NewDialog, a mod that shows full speech choices of the protagonist instead of yes-no-sarcasm. www.nexusmods.com/fallout4/mods/1235/
No, this isn't about that nude mod
One prime example of their bad dialog I will always remember is from Mass Effect 1
Spoiler: When you're fighting the Reaper at the Citadel, you're presented with 3 choices once the Council ship contancts you and asks for help.
1. Save the Council Ship
2. Let them die
3. Let them die
In game it's presented as "Focus on the Reaper" and "Close Comm Channel" (or something like that). And when I first played ME, I chose the "Focus on the Reaper" because I thought I would also try to save the Council. But no, it was the same ending under different name.
I don't know, at the time I thought that it would just, you know, cause some trouble, perhaps some deaths, but would be equally divided between human fleet and Council ship.
The point I'm saying is why have 3 options, when in reality, you have just 2? It doesn't add anything to the gameplay, just made me frustrated.
I don't know, maybe one option gave significantly more renegade points? A lot of games with dialogue choices are like that, though. They give so many options when there's really only like 2 possible outcomes. Which makes sense; if every option in every dialogue wheel lead to a different outcome, there'd be probably millions of different endings which just isn't feasible.
I can get where the frustration comes from, though, when you say something you didn't mean to say.
>Only 4 options at all time.
>To avoid spoiling what your character your is going to say you only get a tiny, suggestive, sentence.
>Since you don't get the whole text you sometimes end up saying things you didn't want and thus getting negative events that force you to reload your quick-save.
>Only charisma influences conversations, no more vocal options from other perks like explosives or science.
I like reading.
I like knowing what the **** my character is going to say - unless someone can explain whether or not "sarcastic" means "yes", "no", or something in between, because they never explain that - and it's inconsistent as hell.
I like having more nuanced choices in my dialogue - and more of them that actually make a difference.
I like my character to actually be a representation of whomever I make, not some American voice actor - who admittedly does a good enough job, but I'd much rather be without, so I can imagine my own voice.
The thing is, I want to roleplay - and I'm a bit tired of seeing games lose their complexity due to superficial design changes that ruin the immersion in the long run. Why there isn't an option to use the old dialogue system in the options menu is simply baffling to me. Dialogue was always the most important part of the Fallout experience for me, and they streamlined the **** out of it, taking any actual depth and clever writing with it. It's a sad state of affairs, because we will most likely never see the old system in Fallout or TES again since the AAA gaming industry loves style over substance.
dumbing down the game,lack of immersion,vague dialogue options will make you say things you didnt want your character to say. plus the voice of the protagonist doesnt even fit the body of the character you make most of the time...
Found a guy who was on his own for 3 years. Clicked reward figuring it was to give him something, because it didn't have a speechcheck. Wrong. I didn't want to be a dick in the playthrough and since I asked him essentially to take his **** , wooops too late.
because "SARCASTIC" can be cringe worthy as **** , so i ended up never touching it
i want my character to be cool, since i am role playing after all
besides that most of the time your choices in dialogue have no impact on the course of the conversation anyway
that's kind of really lame and a multitude of steps back from 3/nv
it has the same problem as other games with the same thing have, for example at the very beginning of witcher 2, you have some choices and one of the is "funny", he says " **** you" when you choose it
I think the main problem, which some people have already said was that you have no idea what hes going to say. I mean they did a good job in making it kinda easy to understand what the intention of what youre going to say is, but not what youre actually going to say. So it does make it harder for immersion when you have no idea what exactly youre gonna say. Having said that I havent found that many problems with the game as many people are saying, I mean i agree some of the animations are choppy and the minutemen quests are the driest quests ever, but its still fun.
the problem is that you dont know exactly what he will say, because something small can be rude.
I was doing a quest with Preston with me and at the end the dude rewarded me, talked for a bit about what he was going to do with his life. One of my choices was "Is that all?" thinking maybe this will be a way to get him to go to one of my settlements, but it was just my MC being a dick about not getting a good enough reward, which Preston hated.
