Choose Your Own Armor. .. Class: Heavy Stats: Dex: 6 Dur: 1 Pow: 4 Rec: 2 Spd: 7 Str: 4 Sexy+Avian AI: Soldier Interface: Nerve Suit Hud: Status, Hawkeye, Sonar COMMs: Radio, Worm, Termi
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What do you think? Give us your opinion. Anonymous comments allowed.
#8 - singedbrick (08/19/2014) [-]
**singedbrick rolled image** Dex, Mesh, Natural Weapons(Claws), Sexy Mimic(for dexterity.)
I would likely try to go with first strike things, so I could kill anything without being seen.
User avatar #9 to #8 - kothaex ONLINE (08/19/2014) [-]
I suppose that would help for not dying.
You'd eventually get screwed by someone with the right scanning/radar
User avatar #10 to #9 - singedbrick (08/19/2014) [-]
Unless I kill them first, of course. Still doesn't help having negative durability.
User avatar #11 to #10 - kothaex ONLINE (08/19/2014) [-]
Oh dayum yeah I don't know what that would be
I would say you shouldn't be able to go below 1 but you also shouldn't be without stat downgrades

I imagine 0 would just be the same as a human, since 1 is a tiny bit above human

Also when you said Dex in first post, you mean like you picked that?
Don't think you're meant to pick one
User avatar #15 to #11 - singedbrick (08/19/2014) [-]
Dex was the stat I was trying to go for with this combo, because I'm super-agile irl.
User avatar #33 - shockingunderpants ONLINE (08/22/2014) [-]
Class: Heavy
Stats:
Dex: 6
Dur: 1
Pow: 4
Rec: 2
Spd: 7
Str: 4
Sexy+Avian
AI: Soldier
Interface: Nerve Suit
Hud: Status, Hawkeye, Sonar
COMMs: Radio, Worm, Terminal, Defense Maze, Spyware
Weapons: Powerfists
Shields: None
Drones: Scavenger, Light (Laser Rifle+Pulse Rifle)
Upgrades: Cyber Brain, Marital Arts, Veteran Soul, Kinetic Stabilizers, Maneuvering Rockets, Collapsible 1&2, Grappling hooks, Storage, Environmental Controls
Nanites: Canvas, Hydra, Helium

The idea is to get in close and hit hard faster than they can react. This mech has been passed down the Armstrong line for GENERATIONS!
#32 - djlite (08/21/2014) [-]
Trying this out as a game with a few friends, hopefully it works out. In the meantime, I made this:   
   
Class: Mesh (200)   
Body Type: Variable (180) Biped (180) Aquatic (160)   
Features: Gills (free) Fins (free) Flight (140) Adhesion (130)   
Weapons:   
T0: n/a   
T1: Pulse Rifle (120)   
T2: Vibroblade: Machete (110)   
T3: Rail Rifle (90)   
Suit A.I: Soldier (80)   
User Interface: Brainwave Harness (70)   
HUD: Suit Status (70) Advanced Suit Status (65) Hawkeye (60) Thermal Vision (50) Sonar (free)   
Comms: Radio Transmitter (50) Terminal (40)   
Nanites: Mycellium (30)   
Upgrades: Camouflage (free) Storage (30) Environmental Controls I (30) Environmental Controls II (20) Collapsible I (15) Collapsible II (10) Kinetic Stabilizers (0)   
   
Basically for hiding for ages then BOOM! blow someone's head off and bolt. Not particularly glamorous but IDC.
Trying this out as a game with a few friends, hopefully it works out. In the meantime, I made this:

Class: Mesh (200)
Body Type: Variable (180) Biped (180) Aquatic (160)
Features: Gills (free) Fins (free) Flight (140) Adhesion (130)
Weapons:
T0: n/a
T1: Pulse Rifle (120)
T2: Vibroblade: Machete (110)
T3: Rail Rifle (90)
Suit A.I: Soldier (80)
User Interface: Brainwave Harness (70)
HUD: Suit Status (70) Advanced Suit Status (65) Hawkeye (60) Thermal Vision (50) Sonar (free)
Comms: Radio Transmitter (50) Terminal (40)
Nanites: Mycellium (30)
Upgrades: Camouflage (free) Storage (30) Environmental Controls I (30) Environmental Controls II (20) Collapsible I (15) Collapsible II (10) Kinetic Stabilizers (0)

