**** , this is gonna be long. I made the ship reasonably large, with enough armaments to dissuade anything from attacking it. However, it is suited for stealth missions, large rail guns and is meant for surviving in space. Waltz with her, won't you?
Fairlight Who doesn't wanna cause trouble for ***** and giggles.
Medical, Mechanics, Nuclear, Mind-Link (Pre reqs, standar piloting and advanced piloting) The Sorcerer, minimal fighting needed with large pay out. Also free companion (Comet) +240m credits added. The Guardian, (recieve Halley as co-pilot.) +240m to credits.
580m credits able to use Waltz (Cruiser Class ship) - 156m (424m remaining)
Energy Subsystems (Mana core) -40m, +1 Energy Output (384m remaining)
Heraldic Shielding +17 defense. (+2 defense from passive) -40m (344m remaining)
Herald "Pyramid) (Able to use "Blink" ability) -8m (336m remaining)
Active cloaking (Stealth ability added) -8m (328m remaining)
Vehicle Bay upgrade (Able to story vehicles) -1m (327m remaining) Armaments
Ragefire Rail Gun, (Supreme sniping ability) -18m (310m remaining)
Heavy Laser Cannon. (Increases damage as its charged) -12m x 2 guns (298m remaining)
Missile Launcher x4 -25m (273m remaining) Vehicles
Submarine -6m (267m remaining) Industrial Upgrades
Composition Scanner -5m (262m remaining)
Mining Harvester with all three upgrades. -5m (257m remaining) E-War Mods
MITM Module -6m (251m remaining)
Poisoning Module -14m (237m remaining) Rooms and Apartments
Waltz has 14 extra rooms. (All rooms used so far)
Ore Processing Facility -4m [Requires Production Manages](233m remaining)
Advanced Arsenal -9m (224m remaining)
Teleporting room -5m (219m remaining)
Hypercomms room combined with Digital security room -6m (213m remaining)
Stasis Cell -2m (211m remaining)
Meatroom/Aqualculture room/ Hydroponics garden. Bundle, -7m (204m remaining)
Upgraded Ship Security (does not take up slot) -8m (196m remaining)
Advanced Evacuation Pods -9m (187m remaining)
Advanced Infirmary -12m [Doctor needed] (175m remaining)
Engineering Bay -3m (172m remaining)
Officer's Quarters -2m (170m remaining)
Fancy Mess Hall with Tavern -9m [Needs chef and bartender] (161m remaining)
Included in this exceedingly long post are prices of what I used, tallied them up. And perks that I added throughout. Bolded are categories for easier reading. I made the ship to be a survival craft that can still be added onto with the 30 million remaining.
Ah, I can just remove one of the minor guns on the ship. I figured the math was off if I had something left over. If I did the calculation correct I'm over by 2m. But that could be remedied if I had access to the money from missions.
Well some people like it that way. Either way you don't have to even read half of it to make proper choices. You can assume that certain ships work in a certain way if they belong to a certain faction and so on, you don't have to read their description. Also don't have to read stuff from hostiles and so on.