That's the problem I had at first. But each dialogue option is actually correlated to the meaning. The bottom is generally good-hearted, the right is negative-hateful, top is questioning, and left is like neutral or something.
1) Me too Yeah, just think about that. I don't want to have to read everything my character is going to say aloud anyway. I mean, what's the point in that? I simply do not like reading. Just like you I just want a rough idea of what my character is going to say, enough for me.
2) Could you explain? YOU ******* WHAT MATE?? The dialogue system has always been a staple point of the Fallout series, to dumb it down is simply unnecessary! Why would you NOT want to know what your character is going to say?
3) Sarcastic Clearly the problem lies with you, since the mod has been downloaded 81,620 times already a lot of PC players seem to like to be able to tell in advance what the **** their character is going to say instead of having to guess what sarcastic even means.But hey, you clearly don't have to get it. [You shoot meringueluka just to be sarcastic]
4) I have to go I have to go
It was a nice idea but the option names are really vague and can be wildly different, especially the sarcasm choice. More than once I thought sarcasm would be a "yeah but I'm going to drag my heels and bitch" or "No this is dumb, why would you ask me that" when it was something else entirely
There's no more using perks or skills/specials as a way to get what you want in dialogue as well which annoys me
**lenytunes used "*roll picture*"** **lenytunes rolled image**I was like you before the release, then I played the game and realized how much of the Fallout feel it lost.
Eh, I can tolerate having only 4 choices. It's ok. What problems i had with the wheel were fixed by this mod, and that is the possibility of misunderstanding. F.e., what is sarcasm? Is it the playful or the douchebag kind of sarcasm?
One thing I really hate, was that I was playing it earlier, and I was talking to this poor mans Moira Brown, and the choices were,
1. Ask Question
2. Refuse and be a dick about it
3. Refuse and be a dick about it
4. Accept
So I had to 360 and walk away to not be a dick and not do the quest.
Ehh I can see that. Although I never had a problem as I found paying attention to the conversation time would tell me if the sarcasm choice would be a dick move
**anonymous used "*roll picture*"** **anonymous rolled image**Rolling is easy. Like look, check'em. **anonymous used "*roll 1, 1-1000000*"** **anonymous rolls 0,267,622**
A mod I'm hoping will come out for the console versions too. Not that this actually affects me yet, I don't even have a system capable of running the game.
Not ANY mod, no. in 2016 when the modding tools come out, the mods made on that will also be added onto the Xbox one version, but I don't think they'll allow EVERY mod to go through.
i dont remmeber where i read/saw it but mods will be on xbox1 first since microsoft has a closer relation to pc than ps4 and mods wont be available at launch
**anonymous used "*roll picture*"** **anonymous rolled image** Xbox 1 before ps4 has nothing to do with xbox being closer to PC but with Bethesda having deals with microsoft and not sony. I'm not even sure xbox will have mods before playstation has them im not saying its not true, just saying i havent read it anywhere.
Most mods won't especially graphically heavy mods. This means some armours, potentially higher building, stuff that adds alot of new npcs and anything that will tax the system too much will not be on it. The xbox one has limited resources and runs at 30fps as is. This one though will for sure be on it.
we need a 2 follower mod because all the followers in f4 seem somewhat interesting (except piper **** she bores me) and the ability to have 2 would be awsome just to experience all their reaction during main story events
Maybe something like Dragon Age would be nice, where you have party banter. It would add something when you walk around the wasteland while your followers have hilarious conversations, maybe even with the possibility to comment here and there.
I don't get what the **** everyone's complaining about with the speech options. Save for sarcasm, I'm getting a short summary of what my character would say with each option, and then says something on par with what's shown. Why the **** are you all making it sound more dumbed down than it actually is?
And beyond that, why the **** does it matter? Does how he would say yes or no seriously dictate whether you say yes or no? Are you lot going through the game all "well I wanna accept this quest, but saying 'sure, I'll do it' is just a little too noncommittal...so I guess I won't do it..."?
