Animation nowadays. . ifor" Ilialiali on lil'; ‘mu 4: -an actually we reflection an the whites Inf his agia. I'd sacrifice my left nut for a porn of that quality.
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What do you think? Give us your opinion. Anonymous comments allowed.
#3 - dcj (11/30/2013) [-]
I'd sacrifice my left nut for a porn of that quality.
I'd sacrifice my left nut for a porn of that quality.
User avatar #72 to #3 - jubnik (12/01/2013) [-]
you're just not looking in the right places...
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#119 to #72 - desacabose ONLINE (12/01/2013) [-]
Comment Picture
#96 to #72 - dcj (12/01/2013) [-]
Is there any specific address you'd like me to mail aforementioned testicle to?
#97 to #96 - jubnik has deleted their comment [-]
#98 to #97 - jubnik has deleted their comment [-]
User avatar #132 to #3 - garymotherfingoak (12/01/2013) [-]
that comment made me cringe?
User avatar #15 to #3 - zeroxnight (11/30/2013) [-]
they dont make porn like they used to. actresses are hotter, but seem like bored robots reading from a script. I want some real acting in it sometimes. Rare though, but it sometimes exists. although they do have pov shots, which are nice.
User avatar #79 to #15 - biggydy (12/01/2013) [-]
That is why amateur porn is always better.
User avatar #112 to #79 - zeroxnight (12/01/2013) [-]
that is why amateur porn is better, either that or foreign ones where you cant understand the words they are saying.
User avatar #115 to #112 - biggydy (12/01/2013) [-]
Russian amateur porn is so ******* hot, and i don't even know why.
User avatar #147 to #115 - zeroxnight (12/01/2013) [-]
I know right
User avatar #5 to #3 - ilovehue (11/30/2013) [-]
You would bust a nut?
User avatar #10 to #3 - gerno (11/30/2013) [-]
you would be able to see the disappointment in their parents eyes!
#153 to #10 - gerfox (12/01/2013) [-]
What if you would be able to see their parents' reflection in their eyes...
#54 - mochinolucky (12/01/2013) [-]
Comment Picture
#28 - saltyfries (11/30/2013) [-]
Speaking of Disney, I'm really disappointed with the internet right now for not being able to come up with R34 of Frozen yet... Don't ask me to create my own, I'm not a ******* artist
#92 to #28 - mvtjets ONLINE (12/01/2013) [-]
>Looking for that kind of material in the first place
>Looking for that kind of material in the first place
#94 to #92 - saltyfries (12/01/2013) [-]
 tbh, when I first saw the art for Anna, for the first time in a long 			*******		 time, I fell in love at first sight, whomever designed/drew her, made her 			*******		 beautiful.
tbh, when I first saw the art for Anna, for the first time in a long ******* time, I fell in love at first sight, whomever designed/drew her, made her ******* beautiful.
User avatar #45 to #28 - newforomador (12/01/2013) [-]
I haven't seen the movie yet, is it any good? I'm assuming that you've seen it, but if you haven't, oh well.
User avatar #121 to #45 - hieronymous (12/01/2013) [-]
its short, but good
the story line is impressive compared to the other newer disney movies, especially planes
User avatar #58 to #45 - hentaisweetie (12/01/2013) [-]
I personally give it a 4.5 outta 5.
User avatar #60 to #58 - saltyfries (12/01/2013) [-]
so it is out?
User avatar #61 to #60 - hentaisweetie (12/01/2013) [-]
yeah, it came out on Thanksgiving
#62 to #61 - saltyfries (12/01/2013) [-]
I was not aware of that, so it's a good movie?
I was not aware of that, so it's a good movie?
#80 to #62 - hentaisweetie (12/01/2013) [-]
None of the songs seem all that good at first and it just has the same moral as Tangled. Only imo Tangled got their point across much better. I would point out more but I shall not spoil it for you. So like I said- all and all a 4.5/5.
User avatar #55 to #45 - saltyfries (12/01/2013) [-]
I don't think it's out yet, so no
User avatar #149 to #28 - hektoroftroy (12/01/2013) [-]
I took my little sister to see Frozen, and when the older sister changed her outfit a was just like "I already know there's going to be so much R34 of this"
User avatar #150 to #28 - mlpokeyuan (12/01/2013) [-]
Same here. I think Anna and Elsa are the most attractive females Disney created. There isn't any high quality porn of them yet, but I will wait.
#29 to #28 - harri (11/30/2013) [-]
That picture cracked me the 			****		 up! I haven't seen that one in years!
That picture cracked me the **** up! I haven't seen that one in years!
User avatar #30 to #29 - saltyfries (11/30/2013) [-]
I remember posting it in response to a Nicki Minaj comment, I got ~120 thumbs for it. It's a great reaction pic
User avatar #31 to #30 - harri (11/30/2013) [-]
I actually forgot about it, but I remember seeing it a very long time ago.
#57 to #28 - hentaisweetie (12/01/2013) [-]
"not a ******* artist"
User avatar #59 to #57 - saltyfries (12/01/2013) [-]
even I didn't see what I did there, so what you saw made me what I saw what I did there...
#33 to #28 - russianbro has deleted their comment [-]
#73 to #33 - yisumad (12/01/2013) [-]
User avatar #34 to #33 - saltyfries (11/30/2013) [-]
teoberry already gave it to me, thanks anyways, and apparently my google sux compared to everyone else because I couldn't find it...
#106 to #101 - yuukoku (12/01/2013) [-]
This is possibly the best thing you could have used in this situation.
This is possibly the best thing you could have used in this situation.
#87 to #37 - bluedwarf has deleted their comment [-]
#127 to #87 - devildogpratt (12/01/2013) [-]
he's Chinese
#1 - anon (11/30/2013) [-]
Its a 3D animation... The reflections work themselves out. This is not impressive in any way.
User avatar #144 to #1 - wizzerdofaus (12/01/2013) [-]
yeah it's just a mod, you can download it and insert it into minecraft.jar
#91 to #1 - iviagic has deleted their comment [-]
#111 to #91 - lamarisagoodname (12/01/2013) [-]
Do you find people not making complete asshats out of themselves by being uselessly angsty impressive, then? because that seems to be something incredibly difficult for you to pull off
#14 to #1 - anon (11/30/2013) [-]
no. someone made sure to include repulzel in the reflection settings on his eyes. put the reflection the the correct place and edited the colors and specular to make her appear just so.
#16 to #14 - anon (11/30/2013) [-]
Different anon here, just wanted to clarify something:

