the time I just screw around making up campaigns but i've only used mine a few times and usually to teach someone how to use roll20.
#111 to #110 - ilovetocuddle
Reply 0
(07/12/2014) [-]
can you GM o roll20?
#112 to #111 - limb
Reply 0
(07/12/2014) [-]
I could but I'm working overtime this weekend. Also depends on what game were going to play.
#116 to #112 - ilovetocuddle
Reply 0
(07/12/2014) [-]
I mean't in general but I too am working this weekend. And me on steam/skype Deftrok if you like tho. Could do it at some point in the future.
#127 to #14 - seelcudoom
Reply 0
(07/12/2014) [-]
is fabulous and sparkly marriage allowed ?
#141 to #14 - zeref
Reply 0
(07/12/2014) [-]
Well i am interested but i never done it before so i dont know if you wanna play with a total noob in that game.
#149 to #14 - nigeltheoutlaw
Reply 0
(07/12/2014) [-]
I'd totally play with you! Most of my tabletop experience is with Savage Worlds, but D&D doesn't seem too different so it wouldn't take me long to figure it out.
#162 to #149 - protomanrulezz ONLINE
Reply 0
(07/13/2014) [-]
PM me nigel bby
#60 to #14 - stripey
Reply +1
(07/12/2014) [-]
how complicated is it
#1 - kodiaxeattacks
Reply +7
(07/11/2014) [-]
It's like a metaphor
#4 to #1 - hiukuss
Reply +174
(07/11/2014) [-]
Kill liches before legalizing gay marriage?
#32 to #4 - othagovna
Reply +3
(07/12/2014) [-]
Where are we supposed to find a lich in this day and age?

Plus, even if you do find one you would have to make sure it's not just some meth addict who looks like a lich.
#74 to #32 - anon
Reply 0
(07/12/2014) [-]
Clearly all the liches are dead, so now we legalize gay marriage. It's only natural.
#158 to #74 - othagovna
Reply 0
(07/12/2014) [-]
Careful now. You don't want to go and rile up the people who lobby for the rights of the undead.
#41 to #32 - Orc
Reply 0
(07/12/2014) [-]
Sand gentleman of colors.
#146 to #4 - anon
Reply 0
(07/12/2014) [-]
I'd support this policy.
#121 to #4 - anon
Reply 0
(07/12/2014) [-]
kill liches before tending to fabulous and sparkly bitches

sounds better
#65 to #4 - anon
Reply 0
(07/12/2014) [-]
you are retarted and so is your joke. don't why you get all those pinkies
#6 - Sworley
Reply +77
(07/11/2014) [-]
if only we could kill off self righteous people, who think gay marriage is the most important issue today, with an undead army.
#39 to #6 - magickarcher
Reply +3
(07/12/2014) [-]
Yeah, I agree by far that it isn't the most important issue. However, just because there are more important things doesn't mean that it's not important in itself; it still needs a little bit of looking into, although I'll also agree that some idiots are too self-righteous about it.   
   
I want to be able to marry my future boyfriend when I get older as much as any other gay guy, but there's no reason to get outright violent and dramatic whenever the issue isn't being talked about or when something else has caught the attention of the government. Those people make it worse for everyone, especially the people they're trying to help.
Yeah, I agree by far that it isn't the most important issue. However, just because there are more important things doesn't mean that it's not important in itself; it still needs a little bit of looking into, although I'll also agree that some idiots are too self-righteous about it.