Can't think of any specific examples off the top of my head but I've definitely had one or two experiences where the summar (if you can really call it that) didn't match up with what my character said the way I expected it to.
Personally my main issue with it is that it takes away from the feeling that this is your character. The more detail Bethesda puts into the player character - the voice, the war veteran backstory, the marriage and child - the less that character belongs to the player. The fact that you only know the gist of what you'll say at any given time only makes that issue worse.
The gameplay's good and it's definitely something you can get over while you're in the game, but I've been hoping someone would make a mod like this since the moment I heard how dialogue would work.
Ah just remembered one example - when Preston asks you to become the leader (hope that's not a spoiler, it's pretty early on.) My first character's a very lawful good type and I thought it was too early and that he should be the leader since he's kind of already taken that role, so I took the option to say that I can't thinking that's what would happen. What my character said basically amounted to "not my problem," which was totally out of character for what I was going for.
Your presumption is that someone's a dick for not being able to handle someone's problem. It's not like there was the obligation to help. You being overly sensitive to perfectly neutral stimulus isn't Bethesda's fault.
My point is that the preview didn't accurately show what the character was going to say, and that lead to a conflict with the character I was trying to be. "Not my problem" isn't necessarily dickish but it isn't 100% neutral either.
My problem isn't so much the dialogue itself as the way it's handled. I hoped I could talk him into taking the leadership role himself, but with the options being as vague as they are I ended up telling him something completely different without meaning to. That's one of the reasons this mod is a must have for me - I want to be completely in control of what I say, not the general gist of it.
No, it simply stated what was said in the option with extra content, which is what you'd expect out of a situation involving a summary. The problem you have is the interpretation you have on what specifically was said.
Except that can't be it because fallout has ALWAYS limited you on what you can specifically say in a conversation.
Again, my problem isn't with the dialogue itself. There's no problem whatsoever with the fact that "no" is the same as "not my problem." If this had happened in Fallout 3 or New Vegas and they'd given all the same dialogue options with the old setup, letting you know exactly what you're saying, I'd be happy.
It's the fact that you can't see that until you say it which I have an issue with. Yes my problem is the interpretation on specifically what's said - there shouldn't be any kind of interpretation. In a game that centres around you creating your own character and going about an open world in your own way, you shouldn't have to guess at what your character is going to be saying.
Why are you so heavily defending the system? I'm not here to argue about it, but, I really want to know why you're being so contrarian and frankly pretty hostile to this guy when he's said nothing hostile to you.
Because I'm having as much, if not more, fun playing fallout 4 as I did 3 and new Vegas, and yet I still see people bitching about aspects of the game that wouldn't even change the quality of the game if it were rectified.
It's like "I want to enjoy Skyrim, but there's only ever the same 3 voice actors..." as though so much as a 4th voice actor is the lynchpin on whether they enjoy a game or not.
Actually there are mods for Skyrim that add more NPCs with more varied voice actors and it makes a huge difference.
Now look, you seem to have completely the wrong idea on what I'm saying here.
I am not saying that the game is bad.
I am not saying that your character having a voice ruined the game.
****
In fact, I specifically said that this is my personal issue with the game and that your character having a voice is something you can get over while playing. "Balking at the illusion that you no longer have control of your character"? For ****** sake, I keep explaining exactly what I mean and you keep missing the point.
My problem with it is that there are several usually fairly small but cumulative things - the backstory, the marriage, the voice, which make the character more set in their identity. The character having an identity makes it more difficult to imprint your own identity, which has always been a very large part of the previous titles.
The way the dialogue is set out is one of those small-but-cumulative things. Once again, I'm not saying this ruins the game and I'm not saying this is always a unanimously bad feature, but it detracts from the sense that this character is an extension of yourself.
I'll say it again, it detracts from the sense that this character is an extension of yourself. Not the game as a whole.
Now would you stop being such a total ******* arse about it and putting words into my mouth?
The dialogue system and the main character having a voice hindered my own personal fun with it. I can see why others might like it, but I personally don't. I dreaded every time I had to get into a conversation.