Typically, reflections are automated, so there would be no need to place the reflection in the correct place; the program they use (RenderMan?) would just use the object properties (position, material, etc.) of the surrounding scene elements and the position of the current camera. The calculations are left up to the computer(s) to perform.

Someone did indeed take the time to ensure the "eyeball" material looked impressive. However, once a good eyeball material is created, it can be applied to pretty much any eyeball anywhere else. That being said, the creation of this scene, the RenderMan program, and the materials are certainly achievements all their own.
#99 to #16 - wagastragas ONLINE (12/01/2013) [-]
its obv the first anon was being sarcasting, fj fails to get sarcasm everytime
User avatar #100 to #99 - aesguitar (12/01/2013) [-]
Yes, because we can hear the inflections in his voice while reading his comment.
User avatar #122 to #99 - cabbagemayhem (12/01/2013) [-]
I happen to be an expert on FJ comments. He was not being sarcastic.
#2 to #1 - drjake (11/30/2013) [-]
Can you do that? Especially for a full length film.
User avatar #4 to #2 - rzrback (11/30/2013) [-]
As arrogant as he might sound, he is right. They make a texture for the eye and give it the appropriate reflection value and the computer will work it out whilst rendering. The main thing is to line everything up properly. I'm not knocking Disney by any means... They are some of the worlds best animators.
User avatar #17 to #4 - ompalomper (11/30/2013) [-]
in that case i want to give the programmer of that a big hi-five
#163 to #4 - sinclairr (12/04/2013) [-]
that's really hard to believe... How can it just render reflection for scenes? I thought they were all made separately? Or is it just the reflection of this scene because it's one shot?

I'm a little confused here....
#164 to #163 - rzrback (12/05/2013) [-]
On a 3D modelling program, when you make objects they have a grey, bland texture to them. They don't reflect, refract, emit or do anything to the light in the scene. From there you add a bitmap file to it. This is essentially a picture which is pasted onto the object and you can manipulate it in whatever way you want to fit your model as best as possible. This is a quicker way than painting colours on, for example.

After that you would give the model some properties to tell the computer how you want it to react in the scene. So if you wanted a glass ball you would make it mostly see through and give it a refraction index. This will simulate how glass manipulates the light than travels through it. But for an eyeball, the main thing you need is for it to reflect light, so you give the model a reflective value. Now when you start to render the frame, the computer will take everything into consideration and your reflections/refractions will appear. Modelling programs and rendering engines are incredibly powerful bits of software.