I want to be able to marry my future boyfriend when I get older as much as any other gay guy, but there's no reason to get outright violent and dramatic whenever the issue isn't being talked about or when something else has caught the attention of the government. Those people make it worse for everyone, especially the people they're trying to help.
#120 to #39 - Sworley
Reply +1
(07/12/2014) [-]
yeah i wasnt saying that it had no importance, i just feel it has gotten blown out of proportion to distract from other issues. for me at least ive always felt, you'ree not the one getting married, so you dont really have a say against it.
#28 to #6 - bann ONLINE
Reply +5
(07/12/2014) [-]
Probably not the most important to people who aren't gay, but it's admittedly got a pretty straightforward answer
#2 - include
Reply +46
(07/11/2014) [-]
Her FW
#23 - warlockrichard
Reply +41
(07/12/2014) [-]
#26 to #23 - Nihatclodra
Reply +10
(07/12/2014) [-]
#29 to #26 - warlockrichard
Reply +8
(07/12/2014) [-]
#30 to #29 - Nihatclodra
Reply +6
(07/12/2014) [-]
#33 to #30 - warlockrichard
Reply +11
(07/12/2014) [-]
#34 to #33 - Nihatclodra
Reply +8
(07/12/2014) [-]
#35 to #34 - warlockrichard
Reply +7
(07/12/2014) [-]
#36 to #35 - Nihatclodra
Reply +7
(07/12/2014) [-]
#38 to #36 - othagovna
Reply +10
(07/12/2014) [-]
#37 to #36 - warlockrichard
Reply +6
(07/12/2014) [-]
#40 to #37 - Nihatclodra
Reply +3
(07/12/2014) [-]
#43 to #40 - warlockrichard
Reply +3
(07/12/2014) [-]
Comment Picture
#47 to #43 - Nihatclodra
Reply +2
(07/12/2014) [-]
#48 to #47 - warlockrichard
Reply +3
(07/12/2014) [-]
#49 to #48 - Nihatclodra
Reply +2
(07/12/2014) [-]
#7 - rockmanfan
Reply +25
(07/11/2014) [-]
this is the greatest ending i've ever heard.
pic unrelated.
#11 to #7 - anon
Reply 0
(07/12/2014) [-]
that is a better version of my wallpaper it looks like i have a new wallpaper
#16 - rundas
Reply +1
(07/12/2014) [-]
About to run a session, anyone have advice for a new DM?
#22 to #16 - Nihatclodra
Reply 0
(07/12/2014) [-]
Be ready to make up rules for absurd rolls. If someone wants to roll to intimidate water into becoming ice, then cause that ice to catch on fire; be ready to have at least SOME possibility of it happening (like needing to roll 2 d100 and get critical successes on both).

Also, if you want to keep the campaign as interesting as possible: keep a d100 (or bigger) ready, and have a list of outcomes assigned to EVERY SINGLE NUMBER on that die, and shift your campaign accordingly. You can't streamline if you yourself don't know what'sĀ gonna happen.
#42 to #22 - angelusprimus
Reply +3
(07/12/2014) [-]
Or you can say "water has no will, being inannimate object and cannot be intimidated."
Rule of thumb, rundas, is that you use common sense and don't just allow to roll on everything. If someone wants to jump over a 60 foot wall, you can let them roll, let them have a crit success, then describe them running toward the wall, jumping so beautifully elf acrobats would weep, sailing into air so high no one has ever seen anyhting like it.
And then smashing their face into about 1/3 up the wall. Because its impossible to jump that high.
Mind you, things that have a one in the million chance to work, like falling off a mountain and surviving, sure let them roll. People have fallen out of a plane and survived. But things that are just impossible and stupid (like trying to intimidate inanimate object) you can nip in the bud, or tell them to try, then have them yell at the water while everyone looks at the dumbass trying to intimidate something that can't be intimidated.
#98 to #42 - tomjay
Reply +1
(07/12/2014) [-]
^^ this guy. I'm getting a bit annoyed with those D&D post, describing someone rolling 20 on a check and the "OMG YOU JUST JUMPED SO HIGH YOU ENDED UP IN ATMOSPHERE AND DIED CUZ LACK OF OXYGEN KEK". A real DM doesn't need cheap tricks like this to keep the campaign interesting. Don't be worried about the lack of humor in the campaign, the players will supply that themselves.

Think about D&D as an extension of real life. Is it possible to light water on fire using just a dirty sock, if you try it twenty times? No? Then it shouldn't be possible in D&D. Natural 20 is an awesome and near-to-miraculous event, but it's not something purely impossible.
#44 to #42 - Nihatclodra
Reply +1
(07/12/2014) [-]
My old DM had a rule that the the gods put an omnipresent ambient "Luck" magic on the world, that can result in pulling off feats worthy of demigods, or failing so spectacularly there's no longer any trace of the initially attempted action.