Basically for hiding for ages then BOOM! blow someone's head off and bolt. Not particularly glamorous but IDC.
User avatar #31 - congthea ONLINE (08/20/2014) [-]
Class: Fortress.
Body type: Bio + Dragon.
Features: Gills, fins, natural weapons. (All free)
AI: Soldier.
UI: Brainwave harness
HUD: Advanced suit status, Sonar(free), radar.
Comms: Radio transmitter.
Weapons: Rail Rifle.
Defense: EMP shield
Drone: none.
Upgrades: Capacitor, Environmental controls II, Cyber brain, memory palace.
Nanites: Hydra, Mycelium II, Progenitor.
I'm pretty sure that all works out to 200. It's built for underwater survival, and practical immortality. I won't be completely vulnerable either with the rail rifle and natural weapons, I'll at least be able to put a fight up or just retreat to the depths of the sea. I would've liked to add in proximity mines and avatar, but I just couldn't work out how to fit them in and keep the suit as a living moving fortress.
User avatar #27 - marcuss (08/19/2014) [-]
for ******* off to space
Fortress bio-dragon Dex:1 Dur:4 Pow:5 Re:6 Spd5 str:7
Features:
Flight
Natural weapons
Suit A.I:
Engineer
User Interface:
Brainwave harness
HUD:
suit status
Thermal
Hawkeye
Radar
COMMS:
Radio transmitter
Comm Buoy
Drones:
(6x comm buoy)
2x Medium (rpg. ac6. ag10. dm6. fr2. ra7)
2x avatar
2x Scout
User avatar #28 to #27 - marcuss (08/19/2014) [-]
Weapons:
flamethrowerAC:3 AG:4 DM:4 FR:10 MA:10 RA:3
Railrifle: AC:8 AG:4 DM:7 FR:4 MA:4 RA:10
Upgrades:
Enviromental Controls: 3
Cyber Brain
Storage
Capacitor

Extremely high support capabilities with immortality achived with cyber brain and avatar You need to login to view this link spacefaring mobile fortress which is self-reliant and built as such
User avatar #29 to #28 - marcuss (08/19/2014) [-]
and heavy duty sniper
User avatar #25 - remotecalamity (08/19/2014) [-]
I must find a place to do this online. This is too awesome not to do
User avatar #21 - kothaex ONLINE (08/19/2014) [-]
Uh guys
djlite
AmusableBman
vultrux
singedbrick
ubercookieboy

Turns out this is a thing
Not a complete thing but
docs.google.com/file/d/0B4wWV7MNJDLjaEZ3R3JBbjdMM0U/edit
the-power-armor-cyoa.wikia.com/wiki/Tabletop_Variant

It's much more of a thing than these two pictures
User avatar #22 to #21 - AmusableBman (08/19/2014) [-]
Holy **** , what?! Okay, color me happy as **** , because this is awesome
User avatar #23 to #22 - kothaex ONLINE (08/19/2014) [-]
didn't read everything yet but this might be the one closer to the pictures
pastebin.com/GULNkNGK

Basically this is an ongoing thing on /tg/ and it's all fan ****
but it's been going for a while so there's content and mechanics
#30 to #23 - djlite (08/20/2014) [-]
I wish to play this now. I am excited.
User avatar #24 to #23 - AmusableBman (08/19/2014) [-]
ermahgerd, this is awesome
#18 - djlite (08/19/2014) [-]
1. This is awesome.
2. What is this for?
User avatar #19 to #18 - kothaex ONLINE (08/19/2014) [-]
being awesome
#17 - cykocd (08/19/2014) [-]
The concept is to be a total Leviathan under the sea as far down as i can possibly get. Most Mechs are not properly equipped for an aquatic environment, let alone the extreamly high-range barrage of death i can produce via Rail Rifle and Rocket Pod combined with Siege Mode.

If anyone manages to survive long enough to get closer they will have to face my drones, whose numbers will continually grow. No matter how unlikely it is, i am prepared even for a close combat situation using my Suit Control EMP. This will hold them in place, not only to provide free shots from my heavily armed drones and I, bnut also to keep them underwater as long as possible.

I am completely self sufficient with Capacitor and the Bio Suit class. I am able to operate indefinably with no necessary periods of shutdown

Class: Fortress
Body type: Bio-Aquatic
Features: Gills/Fins
AI: Engineer
UI: Brainwave Harness
Hud: Sonar/Suit Statistics
Comm: Defense Maze/Radio Transmitter
Defense: Plasma Shield
Weapons: Suit Control/Rail Rifle/Rocket Pod
Drones: 2x Medium w/ Particle Beam 2x Scavengers
Upgrades: Environmental Controls 3/Cyber Brain/Capacitor
Nanites: Canvas (for personal reasons)/ Mycellium 1 and 2

Final Suit Stats: DEX 2 DUR 4 POW 15 REC 6 SPD 6 STR 5

Overall good stats considering my main concern is on eternal sustain and avoiding close combat.