The picture illustrates this quite well. The left hand ball is the starting point for objects. That is how they will appear as soon as you make them. The middle one has a very high reflection value, which means it will reflect everything in the scene (even things out of camera shot! )
#12 to #2 - tomahawkit **User deleted account** (11/30/2013) [-]
its really not that hard, you just assign the proper material and change its settings.

this only took me like 5 mins in blender
User avatar #11 to #2 - zzforrest (11/30/2013) [-]
Yup, a really well built shader can do reflected light. A reflective surface will be treated as it's own camera, and have an image of the scene rendered onto it. It is difficult to pull off a high quality reflected scene in real time (e.g. video games) which is why working mirrors are considered really impressive, but do understand that the final version of these movies can take upwards of weeks to render the footage, between multiple high powered computers working 24/7 to render every single frame.
User avatar #95 to #2 - citruslord (12/01/2013) [-]
In maya it's as simple as putting on a basic blin shader on a sphere (if you can right click you can do that) and changing the color to white. You might have to turn on a couple settings in the render options but that's it.
#9 to #2 - TheSpartanHelghast (11/30/2013) [-]
It's called a scene... Just like clay mation... It REALLY isn't difficult... They don't have one ******* whole scene for the whole mvoie, they break it down into different sections and just add in the objects... If you think that you're able to make the entire shrek movie in ONE file at once. :/
User avatar #6 to #2 - missmieze (11/30/2013) [-]
you have to know just like in a real movie there is a whole film set you build in the programm you use, then animate the whole stuff..So if the eyes fot a reflecting material, and rapunzel is standing in the tear of him, she can actually appear as a reflection in his eyes without doing anything else than placing her there.

The magic of good materials and proper rendering
#7 to #6 - kanedam (11/30/2013) [-]
but isnt the amazing thing the one who programmed the whole thing to make it work like that?
User avatar #159 to #7 - missmieze (12/01/2013) [-]
its not the disney team that did that....
#8 to #7 - anon (11/30/2013) [-]
Yes but they did it waaay before this movie "Tangled".
Anything becomes un-impressive and taken for granted after a few years.
User avatar #20 to #1 - kreekydoorS (11/30/2013) [-]
He's is just a shader.
#105 - cyphertwentyone **User deleted account** (12/01/2013) [-]
#56 - hentaisweetie (12/01/2013) [-]
That's why it's the most expensive animated movie of all time and 2nd most expensive movie ever.
That's why it's the most expensive animated movie of all time and 2nd most expensive movie ever.
#67 to #56 - anon (12/01/2013) [-]
If that is adjusted for inflation than that is pretty ******** up.
User avatar #63 to #56 - sirfapaton (12/01/2013) [-]
That's true
#68 to #56 - flnonymoussix **User deleted account** (12/01/2013) [-]
actually, that's not why. As biggrand states in comment #65, reflectivity is fairly elementary. (as a 3D animator I can confirm) what was so expensive was the Hair tech used for Rapunzel. her hair had to behave as both a freely solved simulation and at the same time, be deformable and animatable like a mesh... which isn't easy. needless to say, it required a bit of research and money to get right.
User avatar #102 to #68 - Leopard (12/01/2013) [-]
So the millions of hair on the fur of the blue monster in monster inc didn't cost more?
#116 to #102 - quoterox ONLINE (12/01/2013) [-]
>the blue monster

kidding, everyone forgets things
#129 to #102 - flnonymoussix **User deleted account** (12/01/2013) [-]
nope. cuz sully's fur just was kinda... there. rapunzel's hair had to be moved around by her manually, it had to wrap around things, she brushed it, and she even hangs from it at times. it had to do a LOT more than any other hair or fur ever really.
#49 - pseudobob **User deleted account** (12/01/2013) [-]
Pixar knows where it's at. inb4 "pixar didnt make tangled!"
#128 - bananamann (12/01/2013) [-]
You do realize that the eyes were modeled to be a material that is reflective, and since Rapunzel (I'm guessing? Never seen the movie) is in the same 3D scene, her model is simply going to reflect in the eyeball, as it is programmed to do that. Nobody added the goddamn reflection.
#131 to #128 - tastysushifish (12/01/2013) [-]
thank you, I'm glad i'm not the only one!
User avatar #140 to #128 - HeartOfTheDL (12/01/2013) [-]
Also it's not exactly difficult to map an eye to be glossy. What I'm more impressed is the rendering they do and animation knowing how much time it takes.
#154 to #140 - bananamann (12/01/2013) [-]
I also look at the complex models themselves, they're friggin' gorgeous. I suck balls as sculpting and **** , but when it comes to texturing/laying materials, I'm pretty good. Made up my own technique for metal that is stupid easy.
User avatar #155 to #154 - HeartOfTheDL (12/01/2013) [-]
I'm opposite. I love modelling and sculpting. I could sculpt all day if I need to. Grab my tablet and sit back with my feet up and sculpt.
Texturing I'm alright but I suck at getting the right shader for certain things. Rendering I'm horrendous and animation I'm meh.
#160 to #155 - bananamann (12/01/2013) [-]
I can't animate (3D) worth a **** at all. 2D I'm fine, but I can never figure out how to rig something properly. Speaking of tablets though, you do any digital art? And what are you on? I'm using Intuos5 Medium.
User avatar #161 to #160 - HeartOfTheDL (12/02/2013) [-]
Yeah I do digital art. My style is more cartoony then the digital rl painting (which I envy people that can do such beautiful works). I have the Intuos 4 med, a beautiful tablet and my precious. Though my thoughts stray to one day owning one of those screen tablet that the name I slips my mind at the current time (I could google it but meh).