How about a mod that changes my characters voice so he sounds the way he looks? My character is a huge ass black dude but he sounds so stupid with the default voice.
THAT. That's how it should've been made. Except more options and different trees of conversation that can weave and be revisited. Like fallout 3 and new vegas, I feel like the dialogue wheel just simplifies it for the developers.
That's pretty much it less branching dialog makes it easier for developers. It's also very apparent that what you say to NPCs means little in a lot of conversations as they have the same responses in many circumstances. Sometimes this becomes really apparent when the NPCs response makes almost no sense after what the PC just said.
I will say at least the male protagonist is acted very well I was worried we would have another dragon age inquisition with horrible voice acting. his writing is inconsistent as hell but as far as tone and diction he sounds great. although and again i feel this a writing issue and not an acting one, i really feel like he needs to sound more in charge too often he feels like hes just lost and going with whatever happens. I guess all these years of listening to male Shepard and his commanding demeanor even as paragon makes me feel THAT's how a leader behaves.
You're aware that, for the character, it was literally over 200 years ago just a month ago.
My guess is its a BIT more than just a little disorienting. My guess is you're not gonna be able to bounce from some **** like that and be all "I run this **** now! **** you!"
I understand that and i'm not asking for him to be General Patton but I would like it if he had just a little more of an imposing presence without choosing the complete asshole options. Of course this is just my opinion.
I agree 100%
Everything about this game is so great except for the dude/gal you play as.
You seen this /Forced+narrative/funny-pictures/5746979/ ?
My main problem with it made 4chan'y.
The "forced" narrative isn't really the issue, as pretty much all fallout games have had pretty central narratives.
FO : find the water chip to save the vault
FO2: find the GEAK to save the tribe
FO3: find your father
It's the decisions you made along the way that mattered and it feels painfully limited here FO4. Don't get me wrong I am really enjoying the game, its just there will be FAR less replayability of this FO then previous titles.
And the random chance based persuasion is just out right infuriating. I've just taken up quicksave scumming to bypass it. Mass Effect and FO:NV had the right idea of "pass/fail" rather then dice rolls.
I would have rather the main character not talked at all, it would have allowed them to add more dialog options and honestly it doesn't really improve the fallout formula at all
Its a good game, but the worst fallout game IMO. Its really fun, but after the 55 hours its just.. meh I want to enjoy it, but all these little tihngs hold me back
I think you misunderstood, its not that I dont like it. Its fun and building settlements is great and all, but its got its problems. And the hype is wearing off for me, kkind of just dont want to play it.
It lasted longer then I thought to be fair.
I dont know how I can reinforce my views on this without repeating myself
Enjoying playing it does not mean a game is well designed. For instance, I enjoy playing Dr. Jekyll and Mr. Hyde for the NES, and it is one of the most poorly designed games ever made.
Incorrect. When you like something, they're not shirt. It's how subjectivism orks. Unless you're one of those tools who believes opinions can be objective.
Oh ok, so it is you don't know what subjectivism is.
because "poorly made" is subjective, guy
this is where you provide your brilliant rebuttle "no." Funny thing subjective truths, they're based on how you feel about them. Something isn't "objectively, poorly made" because for it to be objective, it needa to be so regardless of what you feel of it. If I say that something isn't poorly made, what proof do you have of otherwise?
Alright, so, let's go with my first example of a badly made game at the beginning of this discussion, Sonic the Hedgehog (2006).
You can have any opinion you want about the game but that does not stop the game from being filled with glitches and bugs, or being rushed to release before it was finished.
I was asked by one of my companions or an NPC or some **** a question the other day, and it was basically a 'Would you mind if?'.
Naturally I said no, since I wouldn't mind, instead of pressing yes, which means I would mind, and then I'd be opposed to the idea. My character then said: Yes, I would mind, don't ask again. I couldn't get the dialogue option back again after that unless I reloaded my ******* game.
There's a different version of the same mod that leaves it in the up down left righ configuration aswell, that's neccesairy if you wanna use a gamepad or the arrow keys.