<- Pic related, My Father and role model
User avatar #20 to #17 - kothaex ONLINE (08/19/2014) [-]
Unfortunately I do not think the Earth will last long enough for underwater survival to matter
The concept is a good one though, I like it
User avatar #13 - AmusableBman (08/19/2014) [-]
General-purpose heavy mech, to serve as infantry support/Anti-air/Anti-armor
Class - Heavy
Stats - 4 DEX, 4 DUR, 14 POW, 2 REC, 4 SPD, 4 STR
Features - Adhesion
Body Type - Quadruped
Suit A.I - Soldier
User Interface - Nerve Suit
HUD - Suit Status, Advanced Suit Status, Hawkeye, Thermal Vision, Night Vision, Radar
COMMs - Radio Transmitter, Comm Buoy
Weapons - 2x Autocannon (Wrist-mounted), 2x Rail Rifles (Shoulder-Mounted)
Defenses - Plasma Shield
Drones - N/A
Upgrades - Environmental Controls, Capacitor, Storage, Maneuvering Rockets
Nanites - Hydra, Mycelium
User avatar #14 to #13 - AmusableBman (08/19/2014) [-]
Also meant for hitting areas others can't reach (with adhesion/maneuvering rockets)
User avatar #12 - vultrux (08/19/2014) [-]
Stats:
+3 Dexterity +1 Durability
+1 Power +3 Recovery
+1 Speed +1 Strength
Features:
+Tremorsense (5)
Suit:
+Heavy Suit +Biped (o)
Soldier A.I. (10)
Nerve Suit (5)
HUD:
+Advanced Suit Status (5) +Floodlights (5) +Night Vision (10) +Radar (10)
COMMs:
+Radio Transmitter (o) +Defense Maze (10)
Weapons:
+T3, Rail Rifle (20) +T3, Power Fist (15)
Defense:
+Heavy Shield (10) +Scrambler (10)
Drones:
+Scout (5) +Scavenger (10)
Upgrades:
+Environmental Controls II (10) +Capacitor (10) +Kinetic Stabilizers (10) +Storage (o)
Nanites:
+Canvis (5) +Canvis II (5) +Hydra (10) +Hydra II (10)
#2 - kothaex ONLINE (08/19/2014) [-]
Well.
May as well try to live forever
(I assume Progenitor and Hydra would successfully accomplish this.)

I'll need to leave Earth, probably very quickly with other suits fighting.
Potentially I can just **** right off and not fight anyone.

I think the only real issues with this, is I could get seriously lonely. Need that Uplift and Avatar or Ghost in a revision of this perhaps, but I would assume my friends would be smart enough to also take progenitor and hydra.

Yes I am taking this way too seriously but this is the coolest one of these I've seen ever.
User avatar #3 to #2 - kothaex ONLINE (08/19/2014) [-]
Also I've gotta assume the size difference would be ridiculous between biped and dragon, even if the biped is technically fortress, but I think it would still be roughly human sized since Collapsible doesn't have any restrictions

I know I didn't take any comms or drone based stuff with Fortress but I just wanted to have a goddamn huge mecha dragon and fly in space aight
User avatar #6 to #2 - kothaex ONLINE (08/19/2014) [-]
Omitting Radio because I have no hacking defense and then I can't be hacked.
Except through my worm interface but who the **** is getting close to me?
Anyone I want to talk to will be on board
User avatar #1 - ubercookieboy ONLINE (08/18/2014) [-]
All stats are maxed out
Class: Mesh
Features: None
Body type: Bio
Suit AI: Soldier
UI: Brainwave Harness
HUD: Adv suit status + Radar
COMMs: Defense maze
Weapons: Suit control + Metal Storm
Defense: Emergency Evac
Scout: 1 Light Drone
Cyber brain + Veteran soul
Nanites:
-Mycelium II
-Progenitor
-Berserker
-Hydra II
User avatar #4 to #1 - kothaex ONLINE (08/19/2014) [-]
Sounds pretty damn good man
Except Bio isn't an individual suit type? Think you gotta pick something with it (are you just wearing the skin of some dude you killed m8 lol topkek hannibal)
Sorry to burst your bubble :p
User avatar #16 to #4 - cykocd (08/19/2014) [-]
tyhis is correct, you MUST take another body type along side Bio. I Recomend Amphibious.
User avatar #7 to #4 - ubercookieboy ONLINE (08/19/2014) [-]
It's classified under body type. I'll take it.
User avatar #26 to #7 - bigfootluke ONLINE (08/19/2014) [-]
no it says it needs to be combined with something else so its a bio-suit almost like a second skin
User avatar #5 to #4 - kothaex ONLINE (08/19/2014) [-]
Unless the obvious answer is that you chose biped by default and didn't bother mentioning it since it's a 0 cost
in which case sorry
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