I'm not that great at 2d animation, mainly because I am lazy to draw all the frames/go through the process of drawing key frames and then fill the rest etc.

#162 to #161 - bananamann (12/02/2013) [-]
Cintiq is the word you were looking for. I'm totally gonna get one someday as well (probably when I have more desk space). And 2D animation is a pain in the ass to do, but it's still fun.

In any case, good talk man! I'm off to waste more time on the Internet. If you reply, I'll be back on FJ in a few days to continue to conversation if you want.
User avatar #38 - retrochris (12/01/2013) [-]
It's not disney not forgetting anything, it's disney having a high budget avaliable for everything. This is exactly the point where lowbudget-studios have to cut the quality :/
User avatar #108 - crazyeyedbioll (12/01/2013) [-]
And suddenly, half the people are FJ are 3D animators.
#48 - puzekatt (12/01/2013) [-]
You might have noticed why in this scene
User avatar #65 - biggrand (12/01/2013) [-]
as a 3d modeler myself, this isn't particularly rocket science. making a reflective material for a mesh is pretty elementary and you could literally download blender right now and probably figure out how to do that in 9 minutes
User avatar #88 to #65 - jamesisawesome (12/01/2013) [-]
Maybe it isn't difficult, but the attention to detail is still impressive.
User avatar #93 to #88 - biggrand (12/01/2013) [-]
Understand that this is really one of the first things you do when you're making eyes. Literally any tutorial on modeling eyes and making their materials will tell you how to do this. I understand most of you don't know this because you haven't done this, but there really are a million other more magnificent details that disney/ pixar has put in their animations, someone mentions Rapunzel hair for example, the emotions and timing expressed by the rats in ratatouille is another.
#77 to #65 - zenkon (12/01/2013) [-]
Yeah when you are learning for the first time how to make shiny thing, all things you do from that point will have shiny parts if not the whole model ahahah... ooooh and when you find the crome material, EVERTHING with crome! then you pass that newbie stage and move on hahaha
User avatar #110 - marcassin (12/01/2013) [-]
rapunzel's reflection
User avatar #32 - megazman (11/30/2013) [-]
They forgot that the Mongolians invaded not the Huns...
#35 - whydoesthishappen (11/30/2013) [-]
this post would have perfectly fine without the ******* tumblr comments
#42 to #35 - puzekatt (12/01/2013) [-]
someone who expresses their opinion and doesn't get thumbed down to oblivion??   
where am i?   
i totally agree though
someone who expresses their opinion and doesn't get thumbed down to oblivion??
where am i?

i totally agree though
User avatar #44 to #42 - organicglory (12/01/2013) [-]
he wants to get thumbed down, he's a wannabe troll
#36 to #35 - bindmind (11/30/2013) [-]
User avatar #24 - AresX (11/30/2013) [-]
It's a high res texture, so what?
#70 to #24 - flnonymoussix **User deleted account** (12/01/2013) [-]
not a texture. its actually raytracing.
User avatar #89 to #70 - AresX (12/01/2013) [-]
Which is from the texture properties
#90 to #89 - flnonymoussix **User deleted account** (12/01/2013) [-]
*shader properties
inb4 "it's the same thing". it's not.
User avatar #104 to #90 - AresX (12/01/2013) [-]
last time I did 3d modeling was 3 years ago
#130 to #104 - flnonymoussix **User deleted account** (12/01/2013) [-]
'scool mang. I didn't mean to be a dick.
User avatar #50 - Sethorein ONLINE (12/01/2013) [-]
you'd sooner see a reflection in the black of pupils than the white of sclera...
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