There's a reason why I said "Be prepared to make up rules for it". I just said the first example that came to mind; but it could also be something along the lines of a sorcerer wanting to arcane-check to "Speak to the Ambient Magic of the World".
#24 to #22 - rundas
Reply +1
(07/12/2014) [-]
Hm, that's a good idea. Thankfully, my group already tried the ******** rolls on our first campaign and got tired of them, so that's not likely.
#25 to #24 - Nihatclodra
Reply 0
(07/12/2014) [-]
still a good idea to have them ready.

"Plan Everything, and be disappointed; expect nothing, and still be disappointed. Plan for everything to become nothing, then Everything to suddenly come from nothing; and you'll never be bored."
#59 to #16 - anon
Reply 0
(07/12/2014) [-]
Don't be afraid to make ridiculous sounding ****. It'll all be fine.
#95 to #16 - tomjay
Reply 0
(07/12/2014) [-]
If someone is being a dick to you, let them feel it. As a DM, you should be equally loved and feard by the players, in order to give an enjoyable experience for both them and you. Don't abuse your powers too much though. Also, expect it to be a **** tonne of work, especially if your players are new to the game to, and aren't used to things such as being in character or asking about things their character has no potential of knowing (I find these two concepts the most difficult to teach to new players).
#91 to #16 - organiclead ONLINE
Reply +2
(07/12/2014) [-]
Make sure you know the tone you want to give and stick to it the entire game, try to make the plot actually relevant to the party (and not just 'you're here because this is where the plot is'), don't give the players anything you intend on trying to take away, don't stat anything you don't expect the party to try and kill and remember you're probably a better DM than you think you are.
#17 to #16 - charredenay
Reply +12
(07/12/2014) [-]
Don't freak out when a quest gets derailed. Just ask your group for a moment to reorganize and think about how to repurpose the encounters you already have planned to fit the new agenda.
#18 to #17 - rundas
Reply 0
(07/12/2014) [-]
OK thanks. You got any other tips while you're here?
#19 to #18 - charredenay
Reply +1
(07/12/2014) [-]
Not much else I can think of without making assumptions about the game you're running.
#20 to #19 - rundas
Reply +1
(07/12/2014) [-]
Standard fantasy setting, doing my own world map & countries, some changes to races & religion but other than that fairly basic. Not entirely sure of the story as of yet, any suggestions for making stories that won't get dull or fall apart?
#101 to #20 - tomjay
Reply 0
(07/12/2014) [-]
Story probably should be the thing you should have prepared first hand. Otherwise, you can end up empty handed and just throwing your character encounters that don't make sense in the long run. And although some players might enjoy it, I think it's generally more rewarding to finish an epic story that may spread out over several campaigns.

As to the story itself, I think it's fun to have several plot twists in it so you keep players on their toes as the story progresses. The last time I started a session with my players, they arrived to a village that was besieged by zombies. Old priest, who used to minister in the village, had fallen ill and a young priest called Primrose has arrived few days earlier, answering the old priests letter of summons. He made a magical ward around the village, keeping the villagers safe.

Atleast that's what the players were told. Primrose was in fact acolyte Primrose, a novice necromancer who was also quite adept in illusion magic. He hypnotised the old priest, making him appear to be insane and then made a "ward" around the village (basically commanding his zombies not to go behind certain perimeter). He worked his necromantic rites on the villages cemetery in the night, undisturbed, and in the day, he ministered to the village peasants, giving them "blessing" (he was in fact hypnotising them, so he would be ready to make his undead servants out of them, when he would finish with the cemetery).

This gave a setting for a pretty fun session, that ended (even though maybe bit abruptly) with Primrose getting one-shotted by the parties ranger in the final confrontation (with hypnotised peasants as his goons).
#61 - youlikeme
Reply +10
(07/12/2014) [-]
**youlikeme rolled image**   
liches before crazy bitches, or you'll end up in stitches
**youlikeme rolled image**
liches before crazy bitches, or you'll end up in stitches
#31 - acemcgunner
Reply +5
(07/12/2014) [-]
**acemcgunner rolled image** mfw I think we should take care of bad guys first