Origin:
Federation Civilian
Training:
Medical, Mechanics, Nuclear, Advanced Piloting, Computer Science, Mind Link, Standard Combat training, Industry, Merchantile, Advanded Combat, Diplomacy
Titles:
The whisperer, The harbinger
Ships:
Viking, Scab
Energy Sources:
Mana Core-scab, Nuclear Fission+Solar power-Viking
Shielding:
Heraldic Shield-Scab, Advanced Shielding-Viking
Command Mods:
Colombus Mod-Viking, Control room mod-scab
Armor Mods:
Teleport jam-Viking
Broadside+2-Viking
Ship Weapons:
Scab Weapons-2 machine guns point-Defense
4 heavy laser cannon spinal
2 artillery cannon broadside
Viking weapons 5 machine guns point-defense
6 flak cannon broadside
8 auto cannons broadside
3 artillery cannon spinal
Hanger Space:
2 scout drones in the Viking
OG mobile-scab, APC-viking
Industrial Mods:
Mining harvester 2 mk2 lens
Rooms:
Crew quarter upgrade, Officer Quarters, Standard Infirmary, Mess hall, Lounge, Cargo Space, Ore processing, Hydroponic+Aquaculture, Meat Fridge, Laboratory, Teleporting Platform
Crew:
Elijah Horton, Arthur Foster, Kelly Moss, Tina Wei, John Pope, Clara Howell, Lauren Lazuli, Jorgen Masterson, Owen Baker, Locust, Plague, Archangel, Styx, Uplink, Sarah Escher, Wesley Chalmers, Mikayla Stone, 20 explorers, 10 volunteers
total crew 47
Bounties:
Tier 4 Search and rescue, Tier 3 Heat, Tier 2 all aboard, Tier 3 Ace, Tier 4 Asunder, Sweet-Power armor, Tier 4 The Fire Grows,Tier 4 The Acheron
19m Extra cash
Did I do good? I was going for a ship with a rather tight knit crew, some powerful fighters on board and one of the best fighters money could buy, with some fun characters to make the trips interesting. I'll be the first man to make contact with the Hearlds, perhaps go on some adventures, who knows?
Beatrice R&D
Basic + Standard + Adv Pilotingm, Medical, Mechanic, Nuclear, Computer Science, Mind Link, Mercantile, Industry, Diplomacy, Basic+ Adv Gunnery.
14m
Pyramid Battleship
Mana Core + Solar Panels + Heraldic Shielding +Nuclear Fission 102m
40m Pyramid Command module For better surprise anti matter cannon attacks
Shield Extender, Active Cloaking, Teleport Jammer + Nano Armor Coating 120m
40m Spinal Weapon Mount +2
2 Hull reductions
63m Vehicle Bay 2 Drop Ships 2 APCs 4 Machine Gun
6 Light Laser Cannons 7m
10 Flak Cannons 22m
16 Pulse Beam Cannon 119m
2 Anti-Matter Cannons 120m Originally had a build with 5 of them but then though nah i better get a destroyer. Nice idea but i would have to move the ship around too much and i would have leftover money. Instead i went for an escort ship against annoying fighters/frigates/close range units
3 Spinal Pulse Beam Cannon 21m
7 Shield Drones, 3 Combat Repair Drones , 2 Mining Drone + 2Mk3 Frequency Lens 36m
Tractor Beam, Composition Scanner 8m
Honey Pot, Warp Jammer, Comm Scrambler, MITM Module, Penetration Modul + Poins Module 73m All Quarters 8m
Standard Infirmary, Fany Mess hall + Tavern, Advanced Evac, Lounge + Recreational Room + Observatory, Laboratory + Terraforming Bay, Cryosleep Chambers
Ore Processing Facility + Factory Wing, Engineering Bay + Cargo Space, Hypercomms Room + Digital Sec Room, Advanced Arsenal, Teleport Platform, Stasis Cell, Aquaculture Room + Hydroponic Garden, Meat Fridge, Safe Room, Secure Vault, 2nd Cargo Room
Upgraded Ship Security 111m
Hailey + Tera en Chasteuax Pilots 8m, Amy Mccartney, Troy Hall 9m, Ignacio Lopez, Bethany Parks 3m, Comet + Viktor 6m, Ricce, Arrabelle Meyer, Archangel, Plague 48m
Veslav Smertodov + Uplink 20m, Lauren L. Lazuli + Wilhelm von Welch 9m, Ty Piper 3m, Vito Lzano + Laurie Parsons 5m
1000 Andriods 48m
500 Operators 17m
100 industry Labourers 3m
50 Researchers 2m
Bonus Cash:
Search & Rescue T4 24m, The Acheron T4 34m, Escalation T4 40m, This Land T4 36m, All Aboard T4 28m, Rogue Drones T4 34m, Heat T4 40m, Mining King Steve T4 34m, And the Fire Grows T4 18m, The Demigod + The Fatebreaker
311 Left
This is by far one of the best cyoa's i've ever seen, and the one that got me interested into cyoa's. I've got to admit I almost screamed a little when i saw the new version